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Searched defs:MTL_HDR_CHUNK (Results 1 – 25 of 38) sorted by relevance

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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/NormalBump/
H A Dnormalrender.h57 #define MTL_HDR_CHUNK 0x4000 macro
H A Dnormalrender.cpp228 #define MTL_HDR_CHUNK 0x4000 macro
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Ddent.h29 #define MTL_HDR_CHUNK 0x4000 macro
H A Dwood.h26 #define MTL_HDR_CHUNK 0x4000 macro
H A Doutput.cpp368 #define MTL_HDR_CHUNK 0x4000 macro
H A Dmask.cpp346 #define MTL_HDR_CHUNK 0x4000 macro
H A Dtint.cpp353 #define MTL_HDR_CHUNK 0x4000 macro
H A Dvertcol.cpp432 #define MTL_HDR_CHUNK 0x4000 macro
H A Drgbmult.cpp410 #define MTL_HDR_CHUNK 0x4000 macro
H A Dpartage.cpp505 #define MTL_HDR_CHUNK 0x4000 macro
H A Dfalloff.cpp421 #define MTL_HDR_CHUNK 0x4000 macro
H A Ddblsided.cpp602 #define MTL_HDR_CHUNK 0x4000 macro
H A Dmarble.cpp567 #define MTL_HDR_CHUNK 0x4000 macro
H A Dcmtl.cpp683 #define MTL_HDR_CHUNK 0x4000 macro
H A Dplate.cpp815 #define MTL_HDR_CHUNK 0x4000 macro
H A Dcomposit.cpp759 #define MTL_HDR_CHUNK 0x4000 macro
H A Dmixmat.cpp804 #define MTL_HDR_CHUNK 0x4000 macro
H A Dmatte.cpp1196 #define MTL_HDR_CHUNK 0x4000 macro
H A Dchecker.cpp753 #define MTL_HDR_CHUNK 0x4000 macro
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/ObjectPlugin/Code/
H A DXRMaterial.cpp440 #define MTL_HDR_CHUNK 0x4000 macro
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/procmap/
H A Dspeckle.cpp783 #define MTL_HDR_CHUNK 0x4000 macro
H A Dsplat.cpp820 #define MTL_HDR_CHUNK 0x4000 macro
H A Dsmoke.cpp889 #define MTL_HDR_CHUNK 0x4000 macro
H A Dplanet.cpp888 #define MTL_HDR_CHUNK 0x4000 macro
H A Dstucco.cpp845 #define MTL_HDR_CHUNK 0x4000 macro

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