Searched defs:MAT_GLASS (Results 1 – 10 of 10) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/game/ |
H A D | g_local.h | 271 MAT_GLASS, /* default */ enumerator
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/dports/games/tesseract-data/tesseract/src/shared/ |
H A D | iengine.h | 28 MAT_GLASS = 3 << MATF_VOLUME_SHIFT, // behaves like clip but is blended blueish enumerator
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/dports/games/tesseract/tesseract/src/shared/ |
H A D | iengine.h | 28 MAT_GLASS = 3 << MATF_VOLUME_SHIFT, // behaves like clip but is blended blueish enumerator
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/dports/games/sauerbraten/sauerbraten/src/shared/ |
H A D | iengine.h | 28 MAT_GLASS = 3 << MATF_VOLUME_SHIFT, // behaves like clip but is blended blueish enumerator
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/dports/games/bloodfrontier/bloodfrontier/src/shared/ |
H A D | iengine.h | 560 MAT_GLASS = 3 << MATF_VOLUME_SHIFT, // behaves like clip but is blended blueish enumerator
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/dports/games/redeclipse/base-2.0.0/src/shared/ |
H A D | iengine.h | 604 MAT_GLASS = 3 << MATF_VOLUME_SHIFT, // behaves like clip but is blended blueish enumerator
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/dports/games/redeclipse16/base-1.6.0/src/shared/ |
H A D | iengine.h | 698 MAT_GLASS = 3 << MATF_VOLUME_SHIFT, // behaves like clip but is blended blueish enumerator
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_shared.h | 88 MAT_GLASS, // not a real chunk type, just plays an effect with glass sprites enumerator
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_shared.h | 58 MAT_GLASS, // not a real chunk type, just plays an effect with glass sprites enumerator
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | q_shared.h | 510 MAT_GLASS, // not a real chunk type, just plays an effect with glass sprites enumerator
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