/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_mobj.h | 125 MF_AMBUSH = 32, enumerator
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_mobj.h | 196 MF_AMBUSH = 0x800000, enumerator
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_mobj.h | 196 MF_AMBUSH = 0x800000, enumerator
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_mobj.h | 125 MF_AMBUSH = 32, enumerator
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | p_mobj.h | 87 #define MF_AMBUSH 0x00000020 // Not to be activated by sound, deaf monster. macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | p_mobj.h | 75 #define MF_AMBUSH 32 macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/ |
H A D | p_mobj.h | 107 #define MF_AMBUSH 0x00000020 // Not to be activated by sound, deaf monster. macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | p_mobj.h | 84 #define MF_AMBUSH 0x00000020 // Not to be activated by sound, deaf monster. macro
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_mobj.h | 133 #define MF_AMBUSH (uint_64_t)(0x0000000000000020) macro
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_mobj.h | 133 #define MF_AMBUSH (uint64_t)(0x0000000000000020) macro
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_mobj.h | 133 #define MF_AMBUSH (uint_64_t)(0x0000000000000020) macro
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | actor.h | 175 MF_AMBUSH = 0x00000020, // not activated by sound; deaf monster enumerator
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_mobj.h | 160 MF_AMBUSH = 0x0020, enumerator
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/dports/games/edge/Edge-1.35-source/deh_edge/ |
H A D | mobj.h | 38 MF_AMBUSH = 32, enumerator
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/resources/ |
H A D | FS_things.h | 187 const MF_AMBUSH = 5; variable
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/dports/games/edge/Edge-1.35-source/ddf/ |
H A D | thing.h | 58 MF_AMBUSH = (1 << 5), enumerator
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | doomdef.h | 214 #define MF_AMBUSH 32 macro
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | doomdef.h | 224 #define MF_AMBUSH 32 macro
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | h2def.h | 249 #define MF_AMBUSH 32 macro
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | h2def.h | 249 #define MF_AMBUSH 32 macro
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | actor.h | 119 MF_AMBUSH = 0x00000020, // not activated by sound; deaf monster enumerator
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/dports/games/heretic/glheretic-1.2/ |
H A D | doomdef.h | 501 #define MF_AMBUSH 32 macro
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/dports/games/uhexen/uhexen-0.601/include/ |
H A D | h2def.h | 362 #define MF_AMBUSH 32 macro
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