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Searched defs:LuaTable (Results 1 – 25 of 30) sorted by relevance

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/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/
H A DLuaParser.hpp10 struct LuaTable { struct
12 ~LuaTable() { in ~LuaTable() argument
31 bool operator < (const LuaTable& t) const { in operator <() argument
35 bool operator == (const LuaTable& t) const { in operator ==() argument
60 typedef std::pair<int, LuaTable*> IntTblPair; argument
64 void GetTblTblKeys(std::list<LuaTable*>* ) const; argument
90 template<typename T> void GetArray(const LuaTable* tbl, T* array, int len) const { in GetArray() argument
109 std::map<LuaTable*, LuaTable*> TblTblPairs; argument
110 std::map<LuaTable*, std::string> TblStrPairs; argument
115 std::map<int, LuaTable*> IntTblPairs; argument
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/dports/games/pioneer/pioneer-20210723/src/lua/
H A DLuaTable.h102 LuaTable(const LuaTable &ref) : in LuaTable() function
105 LuaTable(lua_State *l, int index) : in LuaTable() function
108 explicit LuaTable(lua_State *l) : in LuaTable() function
115 explicit LuaTable(lua_State *l, int array_s, int hash_s) : in LuaTable() function
277 LuaTable() : in LuaTable() function
/dports/games/widelands/widelands-build21/src/scripting/
H A Dlua_interface.h28 class LuaTable; variable
H A Dlua_coroutine.h29 class LuaTable; variable
H A Dlua_table.cc26 LuaTable::LuaTable(lua_State* L) : L_(L), warn_about_unaccessed_keys_(true) { in LuaTable() function in LuaTable
/dports/games/spring/spring_98.0/rts/Sim/Weapons/
H A DWeaponDefHandler.h16 class LuaTable; variable
/dports/games/widelands/widelands-build21/src/logic/map_objects/world/
H A Deditor_category.h28 class LuaTable; variable
H A Dworld.h28 class LuaTable; variable
H A Dresource_description.h28 class LuaTable; variable
H A Dterrain_description.h28 class LuaTable; variable
/dports/games/widelands/widelands-build21/src/logic/map_objects/
H A Dterrain_affinity.h26 class LuaTable; variable
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/lua/
H A DLuaTable.cpp17 LuaTable::LuaTable() : LuaValue() { in LuaTable() function in luacpp::LuaTable
20 LuaTable::LuaTable(const LuaTable& other) : LuaValue(other) { in LuaTable() function in luacpp::LuaTable
H A DLuaUtil.h14 class LuaTable; variable
H A DLuaTable.h11 class LuaTable; variable
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnitDefHandler.h13 class LuaTable; variable
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaParser.h15 class LuaTable; variable
122 friend class LuaTable; variable
H A DLuaParser.cpp619 LuaTable::LuaTable() in LuaTable() function in LuaTable
629 LuaTable::LuaTable(LuaParser* _parser) in LuaTable() function in LuaTable
651 LuaTable::LuaTable(const LuaTable& tbl) in LuaTable() function in LuaTable
/dports/sysutils/vector/vector-0.10.0/src/transforms/lua/v2/interop/
H A Dutil.rs5 pub fn timestamp_to_table<'a>(ctx: LuaContext<'a>, ts: DateTime<Utc>) -> LuaResult<LuaTable> { in timestamp_to_table()
/dports/games/spring/spring_98.0/rts/Sim/Features/
H A DFeatureHandler.h18 class LuaTable; variable
/dports/games/spring/spring_98.0/rts/Rendering/Models/
H A DAssParser.h17 class LuaTable; variable
H A DOBJParser.h71 class LuaTable; variable
/dports/games/corsix-th/CorsixTH-0.65.1/LDocGen/
H A Dlua_code_model.lua190 function LuaTable:LuaTable() function
/dports/games/spring/spring_98.0/rts/System/FileSystem/
H A DArchiveScanner.h14 class LuaTable; variable
/dports/games/spring/spring_98.0/rts/Rendering/
H A DProjectileDrawer.h20 class LuaTable; variable
/dports/games/spring/spring_98.0/rts/Sim/Objects/
H A DSolidObjectDef.h13 class LuaTable; variable

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