1 /* $Id: config.h,v 1.8 1997/09/27 00:13:44 brianp Exp $ */ 2 3 /* 4 * Mesa 3-D graphics library 5 * Version: 2.5 6 * Copyright (C) 1995-1997 Brian Paul 7 * 8 * This library is free software; you can redistribute it and/or 9 * modify it under the terms of the GNU Library General Public 10 * License as published by the Free Software Foundation; either 11 * version 2 of the License, or (at your option) any later version. 12 * 13 * This library is distributed in the hope that it will be useful, 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 16 * Library General Public License for more details. 17 * 18 * You should have received a copy of the GNU Library General Public 19 * License along with this library; if not, write to the Free 20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 21 */ 22 23 24 /* 25 * $Log: config.h,v $ 26 * Revision 1.8 1997/09/27 00:13:44 brianp 27 * added GL_EXT_paletted_texture extension 28 * 29 * Revision 1.7 1997/09/23 00:57:21 brianp 30 * removed MAX_DISPLAYLISTS 31 * 32 * Revision 1.6 1997/06/17 02:20:25 brianp 33 * changed MAX_WIDTH to 1600 and MAX_HEIGHT to 1200 34 * 35 * Revision 1.5 1997/05/28 03:27:19 brianp 36 * set MAX_TEXTURE_LEVELS to 9 if compiling for 3Dfx driver (FX) 37 * 38 * Revision 1.4 1997/01/08 20:54:02 brianp 39 * added DITHER666 option from Michael Pichler 40 * 41 * Revision 1.3 1996/10/01 03:30:18 brianp 42 * changed MAX_DEPTH to 0x00ffffff for 32-bit depth buffer 43 * 44 * Revision 1.2 1996/09/15 01:49:26 brianp 45 * removed some junk 46 * 47 * Revision 1.1 1996/09/13 01:38:16 brianp 48 * Initial revision 49 * 50 */ 51 52 53 54 /* 55 * Tunable configuration parameters. 56 */ 57 58 59 60 #ifndef CONFIG_H 61 #define CONFIG_H 62 63 64 65 /* Maximum modelview matrix stack depth: */ 66 #define MAX_MODELVIEW_STACK_DEPTH 32 67 68 /* Maximum projection matrix stack depth: */ 69 #define MAX_PROJECTION_STACK_DEPTH 32 70 71 /* Maximum texture matrix stack depth: */ 72 #define MAX_TEXTURE_STACK_DEPTH 10 73 74 /* Maximum attribute stack depth: */ 75 #define MAX_ATTRIB_STACK_DEPTH 16 76 77 /* Maximum client attribute stack depth: */ 78 #define MAX_CLIENT_ATTRIB_STACK_DEPTH 16 79 80 /* Maximum recursion depth of display list calls: */ 81 #define MAX_LIST_NESTING 64 82 83 /* Maximum number of lights: */ 84 #define MAX_LIGHTS 8 85 86 /* Maximum user-defined clipping planes: */ 87 #define MAX_CLIP_PLANES 6 88 89 /* Number of texture levels */ 90 #define MAX_TEXTURE_LEVELS 11 91 92 /* Max texture size */ 93 #define MAX_TEXTURE_SIZE (1 << (MAX_TEXTURE_LEVELS-1)) 94 95 /* Maximum pixel map lookup table size: */ 96 #define MAX_PIXEL_MAP_TABLE 256 97 98 /* Number of auxillary color buffers: */ 99 #define NUM_AUX_BUFFERS 0 100 101 /* Maximum order (degree) of curves: */ 102 #ifdef AMIGA 103 # define MAX_EVAL_ORDER 12 104 #else 105 # define MAX_EVAL_ORDER 30 106 #endif 107 108 /* Maximum Name stack depth */ 109 #define MAX_NAME_STACK_DEPTH 64 110 111 /* Min and Max point sizes and granularity */ 112 #define MIN_POINT_SIZE 1.0 113 #define MAX_POINT_SIZE 10.0 114 #define POINT_SIZE_GRANULARITY 0.1 115 116 /* Min and Max line widths and granularity */ 117 #define MIN_LINE_WIDTH 1.0 118 #define MAX_LINE_WIDTH 10.0 119 #define LINE_WIDTH_GRANULARITY 1.0 120 121 /* Max texture palette size */ 122 #define MAX_TEXTURE_PALETTE_SIZE 256 123 124 125 /* Maximum viewport size: */ 126 #ifdef AMIGA 127 # define MAX_WIDTH 640 128 # define MAX_HEIGHT 400 129 #else 130 # define MAX_WIDTH 1600 131 # define MAX_HEIGHT 1200 132 #endif 133 134 135 136 /* 137 * Bits per accumulation buffer color component: 8 or 16 138 */ 139 #define ACCUM_BITS 16 140 141 142 /* 143 * Bits per depth buffer value: 16 or 32 144 */ 145 #define MAX_DEPTH 0x00ffffff 146 #define DEPTH_SCALE ((GLfloat) 0x00ffffff) 147 148 149 /* 150 * Bits per stencil value: 8 151 */ 152 #define STENCIL_BITS 8 153 154 155 156 /*** 157 *** For X11 driver only: 158 ***/ 159 160 /* 161 * When defined, use 6x6x6 dithering instead of 5x9x5. 162 * 5x9x5 better for general colors, 6x6x6 better for grayscale. 163 */ 164 /*#define DITHER666*/ 165 166 167 #endif 168