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Searched defs:Light (Results 1 – 25 of 804) sorted by relevance

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/dports/games/spring/spring_98.0/rts/Rendering/GL/
H A DLight.h11 struct Light: public CObject { struct
13 Light() in Light() argument
43 void DependentDied(CObject* o) { in DependentDied()
81 float GetFOV() const { return fov; } in GetFOV()
83 void SetFOV(float f) { fov = f; } in SetFOV()
99 void DecayColors() { in DecayColors()
123 void ClampColors() { in ClampColors()
151 float radius; // elmos
160 unsigned int priority;
162 const float3* trackPosition;
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/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/
H A DDNA_light_types.h43 short type, flag;
46 float r, g, b, k;
47 float shdwr, shdwg, shdwb, shdwpad;
49 float energy, dist, spotsize, spotblend;
52 float att1, att2;
53 float coeff_const, coeff_lin, coeff_quad;
59 float clipsta, clipend;
64 short bufsize, samp, buffers, filtertype;
65 char bufflag, buftype;
68 float area_size, area_sizey, area_sizez;
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/core/
H A Dlight.h54 struct Light struct
57 LightType type = LIGHT_POINT; argument
82 *this = Light(); in LoadDefault() argument
/dports/math/vtk8/VTK-8.2.0/Rendering/OptiX/CUDA/
H A DLight.h36 struct Light struct
39 typedef optix::float3 float3;
43 {
48 float3 pos;
49 float3 dir;
50 float3 color;
51 int type;
/dports/games/openmw/openmw-openmw-0.47.0/components/esm/
H A Dloadligh.hpp17 struct Light struct
19 static unsigned int sRecordId;
21 static std::string getRecordType() { return "Light"; } in getRecordType()
23 enum Flags
36 struct LHDTstruct
46 LHDTstruct mData;
48 std::string mSound, mScript, mModel, mIcon, mName, mId;
/dports/math/py-statsmodels/statsmodels-0.13.1/docs/source/
H A Dabout.rst126 .. |color-horizontal| image:: images/statsmodels-logo-v2-horizontal.svg
129 .. |color-vertical| image:: images/statsmodels-logo-v2.svg
132 .. |color-notext| image:: images/statsmodels-logo-v2-no-text.svg
135 .. |dark-horizontal| image:: images/statsmodels-logo-v2-horizontal-dark.svg
138 .. |dark-vertical| image:: images/statsmodels-logo-v2-dark.svg
141 .. |dark-notext| image:: images/statsmodels-logo-v2-no-text-dark.svg
144 .. |light-horizontal| image:: images/statsmodels-logo-v2-horizontal-light.svg
147 .. |light-vertical| image:: images/statsmodels-logo-v2-light.svg
150 .. |light-notext| image:: images/statsmodels-logo-v2-no-text-light.svg
/dports/www/firefox-esr/firefox-91.8.0/gfx/skia/skia/src/effects/
H A DSkEmbossMaskFilter.h19 struct Light { struct
26 static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const Light& light); argument
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/src/effects/
H A DSkEmbossMaskFilter.h19 struct Light { struct
26 static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const Light& light); argument
/dports/www/firefox/firefox-99.0/gfx/skia/skia/src/effects/
H A DSkEmbossMaskFilter.h19 struct Light { struct
26 static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const Light& light); argument
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/skia/skia/src/effects/
H A DSkEmbossMaskFilter.h19 struct Light { struct
26 static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const Light& light); argument
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/src/effects/
H A DSkEmbossMaskFilter.h19 struct Light { struct
26 static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const Light& light); argument
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/skia/skia/src/effects/
H A DSkEmbossMaskFilter.h19 struct Light { struct
26 static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const Light& light); argument
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/skia/skia/src/effects/
H A DSkEmbossMaskFilter.h19 struct Light { struct
26 static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const Light& light); argument
/dports/games/residualvm/residualvm-0.3.1/engines/grim/
H A Dset.h181 struct Light { struct
191 enum LightType { argument
199 LightType _type; argument
200 Math::Vector3d _pos, _dir;
201 Color _color;
202 float _intensity, _umbraangle, _penumbraangle, _falloffNear, _falloffFar;
203 float _scaledintensity, _cosumbraangle, _cospenumbraangle;
204 bool _enabled;
206 int _id;
/dports/games/scummvm/scummvm-2.5.1/engines/grim/
H A Dset.h181 struct Light { struct
191 enum LightType { argument
199 LightType _type; argument
200 Math::Vector3d _pos, _dir;
201 Color _color;
202 float _intensity, _umbraangle, _penumbraangle, _falloffNear, _falloffFar;
203 float _scaledintensity, _cosumbraangle, _cospenumbraangle;
204 bool _enabled;
206 int _id;
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/skia/skia/include/effects/
H A DSkEmbossMaskFilter.h19 struct Light { struct
26 static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const Light& light); argument
/dports/games/palomino/palomino/src/shader/
H A Dlight_shader.hh72 struct Light struct in shader::ShaderLight
74 Light( void ) in Light() function
78 shader::defs::eLightType mType; ///< light type
79 WorldVertex mPos; ///< light position
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/tgdb/
H A DSGLightBin.hxx29 struct Light { struct in SGLightBin
30 Light(const SGVec3f& p, const SGVec4f& c) : in Light() argument
33 SGVec3f position;
34 SGVec4f color;
H A DSGDirectionalLightBin.hxx27 struct Light { struct in SGDirectionalLightBin
28 Light(const SGVec3f& p, const SGVec3f& n, const SGVec4f& c) : in Light() function
31 SGVec3f position;
32 SGVec3f normal;
33 SGVec4f color;
/dports/science/py-veusz/veusz-veusz-3.3.1/veusz/helpers/src/threed/
H A Dscene.h37 struct Light struct
60 void addLight(Vec3 posn, QColor col, double intensity); argument
/dports/graphics/rayshade/rayshade.4.0/libray/liblight/
H A Dlight.h56 typedef struct Light { struct
57 Color color; /* Light source color & intensity */ argument
59 LightRef light; /* Pointer to light information */ argument
60 LightMethods *methods; /* Light source methods */ argument
62 struct Light *next; /* Next light in list */ argument
63 } Light; typedef
/dports/www/beehive/beehive-0.4.0/vendor/github.com/muesli/go.hue/
H A Dlight.go10 type Light struct { struct
11 Id string
12 Name string
13 bridge *Bridge
52 func (self *Light) GetLightAttributes() (*LightAttributes, error) {
66 func (self *Light) SetName(newName string) ([]Result, error) {
85 func (self *Light) On() ([]Result, error) {
94 func (self *Light) Off() ([]Result, error) {
101 func (self *Light) ColorLoop() ([]Result, error) {
111 func (self *Light) SetState(state SetLightState) ([]Result, error) {
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dvoxel_light_baker.h90 struct Light { struct
95 Light() { in Light() function
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dvoxel_light_baker.h90 struct Light { struct
95 Light() { in Light() argument
/dports/misc/usd/USD-21.11/pxr/imaging/hdSt/
H A DunitTestHelper.h152 struct Light { struct
157 Light _lights[2]; argument

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