1/* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * 22 * Based on the original sources 23 * Faery Tale II -- The Halls of the Dead 24 * (c) 1993-1996 The Wyrmkeep Entertainment Co. 25 */ 26 27#ifndef SAGA2_METHODS_R 28#define SAGA2_METHODS_R 29 30namespace Saga2 { 31 32// TODO FIXME. All of these have to be extracted from the disassembly 33 34enum { 35 Method_KnowledgePackage_evalResponse = 0, 36 Method_KnowledgePackage_executeResponse = 1, 37 38 Method_Actor_onTalkTo = 136, 39 Method_Actor_onReceive = 137, 40 Method_Actor_onDie = 138, 41 Method_Actor_onDelobotomize = 139, 42 Method_Actor_onLobotomize = 140, 43 Method_Actor_onEndAssignment = 141, 44 Method_Actor_onSpecialAttack = 142, 45 Method_Actor_onAttacked = 143, 46 47 Method_TileActivityInstance_onUse = 14, 48 Method_TileActivityInstance_onTrigger = 15, 49 Method_TileActivityInstance_onRelease = 16, 50 Method_TileActivityInstance_onAcceptLockToggle = 17, 51 Method_TileActivityInstance_onCanTrigger = 18, 52 53 Method_GameObject_onUse = 21, 54 Method_GameObject_onUseOn = 22, 55 Method_GameObject_onUseOnTAI = 23, 56 Method_GameObject_onTake = 24, 57 Method_GameObject_onDrop = 25, 58 Method_GameObject_onDropOn = 26, 59 Method_GameObject_onOpen = 28, 60 Method_GameObject_onClose = 29, 61 Method_GameObject_onStrike = 30, 62 Method_GameObject_onDamage = 31, 63 Method_GameObject_onEat, 64 Method_GameObject_onInsert, 65 Method_GameObject_onRemove, 66 Method_GameObject_onAcceptLockToggle, 67 Method_GameObject_onAcceptMix, 68 Method_GameObject_onAcceptDrop = 35, 69 Method_GameObject_onAcceptDamage = 36, 70 Method_GameObject_onAcceptStrike = 37, 71 Method_GameObject_onAcceptInsertion = 40, 72 Method_GameObject_onTrigger = 41, 73 Method_GameObject_onTimerTick = 42, 74 Method_GameObject_onSenseObject = 43, 75 Method_GameObject_onSenseEvent = 44, 76 Method_GameObject_onActivate = 45, 77 Method_GameObject_onDeactivate = 46, 78 Method_GameObject_onDeletion = 47 79}; 80 81} // end of namespace Saga2 82 83#endif 84