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Searched defs:MF_AMBUSH (Results 1 – 23 of 23) sorted by relevance

/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_mobj.h125 MF_AMBUSH = 32, enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_mobj.h196 MF_AMBUSH = 0x800000, enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_mobj.h196 MF_AMBUSH = 0x800000, enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_mobj.h125 MF_AMBUSH = 32, enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Dp_mobj.h87 #define MF_AMBUSH 0x00000020 // Not to be activated by sound, deaf monster. macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dp_mobj.h75 #define MF_AMBUSH 32 macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dp_mobj.h107 #define MF_AMBUSH 0x00000020 // Not to be activated by sound, deaf monster. macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dp_mobj.h84 #define MF_AMBUSH 0x00000020 // Not to be activated by sound, deaf monster. macro
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_mobj.h133 #define MF_AMBUSH (uint_64_t)(0x0000000000000020) macro
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_mobj.h133 #define MF_AMBUSH (uint64_t)(0x0000000000000020) macro
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_mobj.h133 #define MF_AMBUSH (uint_64_t)(0x0000000000000020) macro
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dactor.h175 MF_AMBUSH = 0x00000020, // not activated by sound; deaf monster enumerator
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_mobj.h160 MF_AMBUSH = 0x0020, enumerator
/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dmobj.h38 MF_AMBUSH = 32, enumerator
/dports/games/doomlegacy/doomlegacy_1.48.8_source/resources/
H A DFS_things.h187 const MF_AMBUSH = 5; variable
/dports/games/edge/Edge-1.35-source/ddf/
H A Dthing.h58 MF_AMBUSH = (1 << 5), enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Ddoomdef.h214 #define MF_AMBUSH 32 macro
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Ddoomdef.h224 #define MF_AMBUSH 32 macro
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dh2def.h249 #define MF_AMBUSH 32 macro
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dh2def.h249 #define MF_AMBUSH 32 macro
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h119 MF_AMBUSH = 0x00000020, // not activated by sound; deaf monster enumerator
/dports/games/heretic/glheretic-1.2/
H A Ddoomdef.h501 #define MF_AMBUSH 32 macro
/dports/games/uhexen/uhexen-0.601/include/
H A Dh2def.h362 #define MF_AMBUSH 32 macro