xref: /openbsd/usr.bin/make/make.c (revision 7e30afce)
1 /*	$OpenBSD: make.c,v 1.85 2024/06/18 02:11:03 millert Exp $	*/
2 /*	$NetBSD: make.c,v 1.10 1996/11/06 17:59:15 christos Exp $	*/
3 
4 /*
5  * Copyright (c) 1988, 1989, 1990, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  * Copyright (c) 1989 by Berkeley Softworks
8  * All rights reserved.
9  *
10  * This code is derived from software contributed to Berkeley by
11  * Adam de Boor.
12  *
13  * Redistribution and use in source and binary forms, with or without
14  * modification, are permitted provided that the following conditions
15  * are met:
16  * 1. Redistributions of source code must retain the above copyright
17  *    notice, this list of conditions and the following disclaimer.
18  * 2. Redistributions in binary form must reproduce the above copyright
19  *    notice, this list of conditions and the following disclaimer in the
20  *    documentation and/or other materials provided with the distribution.
21  * 3. Neither the name of the University nor the names of its contributors
22  *    may be used to endorse or promote products derived from this software
23  *    without specific prior written permission.
24  *
25  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
26  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
27  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
28  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
29  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
30  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
31  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
32  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
33  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
34  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
35  * SUCH DAMAGE.
36  */
37 
38 /*-
39  * make.c --
40  *	The functions which perform the examination of targets and
41  *	their suitability for creation
42  *
43  * Interface:
44  *	Make_Run		Initialize things for the module and recreate
45  *				whatever needs recreating. Returns true if
46  *				work was (or would have been) done and
47  *				false
48  *				otherwise.
49  *
50  *	Make_Update		Update all parents of a given child. Performs
51  *				various bookkeeping chores like finding the
52  *				youngest child of the parent, filling
53  *				the IMPSRC local variable, etc. It will
54  *				place the parent on the to_build queue if it
55  *				should be.
56  *
57  */
58 
59 #include <limits.h>
60 #include <signal.h>
61 #include <stddef.h>
62 #include <stdint.h>
63 #include <stdio.h>
64 #include <stdlib.h>
65 #include <string.h>
66 #include <ohash.h>
67 #include "defines.h"
68 #include "dir.h"
69 #include "job.h"
70 #include "suff.h"
71 #include "var.h"
72 #include "error.h"
73 #include "expandchildren.h"
74 #include "make.h"
75 #include "gnode.h"
76 #include "extern.h"
77 #include "timestamp.h"
78 #include "engine.h"
79 #include "lst.h"
80 #include "targ.h"
81 #include "targequiv.h"
82 #include "garray.h"
83 #include "memory.h"
84 
85 /* what gets added each time. Kept as one static array so that it doesn't
86  * get resized every time.
87  */
88 static struct growableArray examine;
89 /* The current fringe of the graph. These are nodes which await examination by
90  * MakeOODate. It is added to by Make_Update and subtracted from by
91  * MakeStartJobs */
92 static struct growableArray to_build;
93 
94 /* Hold back on nodes where equivalent stuff is already building... */
95 static struct growableArray heldBack;
96 
97 static struct ohash targets;	/* stuff we must build */
98 
99 static void MakeAddChild(void *, void *);
100 static void MakeHandleUse(void *, void *);
101 static bool MakeStartJobs(void);
102 static void MakePrintStatus(void *);
103 
104 /* Cycle detection functions */
105 static bool targets_contain_cycles(void);
106 static void print_unlink_cycle(struct growableArray *, GNode *);
107 static void break_and_print_cycles(Lst);
108 static GNode *find_cycle(Lst, struct growableArray *);
109 
110 static bool try_to_make_node(GNode *);
111 static void add_targets_to_make(Lst);
112 
113 static bool has_predecessor_left_to_build(GNode *);
114 static void requeue_successors(GNode *);
115 static void random_setup(void);
116 
117 static bool randomize_queue;
118 long random_delay = 0;
119 
120 bool
nothing_left_to_build(void)121 nothing_left_to_build(void)
122 {
123 	return Array_IsEmpty(&to_build);
124 }
125 
126 static void
random_setup(void)127 random_setup(void)
128 {
129 	randomize_queue = Var_Definedi("RANDOM_ORDER", NULL);
130 
131 /* no random delay in the new engine for now */
132 #if 0
133 	if (Var_Definedi("RANDOM_DELAY", NULL))
134 		random_delay = strtonum(Var_Value("RANDOM_DELAY"), 0, 1000,
135 		    NULL) * 1000000;
136 #endif
137 
138 }
139 
140 static void
randomize_garray(struct growableArray * g)141 randomize_garray(struct growableArray *g)
142 {
143 	/* This is a fairly standard algorithm to randomize an array. */
144 	unsigned int i, v;
145 	GNode *e;
146 
147 	for (i = g->n; i > 0; i--) {
148 		v = arc4random_uniform(i);
149 		if (v == i-1)
150 			continue;
151 		else {
152 			e = g->a[i-1];
153 			g->a[i-1] = g->a[v];
154 			g->a[v] = e;
155 		}
156 	}
157 }
158 
159 static bool
has_predecessor_left_to_build(GNode * gn)160 has_predecessor_left_to_build(GNode *gn)
161 {
162 	LstNode ln;
163 
164 	if (Lst_IsEmpty(&gn->predecessors))
165 		return false;
166 
167 
168 	for (ln = Lst_First(&gn->predecessors); ln != NULL; ln = Lst_Adv(ln)) {
169 		GNode	*pgn = Lst_Datum(ln);
170 
171 		if (pgn->must_make && pgn->built_status == UNKNOWN) {
172 			if (DEBUG(MAKE))
173 				printf("predecessor %s not made yet.\n",
174 				    pgn->name);
175 			return true;
176 		}
177 	}
178 	return false;
179 }
180 
181 static void
requeue_successors(GNode * gn)182 requeue_successors(GNode *gn)
183 {
184 	LstNode ln;
185 	/* Deal with successor nodes. If any is marked for making and has an
186 	 * children_left count of 0, has not been made and isn't in the
187 	 * examination queue, it means we need to place it in the queue as
188 	 * it restrained itself before.	*/
189 	for (ln = Lst_First(&gn->successors); ln != NULL; ln = Lst_Adv(ln)) {
190 		GNode	*succ = Lst_Datum(ln);
191 
192 		if (succ->must_make && succ->children_left == 0
193 		    && succ->built_status == UNKNOWN)
194 			Array_PushNew(&to_build, succ);
195 	}
196 }
197 
198 static void
requeue(GNode * gn)199 requeue(GNode *gn)
200 {
201 	/* this is where we go inside the array and move things around */
202 	unsigned int i, j;
203 
204 	for (i = 0, j = 0; i < heldBack.n; i++, j++) {
205 		if (heldBack.a[i]->watched == gn) {
206 			j--;
207 			heldBack.a[i]->built_status = UNKNOWN;
208 			if (DEBUG(HELDJOBS))
209 				printf("%s finished, releasing: %s\n",
210 				    gn->name, heldBack.a[i]->name);
211 			Array_Push(&to_build, heldBack.a[i]);
212 			continue;
213 		}
214 		heldBack.a[j] = heldBack.a[i];
215 	}
216 	heldBack.n = j;
217 }
218 
219 /*-
220  *-----------------------------------------------------------------------
221  * Make_Update	--
222  *	Perform update on the parents of a node. Used by JobFinish once
223  *	a node has been dealt with and by MakeStartJobs if it finds an
224  *	up-to-date node.
225  *
226  * Results:
227  *	Always returns 0
228  *
229  * Side Effects:
230  *	The children_left field of pgn is decremented and pgn may be placed on
231  *	the to_build queue if this field becomes 0.
232  *
233  *	If the child got built, the parent's child_rebuilt field will be set to
234  *	true
235  *-----------------------------------------------------------------------
236  */
237 void
Make_Update(GNode * cgn)238 Make_Update(GNode *cgn)	/* the child node */
239 {
240 	GNode	*pgn;	/* the parent node */
241 	LstNode	ln;	/* Element in parents list */
242 
243 	/*
244 	 * If the child was actually made, see what its modification time is
245 	 * now -- some rules won't actually update the file. If the file still
246 	 * doesn't exist, make its mtime now.
247 	 */
248 	if (cgn->built_status != UPTODATE) {
249 		/*
250 		 * This is what Make does and it's actually a good thing, as it
251 		 * allows rules like
252 		 *
253 		 *	cmp -s y.tab.h parse.h || cp y.tab.h parse.h
254 		 *
255 		 * to function as intended. Unfortunately, thanks to the
256 		 * stateless nature of NFS, there are times when the
257 		 * modification time of a file created on a remote machine
258 		 * will not be modified before the local stat() implied by
259 		 * the Dir_MTime occurs, thus leading us to believe that the
260 		 * file is unchanged, wreaking havoc with files that depend
261 		 * on this one.
262 		 */
263 		if (noExecute || is_out_of_date(Dir_MTime(cgn)))
264 			clock_gettime(CLOCK_REALTIME, &cgn->mtime);
265 		if (DEBUG(MAKE))
266 			printf("update time: %s\n",
267 			    time_to_string(&cgn->mtime));
268 	}
269 
270 	requeue(cgn);
271 	/* SIB: this is where I should mark the build as finished */
272 	for (ln = Lst_First(&cgn->parents); ln != NULL; ln = Lst_Adv(ln)) {
273 		pgn = Lst_Datum(ln);
274 		/* SIB: there should be a siblings loop there */
275 		pgn->children_left--;
276 		if (pgn->must_make) {
277 			if (DEBUG(MAKE))
278 				printf("%s--=%d ",
279 				    pgn->name, pgn->children_left);
280 
281 			if ( ! (cgn->type & OP_USE)) {
282 				if (cgn->built_status == REBUILT)
283 					pgn->child_rebuilt = true;
284 				(void)Make_TimeStamp(pgn, cgn);
285 			}
286 			if (pgn->children_left == 0) {
287 				/*
288 				 * Queue the node up -- any yet-to-build
289 				 * predecessors will be dealt with in
290 				 * MakeStartJobs.
291 				 */
292 				if (DEBUG(MAKE))
293 					printf("QUEUING ");
294 				Array_Push(&to_build, pgn);
295 			} else if (pgn->children_left < 0) {
296 				Error("Child %s discovered graph cycles through %s", cgn->name, pgn->name);
297 			}
298 		}
299 	}
300 	if (DEBUG(MAKE))
301 		printf("\n");
302 	requeue_successors(cgn);
303 }
304 
305 static bool
try_to_make_node(GNode * gn)306 try_to_make_node(GNode *gn)
307 {
308 	if (DEBUG(MAKE))
309 		printf("Examining %s...", gn->name);
310 
311 	if (gn->built_status == HELDBACK) {
312 		if (DEBUG(HELDJOBS))
313 			printf("%s already held back ???\n", gn->name);
314 		return false;
315 	}
316 
317 	if (gn->children_left != 0) {
318 		if (DEBUG(MAKE))
319 			printf(" Requeuing (%d)\n", gn->children_left);
320 		add_targets_to_make(&gn->children);
321 		Array_Push(&to_build, gn);
322 		return false;
323 	}
324 	if (has_been_built(gn)) {
325 		if (DEBUG(MAKE))
326 			printf(" already made\n");
327 		return false;
328 	}
329 	if (has_predecessor_left_to_build(gn)) {
330 		if (DEBUG(MAKE))
331 			printf(" Dropping for now\n");
332 		return false;
333 	}
334 
335 	/* SIB: this is where there should be a siblings loop */
336 	if (gn->children_left != 0) {
337 		if (DEBUG(MAKE))
338 			printf(" Requeuing (after deps: %d)\n",
339 			    gn->children_left);
340 		add_targets_to_make(&gn->children);
341 		return false;
342 	}
343 	/* this is where we hold back nodes */
344 	if (gn->groupling != NULL) {
345 		GNode *gn2;
346 		for (gn2 = gn->groupling; gn2 != gn; gn2 = gn2->groupling)
347 			if (gn2->built_status == BUILDING) {
348 				gn->watched = gn2;
349 				gn->built_status = HELDBACK;
350 				if (DEBUG(HELDJOBS))
351 					printf("Holding back job %s, "
352 					    "groupling to %s\n",
353 					    gn->name, gn2->name);
354 				Array_Push(&heldBack, gn);
355 				return false;
356 			}
357 	}
358 	if (gn->sibling != gn) {
359 		GNode *gn2;
360 		for (gn2 = gn->sibling; gn2 != gn; gn2 = gn2->sibling)
361 			if (gn2->built_status == BUILDING) {
362 				gn->watched = gn2;
363 				gn->built_status = HELDBACK;
364 				if (DEBUG(HELDJOBS))
365 					printf("Holding back job %s, "
366 					    "sibling to %s\n",
367 					    gn->name, gn2->name);
368 				Array_Push(&heldBack, gn);
369 				return false;
370 			}
371 	}
372 	if (Make_OODate(gn)) {
373 		if (DEBUG(MAKE))
374 			printf("out-of-date\n");
375 		if (queryFlag)
376 			return true;
377 		/* SIB: this is where commands should get prepared */
378 		Make_DoAllVar(gn);
379 		if (node_find_valid_commands(gn)) {
380 			if (touchFlag)
381 				Job_Touch(gn);
382 			else
383 				Job_Make(gn);
384 		} else
385 			node_failure(gn);
386 	} else {
387 		if (DEBUG(MAKE))
388 			printf("up-to-date\n");
389 		gn->built_status = UPTODATE;
390 
391 		Make_Update(gn);
392 	}
393 	return false;
394 }
395 
396 /*
397  *-----------------------------------------------------------------------
398  * MakeStartJobs --
399  *	Start as many jobs as possible.
400  *
401  * Results:
402  *	If the query flag was given to pmake, no job will be started,
403  *	but as soon as an out-of-date target is found, this function
404  *	returns true. At all other times, this function returns false.
405  *
406  * Side Effects:
407  *	Nodes are removed from the to_build queue and job table slots
408  *	are filled.
409  *-----------------------------------------------------------------------
410  */
411 static bool
MakeStartJobs(void)412 MakeStartJobs(void)
413 {
414 	GNode	*gn;
415 
416 	while (can_start_job() && (gn = Array_Pop(&to_build)) != NULL) {
417 		if (try_to_make_node(gn))
418 			return true;
419 	}
420 	return false;
421 }
422 
423 static void
MakePrintStatus(void * gnp)424 MakePrintStatus(void *gnp)
425 {
426 	GNode	*gn = gnp;
427 	if (gn->built_status == UPTODATE) {
428 		printf("`%s' is up to date.\n", gn->name);
429 	} else if (gn->children_left != 0) {
430 		printf("`%s' not remade because of errors.\n", gn->name);
431 	}
432 }
433 
434 static void
MakeAddChild(void * to_addp,void * ap)435 MakeAddChild(void *to_addp, void *ap)
436 {
437 	GNode *gn = to_addp;
438 	struct growableArray *a = ap;
439 
440 	if (!gn->must_make && !(gn->type & OP_USE))
441 		Array_Push(a, gn);
442 }
443 
444 static void
MakeHandleUse(void * cgnp,void * pgnp)445 MakeHandleUse(void *cgnp, void *pgnp)
446 {
447 	GNode *cgn = cgnp;
448 	GNode *pgn = pgnp;
449 
450 	if (cgn->type & OP_USE)
451 		Make_HandleUse(cgn, pgn);
452 }
453 
454 /* Add stuff to the to_build queue. we try to sort things so that stuff
455  * that can be done directly is done right away.  This won't be perfect,
456  * since some dependencies are only discovered later (e.g., SuffFindDeps).
457  */
458 static void
add_targets_to_make(Lst todo)459 add_targets_to_make(Lst todo)
460 {
461 	GNode *gn;
462 
463 	unsigned int slot;
464 
465 	AppendList2Array(todo, &examine);
466 
467 	while ((gn = Array_Pop(&examine)) != NULL) {
468 		if (gn->must_make) 	/* already known */
469 			continue;
470 		gn->must_make = true;
471 
472 		slot = ohash_qlookup(&targets, gn->name);
473 		if (!ohash_find(&targets, slot))
474 			ohash_insert(&targets, slot, gn);
475 
476 
477 		look_harder_for_target(gn);
478 		kludge_look_harder_for_target(gn);
479 		/*
480 		 * Apply any .USE rules before looking for implicit
481 		 * dependencies to make sure everything that should have
482 		 * commands has commands ...
483 		 */
484 		Lst_ForEach(&gn->children, MakeHandleUse, gn);
485 		Suff_FindDeps(gn);
486 		expand_all_children(gn);
487 
488 		if (gn->children_left != 0) {
489 			if (DEBUG(MAKE))
490 				printf("%s: not queuing (%d child%s left to build)\n",
491 				    gn->name, gn->children_left,
492 				    gn->children_left > 1 ? "ren" : "");
493 			Lst_ForEach(&gn->children, MakeAddChild,
494 			    &examine);
495 		} else {
496 			if (DEBUG(MAKE))
497 				printf("%s: queuing\n", gn->name);
498 			Array_Push(&to_build, gn);
499 		}
500 	}
501 	if (randomize_queue)
502 		randomize_garray(&to_build);
503 }
504 
505 void
Make_Init(void)506 Make_Init(void)
507 {
508 	/* wild guess at initial sizes */
509 	Array_Init(&to_build, 500);
510 	Array_Init(&examine, 150);
511 	Array_Init(&heldBack, 100);
512 	ohash_init(&targets, 10, &gnode_info);
513 }
514 
515 /*-
516  *-----------------------------------------------------------------------
517  * Make_Run --
518  *	Initialize the nodes to remake and the list of nodes which are
519  *	ready to be made by doing a breadth-first traversal of the graph
520  *	starting from the nodes in the given list. Once this traversal
521  *	is finished, all the 'leaves' of the graph are in the to_build
522  *	queue.
523  *	Using this queue and the Job module, work back up the graph,
524  *	calling on MakeStartJobs to keep the job table as full as
525  *	possible.
526  *
527  * Side Effects:
528  *	The must_make field of all nodes involved in the creation of the given
529  *	targets is set to 1. The to_build list is set to contain all the
530  *	'leaves' of these subgraphs.
531  *-----------------------------------------------------------------------
532  */
533 void
Make_Run(Lst targs,bool * has_errors,bool * out_of_date)534 Make_Run(Lst targs, bool *has_errors, bool *out_of_date)
535 {
536 	if (DEBUG(PARALLEL))
537 		random_setup();
538 
539 	add_targets_to_make(targs);
540 	if (queryFlag) {
541 		/*
542 		 * We wouldn't do any work unless we could start some jobs in
543 		 * the next loop... (we won't actually start any, of course,
544 		 * this is just to see if any of the targets was out of date)
545 		 */
546 		if (MakeStartJobs())
547 			*out_of_date = true;
548 	} else {
549 		/*
550 		 * Initialization. At the moment, no jobs are running and until
551 		 * some get started, nothing will happen since the remaining
552 		 * upward traversal of the graph is performed by the routines
553 		 * in job.c upon the finishing of a job. So we fill the Job
554 		 * table as much as we can before going into our loop.
555 		 */
556 		(void)MakeStartJobs();
557 	}
558 
559 	/*
560 	 * Main Loop: The idea here is that the ending of jobs will take
561 	 * care of the maintenance of data structures and the waiting for output
562 	 * will cause us to be idle most of the time while our children run as
563 	 * much as possible. Because the job table is kept as full as possible,
564 	 * the only time when it will be empty is when all the jobs which need
565 	 * running have been run, so that is the end condition of this loop.
566 	 * Note that the Job module will exit if there were any errors unless
567 	 * the keepgoing flag was given.
568 	 */
569 	while (!Job_Empty()) {
570 		handle_running_jobs();
571 		(void)MakeStartJobs();
572 	}
573 
574 	if (errorJobs != NULL)
575 		*has_errors = true;
576 
577 	/*
578 	 * Print the final status of each target. E.g. if it wasn't made
579 	 * because some inferior reported an error.
580 	 */
581 	if (targets_contain_cycles()) {
582 		break_and_print_cycles(targs);
583 		*has_errors = true;
584 	}
585 	Lst_Every(targs, MakePrintStatus);
586 }
587 
588 /* round-about detection: assume make is bug-free, if there are targets
589  * that have not been touched, it means they never were reached, so we can
590  * look for a cycle
591  */
592 static bool
targets_contain_cycles(void)593 targets_contain_cycles(void)
594 {
595 	GNode *gn;
596 	unsigned int i;
597 	bool cycle = false;
598 	bool first = true;
599 
600 	for (gn = ohash_first(&targets, &i); gn != NULL;
601 	    gn = ohash_next(&targets, &i)) {
602 	    	if (has_been_built(gn))
603 			continue;
604 		cycle = true;
605 		if (first)
606 			printf("Error target(s) unaccounted for: ");
607 		printf("%s ", gn->name);
608 		first = false;
609 	}
610 	if (!first)
611 		printf("\n");
612 	return cycle;
613 }
614 
615 static void
print_unlink_cycle(struct growableArray * l,GNode * c)616 print_unlink_cycle(struct growableArray *l, GNode *c)
617 {
618 	LstNode ln;
619 	GNode *gn = NULL;
620 	unsigned int i;
621 
622 	printf("Cycle found: ");
623 
624 	for (i = 0; i != l->n; i++) {
625 		gn = l->a[i];
626 		if (gn == c)
627 			printf("(");
628 		printf("%s -> ", gn->name);
629 	}
630 	printf("%s)\n", c->name);
631 	assert(gn);
632 
633 	/* So the first element is tied to our node, find and kill the link */
634 	for (ln = Lst_First(&gn->children); ln != NULL; ln = Lst_Adv(ln)) {
635 		GNode *gn2 = Lst_Datum(ln);
636 		if (gn2 == c) {
637 			Lst_Remove(&gn->children, ln);
638 			return;
639 		}
640 	}
641 	/* this shouldn't happen ever */
642 	assert(0);
643 }
644 
645 /* each call to find_cycle records a cycle in cycle, to break at node c.
646  * this will stop eventually.
647  */
648 static void
break_and_print_cycles(Lst t)649 break_and_print_cycles(Lst t)
650 {
651 	struct growableArray cycle;
652 
653 	Array_Init(&cycle, 16); /* cycles are generally shorter */
654 	while (1) {
655 		GNode *c;
656 
657 		Array_Reset(&cycle);
658 		c = find_cycle(t, &cycle);
659 		if (c)
660 			print_unlink_cycle(&cycle, c);
661 		else
662 			break;
663 	}
664 	free(cycle.a);
665 }
666 
667 
668 static GNode *
find_cycle(Lst l,struct growableArray * cycle)669 find_cycle(Lst l, struct growableArray *cycle)
670 {
671 	LstNode ln;
672 
673 	for (ln = Lst_First(l); ln != NULL; ln = Lst_Adv(ln)) {
674 		GNode *gn = Lst_Datum(ln);
675 		if (gn->in_cycle) {
676 			/* we should print the cycle and not do more */
677 			return gn;
678 		}
679 
680 		if (gn->built_status == UPTODATE)
681 			continue;
682 		if (gn->children_left != 0) {
683 			GNode *c;
684 
685 			gn->in_cycle = true;
686 			Array_Push(cycle, gn);
687 			c = find_cycle(&gn->children, cycle);
688 			gn->in_cycle = false;
689 			if (c)
690 				return c;
691 			Array_Pop(cycle);
692 		}
693 	}
694 	return NULL;
695 }
696