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Searched defs:MF2_PUSHABLE (Results 1 – 13 of 13) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Dp_mobj.h142 #define MF2_PUSHABLE 0x00000200 // can be pushed by other moving mobjs macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dp_mobj.h128 #define MF2_PUSHABLE 0x00000200 // can be pushed by other moving macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dp_mobj.h158 #define MF2_PUSHABLE 0x00000200 // can be pushed by other moving mobjs macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dp_mobj.h139 #define MF2_PUSHABLE 0x00000200 // can be pushed by other moving mobjs macro
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dactor.h226 MF2_PUSHABLE = 0x00000200, // can be pushed by other moving enumerator
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_mobj.h247 MF2_PUSHABLE = 0x00000200, // can be pushed by other moving enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Ddoomdef.h258 #define MF2_PUSHABLE 0x00000200 // can be pushed by other moving macro
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Ddoomdef.h268 #define MF2_PUSHABLE 0x00000200 // can be pushed by other moving macro
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dh2def.h295 #define MF2_PUSHABLE 0x00000200 // can be pushed by other moving macro
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dh2def.h295 #define MF2_PUSHABLE 0x00000200 // can be pushed by other moving macro
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h171 MF2_PUSHABLE = 0x00000200, // can be pushed by other moving actors enumerator
/dports/games/heretic/glheretic-1.2/
H A Ddoomdef.h545 #define MF2_PUSHABLE 0x00000200 /* can be pushed by other moving */ macro
/dports/games/uhexen/uhexen-0.601/include/
H A Dh2def.h408 #define MF2_PUSHABLE 0x00000200 // can be pushed by other moving macro