/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_mobj.h | 146 MF_SLIDE = 0x2000, enumerator
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_mobj.h | 146 MF_SLIDE = 0x2000, enumerator
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | p_mobj.h | 85 #define MF_SLIDE 0x2000 // keep info about sliding along walls macro
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_mobj.h | 154 #define MF_SLIDE (uint_64_t)(0x0000000000002000) macro
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_mobj.h | 154 #define MF_SLIDE (uint64_t)(0x0000000000002000) macro
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_mobj.h | 154 #define MF_SLIDE (uint_64_t)(0x0000000000002000) macro
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | actor.h | 185 MF_SLIDE = 0x00002000, // keep info about sliding along walls enumerator
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_mobj.h | 181 MF_SLIDE = 0x2000, enumerator
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/dports/games/edge/Edge-1.35-source/deh_edge/ |
H A D | mobj.h | 59 MF_SLIDE = 0x2000, enumerator
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/resources/ |
H A D | FS_things.h | 195 const MF_SLIDE = 13; variable
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/dports/games/edge/Edge-1.35-source/ddf/ |
H A D | thing.h | 84 MF_SLIDE = (1 << 13), enumerator
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | d_dehacked.cpp | 770 MF_SLIDE = 0x00002000, // Player: keep info about sliding along walls. in PatchThing() enumerator
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | doomdef.h | 224 #define MF_SLIDE 0x2000 // keep info about sliding along walls macro
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | doomdef.h | 234 #define MF_SLIDE 0x2000 // keep info about sliding along walls macro
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | h2def.h | 259 #define MF_SLIDE 0x2000 // keep info about sliding along walls macro
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | h2def.h | 259 #define MF_SLIDE 0x2000 // keep info about sliding along walls macro
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/dports/games/heretic/glheretic-1.2/ |
H A D | doomdef.h | 511 #define MF_SLIDE 0x2000 /* keep info about sliding along walls */ macro
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/dports/games/uhexen/uhexen-0.601/include/ |
H A D | h2def.h | 372 #define MF_SLIDE 0x2000 // keep info about sliding along walls macro
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