1 #pragma once 2 3 enum MusicMode { 4 MUSIC_NONE, 5 MUSIC_RESTORE, 6 MUSIC_MAIN_MENU, 7 MUSIC_TACTICAL_NOTHING, 8 MUSIC_TACTICAL_ENEMYPRESENT, 9 MUSIC_TACTICAL_BATTLE, 10 MUSIC_TACTICAL_VICTORY, 11 MUSIC_TACTICAL_DEFEAT, 12 MUSIC_LAPTOP, 13 MUSIC_TACTICAL_CREATURE_NOTHING, 14 MUSIC_TACTICAL_CREATURE_ENEMYPRESENT, 15 MUSIC_TACTICAL_CREATURE_BATTLE, 16 MAX_MUSIC_MODES 17 }; 18