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Searched defs:MF_TOUCHY (Results 1 – 8 of 8) sorted by relevance

/dports/games/prboom/prboom-2.5.0/src/
H A Dp_mobj.h217 #define MF_TOUCHY LONGLONG(0x0000000100000000) macro
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_mobj.h208 #define MF_TOUCHY (uint64_t)(0x0000000010000000) macro
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_mobj.h217 #define MF_TOUCHY LONGLONG(0x0000000100000000) macro
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_mobj.h227 MF_TOUCHY = 0x10000000, // killough 11/98: dies when solids touch it enumerator
/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dmobj.h117 MF_TOUCHY = 0x20000000 // Should be: (0x1 << 32) enumerator
/dports/games/doomlegacy/doomlegacy_1.48.8_source/resources/
H A DFS_things.h209 const MF_TOUCHY = 28; variable
/dports/games/edge/Edge-1.35-source/ddf/
H A Dthing.h142 MF_TOUCHY = (1 << 28), enumerator
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dd_dehacked.cpp774 MF_TOUCHY = 0x10000000, // killough 11/98: dies when solids touch it in PatchThing() enumerator