/dports/games/tenebrae/tenebrae_0/ |
H A D | glquake2.h | 84 #define MAX_LBM_HEIGHT 480 macro
|
H A D | d_iface.h | 25 #define MAX_LBM_HEIGHT 480 macro
|
H A D | glquake.h | 120 #define MAX_LBM_HEIGHT 480 macro
|
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | d_iface.h | 36 #define MAX_LBM_HEIGHT 480 macro
|
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | glquake.h | 97 #define MAX_LBM_HEIGHT 480 macro
|
H A D | d_iface.h | 25 #define MAX_LBM_HEIGHT 480 macro
|
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_local.h | 146 #define MAX_LBM_HEIGHT 480 macro
|
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_local.h | 146 #define MAX_LBM_HEIGHT 480 macro
|
/dports/games/quakeforge/quakeforge-0.7.2/include/ |
H A D | d_iface.h | 40 #define MAX_LBM_HEIGHT 1024 macro
|
/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_local.h | 84 #define MAX_LBM_HEIGHT 1024 macro
|
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_local.h | 84 #define MAX_LBM_HEIGHT 1024 macro
|
/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_local.h | 164 #define MAX_LBM_HEIGHT 480 macro
|
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_local.h | 148 #define MAX_LBM_HEIGHT 480 macro
|
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_local.h | 149 #define MAX_LBM_HEIGHT 480 macro
|
/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | video.h | 179 #define MAX_LBM_HEIGHT 480 macro
|
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_local.h | 149 #define MAX_LBM_HEIGHT 480 macro
|
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_local.h | 141 #define MAX_LBM_HEIGHT 480 macro
|
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_local.h | 157 #define MAX_LBM_HEIGHT 480 macro
|
/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_local.h | 120 #define MAX_LBM_HEIGHT 480 macro
|
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_local.h | 177 #define MAX_LBM_HEIGHT 480 macro
|
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_local.h | 177 #define MAX_LBM_HEIGHT 480 macro
|
/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | glquake.h | 41 #define MAX_LBM_HEIGHT 480 macro
|