1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 
24 #include "ultima/ultima8/gumps/main_menu_process.h"
25 #include "ultima/ultima8/gumps/menu_gump.h"
26 #include "ultima/ultima8/world/get_object.h"
27 #include "ultima/ultima8/audio/music_process.h"
28 #include "ultima/ultima8/world/actors/main_actor.h"
29 
30 namespace Ultima {
31 namespace Ultima8 {
32 
DEFINE_RUNTIME_CLASSTYPE_CODE(MainMenuProcess)33 DEFINE_RUNTIME_CLASSTYPE_CODE(MainMenuProcess)
34 
35 MainMenuProcess::MainMenuProcess() : Process() {
36 	_init = false;
37 }
38 
39 
run()40 void MainMenuProcess::run() {
41 	MainActor *avatar = getMainActor();
42 	if (avatar && avatar->isDead()) {
43 		// stop death music
44 		MusicProcess::get_instance()->playCombatMusic(0);
45 	}
46 
47 	MenuGump::showMenu();
48 
49 	terminate();
50 }
51 
saveData(Common::WriteStream * ws)52 void MainMenuProcess::saveData(Common::WriteStream *ws) {
53 	CANT_HAPPEN();
54 
55 	Process::saveData(ws);
56 }
57 
loadData(Common::ReadStream * rs,uint32 version)58 bool MainMenuProcess::loadData(Common::ReadStream *rs, uint32 version) {
59 	if (!Process::loadData(rs, version)) return false;
60 
61 	return true;
62 }
63 
64 } // End of namespace Ultima8
65 } // End of namespace Ultima
66