1 /*
2  * Copyright 2011-2012 Arx Libertatis Team (see the AUTHORS file)
3  *
4  * This file is part of Arx Libertatis.
5  *
6  * Arx Libertatis is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Arx Libertatis is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with Arx Libertatis.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 /* Based on:
20 ===========================================================================
21 ARX FATALIS GPL Source Code
22 Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company.
23 
24 This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code').
25 
26 Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
27 License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
28 
29 Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
30 warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
31 
32 You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code.  If not, see
33 <http://www.gnu.org/licenses/>.
34 
35 In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these
36 additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx
37 Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below.
38 
39 If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o
40 ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
41 ===========================================================================
42 */
43 // Code: Cyril Meynier
44 //       Didier Pedreno (update Light Model version 1)
45 //
46 // Copyright (c) 1999-2000 ARKANE Studios SA. All rights reserved
47 
48 #ifndef ARX_SCENE_LIGHT_H
49 #define ARX_SCENE_LIGHT_H
50 
51 #include <stddef.h>
52 
53 #include "math/MathFwd.h"
54 
55 struct EERIE_LIGHT;
56 struct EERIEPOLY;
57 
58 const size_t MAX_LIGHTS = 1200;
59 const size_t MAX_DYNLIGHTS = 500;
60 
61 extern EERIE_LIGHT * PDL[MAX_DYNLIGHTS];
62 extern EERIE_LIGHT * GLight[MAX_LIGHTS];
63 extern EERIE_LIGHT DynLight[MAX_DYNLIGHTS];
64 extern EERIE_LIGHT * IO_PDL[MAX_DYNLIGHTS];
65 extern long TOTPDL;
66 extern long TOTIOPDL;
67 
68 void PrecalcIOLighting(const Vec3f * pos, float radius, long flags = 0);
69 
70 void EERIE_LIGHT_Apply(EERIEPOLY * ep);
71 void EERIE_LIGHT_TranslateSelected(const Vec3f * trans);
72 void EERIE_LIGHT_UnselectAll();
73 void EERIE_LIGHT_ClearAll();
74 void EERIE_LIGHT_ClearSelected();
75 void EERIE_LIGHT_ClearByIndex(long num);
76 void EERIE_LIGHT_GlobalInit();
77 long EERIE_LIGHT_GetFree();
78 long EERIE_LIGHT_Count();
79 void EERIE_LIGHT_GlobalAdd(const EERIE_LIGHT * el);
80 void EERIE_LIGHT_MoveAll(const Vec3f * trans);
81 long EERIE_LIGHT_Create();
82 
83 void RecalcLightZone(float x, float z, long siz);
84 
85 bool ValidDynLight(long num);
86 
87 #endif // ARX_SCENE_LIGHT_H
88