/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/ |
H A D | LuaParser.hpp | 10 struct LuaTable { struct 12 ~LuaTable() { in ~LuaTable() argument 31 bool operator < (const LuaTable& t) const { in operator <() argument 35 bool operator == (const LuaTable& t) const { in operator ==() argument 60 typedef std::pair<int, LuaTable*> IntTblPair; argument 64 void GetTblTblKeys(std::list<LuaTable*>* ) const; argument 90 template<typename T> void GetArray(const LuaTable* tbl, T* array, int len) const { in GetArray() argument 109 std::map<LuaTable*, LuaTable*> TblTblPairs; argument 110 std::map<LuaTable*, std::string> TblStrPairs; argument 115 std::map<int, LuaTable*> IntTblPairs; argument [all …]
|
/dports/games/pioneer/pioneer-20210723/src/lua/ |
H A D | LuaTable.h | 102 LuaTable(const LuaTable &ref) : in LuaTable() function 105 LuaTable(lua_State *l, int index) : in LuaTable() function 108 explicit LuaTable(lua_State *l) : in LuaTable() function 115 explicit LuaTable(lua_State *l, int array_s, int hash_s) : in LuaTable() function 277 LuaTable() : in LuaTable() function
|
/dports/games/widelands/widelands-build21/src/scripting/ |
H A D | lua_interface.h | 28 class LuaTable; variable
|
H A D | lua_coroutine.h | 29 class LuaTable; variable
|
H A D | lua_table.cc | 26 LuaTable::LuaTable(lua_State* L) : L_(L), warn_about_unaccessed_keys_(true) { in LuaTable() function in LuaTable
|
/dports/games/spring/spring_98.0/rts/Sim/Weapons/ |
H A D | WeaponDefHandler.h | 16 class LuaTable; variable
|
/dports/games/widelands/widelands-build21/src/logic/map_objects/world/ |
H A D | editor_category.h | 28 class LuaTable; variable
|
H A D | world.h | 28 class LuaTable; variable
|
H A D | resource_description.h | 28 class LuaTable; variable
|
H A D | terrain_description.h | 28 class LuaTable; variable
|
/dports/games/widelands/widelands-build21/src/logic/map_objects/ |
H A D | terrain_affinity.h | 26 class LuaTable; variable
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/lua/ |
H A D | LuaTable.cpp | 17 LuaTable::LuaTable() : LuaValue() { in LuaTable() function in luacpp::LuaTable 20 LuaTable::LuaTable(const LuaTable& other) : LuaValue(other) { in LuaTable() function in luacpp::LuaTable
|
H A D | LuaUtil.h | 14 class LuaTable; variable
|
H A D | LuaTable.h | 11 class LuaTable; variable
|
/dports/games/spring/spring_98.0/rts/Sim/Units/ |
H A D | UnitDefHandler.h | 13 class LuaTable; variable
|
/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaParser.h | 15 class LuaTable; variable 122 friend class LuaTable; variable
|
H A D | LuaParser.cpp | 619 LuaTable::LuaTable() in LuaTable() function in LuaTable 629 LuaTable::LuaTable(LuaParser* _parser) in LuaTable() function in LuaTable 651 LuaTable::LuaTable(const LuaTable& tbl) in LuaTable() function in LuaTable
|
/dports/sysutils/vector/vector-0.10.0/src/transforms/lua/v2/interop/ |
H A D | util.rs | 5 pub fn timestamp_to_table<'a>(ctx: LuaContext<'a>, ts: DateTime<Utc>) -> LuaResult<LuaTable> { in timestamp_to_table()
|
/dports/games/spring/spring_98.0/rts/Sim/Features/ |
H A D | FeatureHandler.h | 18 class LuaTable; variable
|
/dports/games/spring/spring_98.0/rts/Rendering/Models/ |
H A D | AssParser.h | 17 class LuaTable; variable
|
H A D | OBJParser.h | 71 class LuaTable; variable
|
/dports/games/corsix-th/CorsixTH-0.65.1/LDocGen/ |
H A D | lua_code_model.lua | 190 function LuaTable:LuaTable() function
|
/dports/games/spring/spring_98.0/rts/System/FileSystem/ |
H A D | ArchiveScanner.h | 14 class LuaTable; variable
|
/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | ProjectileDrawer.h | 20 class LuaTable; variable
|
/dports/games/spring/spring_98.0/rts/Sim/Objects/ |
H A D | SolidObjectDef.h | 13 class LuaTable; variable
|