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Searched defs:MAX_MATERIALS (Results 1 – 25 of 25) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Dinit.h23 #define MAX_MATERIALS 64 macro
/dports/games/gltron/gltron-0.70/src/include/video/
H A Dmodel.h11 #define MAX_MATERIALS 200 macro
/dports/emulators/z80pack/z80pack-1.37/frontpanel/
H A Dlp_materials.cpp28 #define MAX_MATERIALS 200 macro
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3data/
H A D3dslib.c29 #define MAX_MATERIALS 100 macro
/dports/devel/godot2/godot-2.1.6-stable/scene/
H A Dscene_string_names.h196 MAX_MATERIALS = 32 enumerator
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3data/
H A D3dslib.c29 #define MAX_MATERIALS 100 macro
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/
H A Dscene_string_names.h196 MAX_MATERIALS = 32 enumerator
/dports/x11-toolkits/plib/plib-1.8.5/src/ssg/
H A DssgLoadOBJ.cxx68 #define MAX_MATERIALS 1000 macro
H A DssgSave3ds.cxx44 static const int MAX_MATERIALS = 128; variable
H A DssgLoadAC.cxx53 #define MAX_MATERIALS 1000 /* This *ought* to be enough! */ macro
H A DssgLoad3ds.cxx58 #define MAX_MATERIALS 512 macro
H A DssgLoadASE.cxx164 #define MAX_MATERIALS 1000 macro
/dports/devel/godot-tools/godot-3.2.3-stable/scene/
H A Dscene_string_names.h211 MAX_MATERIALS = 32 enumerator
/dports/devel/godot/godot-3.2.3-stable/scene/
H A Dscene_string_names.h211 MAX_MATERIALS = 32 enumerator
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/host_applications/linux/apps/hello_pi/hello_teapot/
H A Dmodels.c44 #define MAX_MATERIALS 4 macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/host_applications/linux/apps/raspicam/gl_scenes/
H A Dmodels.c45 #define MAX_MATERIALS 4 macro
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/milkshape_sdk/ms3dsdk/specs/
H A Dms3dspec.txt.c25 #define MAX_MATERIALS 128 macro
/dports/sysutils/rpi-firmware/firmware-fcf8d2f/opt/vc/src/hello_pi/hello_teapot/
H A Dmodels.c44 #define MAX_MATERIALS 4 macro
/dports/sysutils/rpi-firmware/firmware-fcf8d2f/hardfp/opt/vc/src/hello_pi/hello_teapot/
H A Dmodels.c44 #define MAX_MATERIALS 4 macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Tools/MilkshapeExport/include/
H A DmsLib.h46 #define MAX_MATERIALS 128 macro
/dports/graphics/ogre3d/ogre-1.11.6/Tools/MilkshapeExport/include/
H A DmsLib.h46 #define MAX_MATERIALS 128 macro
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/milkshape_sdk/msLib/
H A DmsLib.h46 #define MAX_MATERIALS 128 macro
/dports/games/torcs/torcs-1.3.7/src/modules/graphic/ssggraph/
H A Dgrloadac.cpp98 #define MAX_MATERIALS 1000 /* This *ought* to be enough! */ macro
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DGameSound.cpp120 static const unsigned long MAX_MATERIALS(17); variable
/dports/cad/calculix/CalculiX/cgx_2.18/src/
H A Dcgx.h141 #define MAX_MATERIALS 99999 /* maximum material number (limited by frd-format to 9999… macro