Home
last modified time | relevance | path

Searched defs:MF_SHADOW (Results 1 – 22 of 22) sorted by relevance

/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_mobj.h161 MF_SHADOW = 0x40000, enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_mobj.h176 MF_SHADOW = 0x40000, enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_mobj.h176 MF_SHADOW = 0x40000, enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_mobj.h161 MF_SHADOW = 0x40000, enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Dp_mobj.h103 #define MF_SHADOW 0x00040000 // Use fuzzy draw (shadow demons or spectres). macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dp_mobj.h91 #define MF_SHADOW 0x40000 // use fuzzy draw (shadow demons / invis) macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dp_mobj.h123 #define MF_SHADOW 0x00040000 // Use fuzzy draw (shadow demons or spectres). macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dp_mobj.h100 #define MF_SHADOW 0x00040000 // Use fuzzy draw (shadow demons or spectres). macro
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_mobj.h169 #define MF_SHADOW (uint_64_t)(0x0000000000040000) macro
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_mobj.h169 #define MF_SHADOW (uint64_t)(0x0000000000040000) macro
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_mobj.h169 #define MF_SHADOW (uint_64_t)(0x0000000000040000) macro
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dactor.h191 MF_SHADOW = 0x00040000, // actor is hard for monsters to see enumerator
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_mobj.h197 MF_SHADOW = 0x40000, enumerator
/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dmobj.h74 MF_SHADOW = 0x40000, enumerator
/dports/games/doomlegacy/doomlegacy_1.48.8_source/resources/
H A DFS_things.h200 const MF_SHADOW = 18; variable
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Ddoomdef.h230 #define MF_SHADOW 0x40000 // use translucent draw (shadow demons / invis) macro
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Ddoomdef.h240 #define MF_SHADOW 0x40000 // use translucent draw (shadow demons / invis) macro
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dh2def.h265 #define MF_SHADOW 0x40000 // use translucent draw (shadow demons / invis) macro
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dh2def.h265 #define MF_SHADOW 0x40000 // use translucent draw (shadow demons / invis) macro
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h135 MF_SHADOW = 0x00040000, // actor is hard for monsters to see enumerator
/dports/games/heretic/glheretic-1.2/
H A Ddoomdef.h517 #define MF_SHADOW 0x40000 /* use fuzzy draw (shadow demons / invis) */ macro
/dports/games/uhexen/uhexen-0.601/include/
H A Dh2def.h378 #define MF_SHADOW 0x40000 // use fuzzy draw (shadow demons / invis) macro