/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/ |
H A D | init.h | 23 #define MAX_MATERIALS 64 macro
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/dports/games/gltron/gltron-0.70/src/include/video/ |
H A D | model.h | 11 #define MAX_MATERIALS 200 macro
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/dports/emulators/z80pack/z80pack-1.37/frontpanel/ |
H A D | lp_materials.cpp | 28 #define MAX_MATERIALS 200 macro
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3data/ |
H A D | 3dslib.c | 29 #define MAX_MATERIALS 100 macro
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/dports/devel/godot2/godot-2.1.6-stable/scene/ |
H A D | scene_string_names.h | 196 MAX_MATERIALS = 32 enumerator
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3data/ |
H A D | 3dslib.c | 29 #define MAX_MATERIALS 100 macro
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/ |
H A D | scene_string_names.h | 196 MAX_MATERIALS = 32 enumerator
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/dports/x11-toolkits/plib/plib-1.8.5/src/ssg/ |
H A D | ssgLoadOBJ.cxx | 68 #define MAX_MATERIALS 1000 macro
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H A D | ssgSave3ds.cxx | 44 static const int MAX_MATERIALS = 128; variable
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H A D | ssgLoadAC.cxx | 53 #define MAX_MATERIALS 1000 /* This *ought* to be enough! */ macro
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H A D | ssgLoad3ds.cxx | 58 #define MAX_MATERIALS 512 macro
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H A D | ssgLoadASE.cxx | 164 #define MAX_MATERIALS 1000 macro
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/ |
H A D | scene_string_names.h | 211 MAX_MATERIALS = 32 enumerator
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/dports/devel/godot/godot-3.2.3-stable/scene/ |
H A D | scene_string_names.h | 211 MAX_MATERIALS = 32 enumerator
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/host_applications/linux/apps/hello_pi/hello_teapot/ |
H A D | models.c | 44 #define MAX_MATERIALS 4 macro
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/host_applications/linux/apps/raspicam/gl_scenes/ |
H A D | models.c | 45 #define MAX_MATERIALS 4 macro
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/milkshape_sdk/ms3dsdk/specs/ |
H A D | ms3dspec.txt.c | 25 #define MAX_MATERIALS 128 macro
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/dports/sysutils/rpi-firmware/firmware-fcf8d2f/opt/vc/src/hello_pi/hello_teapot/ |
H A D | models.c | 44 #define MAX_MATERIALS 4 macro
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/dports/sysutils/rpi-firmware/firmware-fcf8d2f/hardfp/opt/vc/src/hello_pi/hello_teapot/ |
H A D | models.c | 44 #define MAX_MATERIALS 4 macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Tools/MilkshapeExport/include/ |
H A D | msLib.h | 46 #define MAX_MATERIALS 128 macro
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/dports/graphics/ogre3d/ogre-1.11.6/Tools/MilkshapeExport/include/ |
H A D | msLib.h | 46 #define MAX_MATERIALS 128 macro
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/milkshape_sdk/msLib/ |
H A D | msLib.h | 46 #define MAX_MATERIALS 128 macro
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/dports/games/torcs/torcs-1.3.7/src/modules/graphic/ssggraph/ |
H A D | grloadac.cpp | 98 #define MAX_MATERIALS 1000 /* This *ought* to be enough! */ macro
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/ |
H A D | GameSound.cpp | 120 static const unsigned long MAX_MATERIALS(17); variable
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/dports/cad/calculix/CalculiX/cgx_2.18/src/ |
H A D | cgx.h | 141 #define MAX_MATERIALS 99999 /* maximum material number (limited by frd-format to 9999… macro
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