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Searched defs:MAT_GLASS (Results 1 – 10 of 10) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_local.h271 MAT_GLASS, /* default */ enumerator
/dports/games/tesseract-data/tesseract/src/shared/
H A Diengine.h28 MAT_GLASS = 3 << MATF_VOLUME_SHIFT, // behaves like clip but is blended blueish enumerator
/dports/games/tesseract/tesseract/src/shared/
H A Diengine.h28 MAT_GLASS = 3 << MATF_VOLUME_SHIFT, // behaves like clip but is blended blueish enumerator
/dports/games/sauerbraten/sauerbraten/src/shared/
H A Diengine.h28 MAT_GLASS = 3 << MATF_VOLUME_SHIFT, // behaves like clip but is blended blueish enumerator
/dports/games/bloodfrontier/bloodfrontier/src/shared/
H A Diengine.h560 MAT_GLASS = 3 << MATF_VOLUME_SHIFT, // behaves like clip but is blended blueish enumerator
/dports/games/redeclipse/base-2.0.0/src/shared/
H A Diengine.h604 MAT_GLASS = 3 << MATF_VOLUME_SHIFT, // behaves like clip but is blended blueish enumerator
/dports/games/redeclipse16/base-1.6.0/src/shared/
H A Diengine.h698 MAT_GLASS = 3 << MATF_VOLUME_SHIFT, // behaves like clip but is blended blueish enumerator
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_shared.h88 MAT_GLASS, // not a real chunk type, just plays an effect with glass sprites enumerator
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_shared.h58 MAT_GLASS, // not a real chunk type, just plays an effect with glass sprites enumerator
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h510 MAT_GLASS, // not a real chunk type, just plays an effect with glass sprites enumerator