1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 #include "tools/edit_gui_common.h"
29 
30 
31 #include "MaterialDef.h"
32 
33 
34 /**
35 * Constructor.
36 */
MaterialDef(void)37 MaterialDef::MaterialDef(void) {
38 	type = 0;
39 	quotes = false;
40 }
41 
42 /**
43 * Destructor.
44 */
~MaterialDef(void)45 MaterialDef::~MaterialDef(void) {
46 }
47 
48 /**
49 * Returns view specific data associated with the material definition.
50 */
GetViewData(const char * viewName)51 DWORD MaterialDef::GetViewData(const char* viewName) {
52 	DWORD* value = NULL;
53 	viewData.Get(viewName, &value);
54 	return *value;
55 }
56 
57 /**
58 * Sets view specific data for the material definition.
59 */
SetViewData(const char * viewName,DWORD value)60 void MaterialDef::SetViewData(const char* viewName, DWORD value) {
61 	viewData.Set(viewName, value);
62 }
63 
64 #define MATERIAL_DEF_FILE "MaterialEditorDefs.med"
65 
66 MaterialDefList MaterialDefManager::materialDefs[MaterialDefManager::MATERIAL_DEF_NUM];
67 
68 
69 /**
70 * Loads the material definition file instatiates MaterialDef objects for each definition
71 * and groups the definitions.
72 */
InitializeMaterialDefLists()73 void MaterialDefManager::InitializeMaterialDefLists() {
74 
75 	char	*buffer;
76 	int length = fileSystem->ReadFile( MATERIAL_DEF_FILE, (void **)&buffer);
77 
78 	if ( length == -1 ) {
79 		common->Error( "Couldn't load material editor definition: %s", MATERIAL_DEF_FILE );
80 		return;
81 	}
82 
83 	idLexer src;
84 	if ( !src.LoadMemory( buffer, length, MATERIAL_DEF_FILE ) ) {
85 		common->Error( "Couldn't parse %s", MATERIAL_DEF_FILE );
86 		fileSystem->FreeFile(buffer);
87 	}
88 
89 
90 	InitializeMaterialDefList(&src, "materialprops", &materialDefs[MATERIAL_DEF_MATERIAL]);
91 	InitializeMaterialDefList(&src, "stageprops", &materialDefs[MATERIAL_DEF_STAGE]);
92 	InitializeMaterialDefList(&src, "specialmapstageprops", &materialDefs[MATERIAL_DEF_SPECIAL_STAGE]);
93 
94 	fileSystem->FreeFile(buffer);
95 }
96 
97 /**
98 * Loads a single type of material attributes and adds them to the supplied MaterialDefList object.
99 * @param src The idLexer object that contains the file.
100 * @param typeName The name of the attribute grouping to search for in the file.
101 * @param list The MaterialDefList object to append the MaterialDef instances to.
102 */
InitializeMaterialDefList(idLexer * src,const char * typeName,MaterialDefList * list)103 void MaterialDefManager::InitializeMaterialDefList(idLexer* src, const char* typeName, MaterialDefList* list) {
104 
105 	idToken token;
106 
107 	src->Reset();
108 	src->SkipUntilString(typeName);
109 	src->SkipUntilString("{");
110 
111 	while(1) {
112 		if ( !src->ExpectAnyToken( &token ) ) {
113 			//Todo: Add some error checking here
114 			return;
115 		}
116 
117 		if ( token == "}" ) {
118 			break;
119 		}
120 
121 		MaterialDef* newProp = new MaterialDef();
122 
123 		if(!token.Icmp("TYPE_GROUP")) {
124 			newProp->type = MaterialDef::MATERIAL_DEF_TYPE_GROUP;
125 		} else if(!token.Icmp("TYPE_BOOL")) {
126 			newProp->type = MaterialDef::MATERIAL_DEF_TYPE_BOOL;
127 		} else if(!token.Icmp("TYPE_STRING")) {
128 			newProp->type = MaterialDef::MATERIAL_DEF_TYPE_STRING;
129 		} else if(!token.Icmp("TYPE_FLOAT")) {
130 			newProp->type = MaterialDef::MATERIAL_DEF_TYPE_FLOAT;
131 		} else if(!token.Icmp("TYPE_INT")) {
132 			newProp->type = MaterialDef::MATERIAL_DEF_TYPE_INT;
133 		}
134 
135 		//Skip the ,
136 		src->ReadToken(&token);
137 
138 		//Read Dict Name
139 		src->ReadToken(&token);
140 		newProp->dictName = token;
141 
142 		//Skip the ,
143 		src->ReadToken(&token);
144 
145 		//Read Display Name
146 		src->ReadToken(&token);
147 		newProp->displayName = token;
148 
149 		//Skip the ,
150 		src->ReadToken(&token);
151 
152 		//Read Display Info
153 		src->ReadToken(&token);
154 		newProp->displayInfo = token;
155 
156 		//Type Specific Data
157 		if(newProp->type == MaterialDef::MATERIAL_DEF_TYPE_STRING) {
158 
159 			newProp->quotes = false;
160 
161 			//Skip the ,
162 			src->ReadToken(&token);
163 
164 			//Read validate flag
165 			src->ReadToken(&token);
166 			if(token == "1") {
167 				newProp->quotes = true;
168 			}
169 		}
170 
171 		src->SkipRestOfLine();
172 
173 		list->Append(newProp);
174 	}
175 }
176 
177 /**
178 * Destroys all MaterialDef instances and clears the material attribute grouping lists.
179 */
DestroyMaterialDefLists()180 void MaterialDefManager::DestroyMaterialDefLists() {
181 
182 	for(int i = 0; i < MATERIAL_DEF_NUM; i++) {
183 		for(int j = 0; j < materialDefs[i].Num(); j++) {
184 			delete materialDefs[i][j];
185 		}
186 		materialDefs[i].Clear();
187 	}
188 }
189 
190 /**
191 * Returns the MaterialDefList for the specified attribute grouping.
192 * @param type The attribute grouping for which to retreive the attribute list.
193 */
GetMaterialDefs(int type)194 MaterialDefList* MaterialDefManager::GetMaterialDefs(int type) {
195 	if(type >= 0 && type < MATERIAL_DEF_NUM) {
196 		return &materialDefs[type];
197 	}
198 	return NULL;
199 }