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/dports/games/avanor/avanor-0.5.8/creature/
H A Dcreature.h141 struct MF_DATA //struct for missile flight struct
143 int sx; //start position;
144 int sy;
145 int ex; //target position
146 int ey;
147 MISSILE_FL_TYPE arrow_type;
148 int arrow_color;
150 int missile_speed; //greater speed, harder to avoid.
151 int to_hit; //hit bonus of missile;
152 XPoint pt; //position where arrow stopped
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