/dports/games/spring/spring_98.0/rts/Rendering/GL/ |
H A D | Light.h | 11 struct Light: public CObject { struct 13 Light() in Light() argument 43 void DependentDied(CObject* o) { in DependentDied() 81 float GetFOV() const { return fov; } in GetFOV() 83 void SetFOV(float f) { fov = f; } in SetFOV() 99 void DecayColors() { in DecayColors() 123 void ClampColors() { in ClampColors() 151 float radius; // elmos 160 unsigned int priority; 162 const float3* trackPosition; [all …]
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/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/ |
H A D | DNA_light_types.h | 43 short type, flag; 46 float r, g, b, k; 47 float shdwr, shdwg, shdwb, shdwpad; 49 float energy, dist, spotsize, spotblend; 52 float att1, att2; 53 float coeff_const, coeff_lin, coeff_quad; 59 float clipsta, clipend; 64 short bufsize, samp, buffers, filtertype; 65 char bufflag, buftype; 68 float area_size, area_sizey, area_sizez; [all …]
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/core/ |
H A D | light.h | 54 struct Light struct 57 LightType type = LIGHT_POINT; argument 82 *this = Light(); in LoadDefault() argument
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/dports/math/vtk8/VTK-8.2.0/Rendering/OptiX/CUDA/ |
H A D | Light.h | 36 struct Light struct 39 typedef optix::float3 float3; 43 { 48 float3 pos; 49 float3 dir; 50 float3 color; 51 int type;
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/dports/games/openmw/openmw-openmw-0.47.0/components/esm/ |
H A D | loadligh.hpp | 17 struct Light struct 19 static unsigned int sRecordId; 21 static std::string getRecordType() { return "Light"; } in getRecordType() 23 enum Flags 36 struct LHDTstruct 46 LHDTstruct mData; 48 std::string mSound, mScript, mModel, mIcon, mName, mId;
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/dports/math/py-statsmodels/statsmodels-0.13.1/docs/source/ |
H A D | about.rst | 126 .. |color-horizontal| image:: images/statsmodels-logo-v2-horizontal.svg 129 .. |color-vertical| image:: images/statsmodels-logo-v2.svg 132 .. |color-notext| image:: images/statsmodels-logo-v2-no-text.svg 135 .. |dark-horizontal| image:: images/statsmodels-logo-v2-horizontal-dark.svg 138 .. |dark-vertical| image:: images/statsmodels-logo-v2-dark.svg 141 .. |dark-notext| image:: images/statsmodels-logo-v2-no-text-dark.svg 144 .. |light-horizontal| image:: images/statsmodels-logo-v2-horizontal-light.svg 147 .. |light-vertical| image:: images/statsmodels-logo-v2-light.svg 150 .. |light-notext| image:: images/statsmodels-logo-v2-no-text-light.svg
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/dports/www/firefox-esr/firefox-91.8.0/gfx/skia/skia/src/effects/ |
H A D | SkEmbossMaskFilter.h | 19 struct Light { struct 26 static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const Light& light); argument
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/src/effects/ |
H A D | SkEmbossMaskFilter.h | 19 struct Light { struct 26 static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const Light& light); argument
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/dports/www/firefox/firefox-99.0/gfx/skia/skia/src/effects/ |
H A D | SkEmbossMaskFilter.h | 19 struct Light { struct 26 static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const Light& light); argument
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/skia/skia/src/effects/ |
H A D | SkEmbossMaskFilter.h | 19 struct Light { struct 26 static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const Light& light); argument
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/src/effects/ |
H A D | SkEmbossMaskFilter.h | 19 struct Light { struct 26 static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const Light& light); argument
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/skia/skia/src/effects/ |
H A D | SkEmbossMaskFilter.h | 19 struct Light { struct 26 static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const Light& light); argument
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/dports/lang/spidermonkey60/firefox-60.9.0/gfx/skia/skia/src/effects/ |
H A D | SkEmbossMaskFilter.h | 19 struct Light { struct 26 static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const Light& light); argument
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/ |
H A D | set.h | 181 struct Light { struct 191 enum LightType { argument 199 LightType _type; argument 200 Math::Vector3d _pos, _dir; 201 Color _color; 202 float _intensity, _umbraangle, _penumbraangle, _falloffNear, _falloffFar; 203 float _scaledintensity, _cosumbraangle, _cospenumbraangle; 204 bool _enabled; 206 int _id;
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/ |
H A D | set.h | 181 struct Light { struct 191 enum LightType { argument 199 LightType _type; argument 200 Math::Vector3d _pos, _dir; 201 Color _color; 202 float _intensity, _umbraangle, _penumbraangle, _falloffNear, _falloffFar; 203 float _scaledintensity, _cosumbraangle, _cospenumbraangle; 204 bool _enabled; 206 int _id;
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/skia/skia/include/effects/ |
H A D | SkEmbossMaskFilter.h | 19 struct Light { struct 26 static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const Light& light); argument
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/dports/games/palomino/palomino/src/shader/ |
H A D | light_shader.hh | 72 struct Light struct in shader::ShaderLight 74 Light( void ) in Light() function 78 shader::defs::eLightType mType; ///< light type 79 WorldVertex mPos; ///< light position
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/dports/devel/simgear/simgear-2020.3.11/simgear/scene/tgdb/ |
H A D | SGLightBin.hxx | 29 struct Light { struct in SGLightBin 30 Light(const SGVec3f& p, const SGVec4f& c) : in Light() argument 33 SGVec3f position; 34 SGVec4f color;
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H A D | SGDirectionalLightBin.hxx | 27 struct Light { struct in SGDirectionalLightBin 28 Light(const SGVec3f& p, const SGVec3f& n, const SGVec4f& c) : in Light() function 31 SGVec3f position; 32 SGVec3f normal; 33 SGVec4f color;
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/dports/science/py-veusz/veusz-veusz-3.3.1/veusz/helpers/src/threed/ |
H A D | scene.h | 37 struct Light struct 60 void addLight(Vec3 posn, QColor col, double intensity); argument
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/dports/graphics/rayshade/rayshade.4.0/libray/liblight/ |
H A D | light.h | 56 typedef struct Light { struct 57 Color color; /* Light source color & intensity */ argument 59 LightRef light; /* Pointer to light information */ argument 60 LightMethods *methods; /* Light source methods */ argument 62 struct Light *next; /* Next light in list */ argument 63 } Light; typedef
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/dports/www/beehive/beehive-0.4.0/vendor/github.com/muesli/go.hue/ |
H A D | light.go | 10 type Light struct { struct 11 Id string 12 Name string 13 bridge *Bridge 52 func (self *Light) GetLightAttributes() (*LightAttributes, error) { 66 func (self *Light) SetName(newName string) ([]Result, error) { 85 func (self *Light) On() ([]Result, error) { 94 func (self *Light) Off() ([]Result, error) { 101 func (self *Light) ColorLoop() ([]Result, error) { 111 func (self *Light) SetState(state SetLightState) ([]Result, error) {
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | voxel_light_baker.h | 90 struct Light { struct 95 Light() { in Light() function
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | voxel_light_baker.h | 90 struct Light { struct 95 Light() { in Light() argument
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/dports/misc/usd/USD-21.11/pxr/imaging/hdSt/ |
H A D | unitTestHelper.h | 152 struct Light { struct 157 Light _lights[2]; argument
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