1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the AUTHORS
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1999-2000 Revolution Software Ltd.
9  * This code is based on source code created by Revolution Software,
10  * used with permission.
11  *
12  * This program is free software; you can redistribute it and/or
13  * modify it under the terms of the GNU General Public License
14  * as published by the Free Software Foundation; either version 2
15  * of the License, or (at your option) any later version.
16  *
17  * This program is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
23  * along with this program; if not, write to the Free Software
24  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
25  *
26  */
27 
28 #ifndef ICB_PXGLOBALVARIABLES
29 #define ICB_PXGLOBALVARIABLES
30 
31 #include "common/noncopyable.h"
32 #include "engines/icb/common/px_common.h"
33 #include "engines/icb/common/px_clu_api.h"
34 
35 namespace ICB {
36 
37 void Fatal_error(const char *format, ...); // Game engine compatible error routine
38 
39 #define MAX_global_vars 256
40 
41 #define GLOBAL_VAR_NOT_SET (0)
42 #define GLOBAL_VAR_SET (1)
43 
44 class CpxVariable {
45 public:
46 	uint32 hash;
47 	int32 value;
48 };
49 
50 class CpxGlobalScriptVariables : Common::NonCopyable {
51 private:
52 	CpxVariable m_vars[MAX_global_vars];
53 
54 	// This is not part of the CpxVariable class - because of memory packing reasons
55 	uint8 m_varInit[MAX_global_vars];
56 
57 	uint32 m_no_vars;
58 	uint32 m_sorted;
59 
60 public:
61 	CpxGlobalScriptVariables();
62 
63 	void SortVariables();
64 	int32 GetVariable(uint32 hash, const char *name = NULL, int32 warn = 1); // Get a variable by hash
GetVariable(const char * n)65 	int32 GetVariable(const char *n) {                                     // Get a variable
66 		return GetVariable(EngineHashString(n), n);
67 	}
68 
69 	void SetVariable(uint32, int32);           // Set a variable by hash
SetVariable(const char * n,int32 i)70 	void SetVariable(const char *n, int32 i) { // Set a variable
71 		SetVariable(EngineHashString(n), i);
72 	}
73 
74 	void InitVariable(uint32, int32, const char *name = NULL); // First time initialise a variable by hash
InitVariable(const char * n,int32 i)75 	void InitVariable(const char *n, int32 i) {                // First time initialise a variable
76 		InitVariable(EngineHashString(n), i, n);
77 	}
78 
79 	int32 FindVariable(uint32);         // is this variable taken
FindVariable(const char * n)80 	int32 FindVariable(const char *n) { // is this variable taken
81 		return FindVariable(EngineHashString(n));
82 	}
83 
GetNoItems()84 	uint32 GetNoItems() { return (m_no_vars); }
85 
86 	const CpxVariable &operator[](uint32 n) { return (m_vars[n]); } // Return reference to variable itself (const)
87 };
88 
89 } // End of namespace ICB
90 
91 #endif
92