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Searched defs:MAGIC_HEADER (Results 1 – 10 of 10) sorted by relevance

/dports/archivers/snappy-java/snappy-java-1.1.7.5/src/main/java/org/xerial/snappy/
H A DSnappyCodec.java51 static final byte[] MAGIC_HEADER = new byte[] {-126, 'S', 'N', 'A', 'P', 'P', 'Y', 0}; field in SnappyCodec
/dports/net/wol/wol-0.7.1/include/
H A Dmagic.h29 #define MAGIC_HEADER 6 macro
/dports/devel/hadoop2/hadoop-2.7.2-src/hadoop-hdfs-project/hadoop-hdfs/src/main/java/org/apache/hadoop/hdfs/server/namenode/
H A DFSImageUtil.java36 public static final byte[] MAGIC_HEADER = field in FSImageUtil
/dports/devel/firmware-utils/firmware-utils-20111222/
H A Dfw.h24 #define MAGIC_HEADER "OPEN" macro
/dports/sysutils/mkfwimage/ubnt-mkfwimage-r1/
H A Dfw.h24 #define MAGIC_HEADER "OPEN" macro
/dports/lang/spidermonkey78/firefox-78.9.0/js/src/frontend/
H A DBinASTTokenReaderMultipart.cpp26 const char MAGIC_HEADER[] = "BINJS"; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/drascula/
H A Dsaveload.cpp35 #define MAGIC_HEADER 0xD6A55A57 // (D)rascula (GA)me (S)cummVM (SA)ve (ST)ate macro
/dports/games/scummvm/scummvm-2.5.1/engines/drascula/
H A Dsaveload.cpp35 #define MAGIC_HEADER 0xD6A55A57 // (D)rascula (GA)me (S)cummVM (SA)ve (ST)ate macro
/dports/security/ylva/ylva-1.7/src/
H A Dcrypto.c19 static const int MAGIC_HEADER = 0x33497546; variable
/dports/devel/py-taskflow/taskflow-4.6.3/taskflow/engines/action_engine/
H A Dprocess_executor.py47 MAGIC_HEADER = 0xDECAF variable