Home
last modified time | relevance | path

Searched defs:MF_SLIDE (Results 1 – 18 of 18) sorted by relevance

/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_mobj.h146 MF_SLIDE = 0x2000, enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_mobj.h146 MF_SLIDE = 0x2000, enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dp_mobj.h85 #define MF_SLIDE 0x2000 // keep info about sliding along walls macro
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_mobj.h154 #define MF_SLIDE (uint_64_t)(0x0000000000002000) macro
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_mobj.h154 #define MF_SLIDE (uint64_t)(0x0000000000002000) macro
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_mobj.h154 #define MF_SLIDE (uint_64_t)(0x0000000000002000) macro
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dactor.h185 MF_SLIDE = 0x00002000, // keep info about sliding along walls enumerator
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_mobj.h181 MF_SLIDE = 0x2000, enumerator
/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dmobj.h59 MF_SLIDE = 0x2000, enumerator
/dports/games/doomlegacy/doomlegacy_1.48.8_source/resources/
H A DFS_things.h195 const MF_SLIDE = 13; variable
/dports/games/edge/Edge-1.35-source/ddf/
H A Dthing.h84 MF_SLIDE = (1 << 13), enumerator
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dd_dehacked.cpp770 MF_SLIDE = 0x00002000, // Player: keep info about sliding along walls. in PatchThing() enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Ddoomdef.h224 #define MF_SLIDE 0x2000 // keep info about sliding along walls macro
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Ddoomdef.h234 #define MF_SLIDE 0x2000 // keep info about sliding along walls macro
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dh2def.h259 #define MF_SLIDE 0x2000 // keep info about sliding along walls macro
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dh2def.h259 #define MF_SLIDE 0x2000 // keep info about sliding along walls macro
/dports/games/heretic/glheretic-1.2/
H A Ddoomdef.h511 #define MF_SLIDE 0x2000 /* keep info about sliding along walls */ macro
/dports/games/uhexen/uhexen-0.601/include/
H A Dh2def.h372 #define MF_SLIDE 0x2000 // keep info about sliding along walls macro