1 /*
2  *  Copyright 2006  Serge van den Boom <svdb@stack.nl>
3  *
4  *  This program is free software; you can redistribute it and/or modify
5  *  it under the terms of the GNU General Public License as published by
6  *  the Free Software Foundation; either version 2 of the License, or
7  *  (at your option) any later version.
8  *
9  *  This program is distributed in the hope that it will be useful,
10  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  *  GNU General Public License for more details.
13  *
14  *  You should have received a copy of the GNU General Public License
15  *  along with this program; if not, write to the Free Software
16  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17  */
18 
19 #if !defined(UQM_SUPERMELEE_NETPLAY_NETPLAY_H_) && defined(NETPLAY)
20 #define UQM_SUPERMELEE_NETPLAY_NETPLAY_H_
21 
22 // NETPLAY can either be unset (in which case we will never get here)
23 // NETPLAY_FULL, or NETPLAY_IPV4 (disables IPv6)
24 #define NETPLAY_IPV4  1
25 #define NETPLAY_FULL  2
26 
27 #define NETPLAY_PROTOCOL_VERSION_MAJOR 0
28 #define NETPLAY_PROTOCOL_VERSION_MINOR 4
29 
30 #define NETPLAY_MIN_UQM_VERSION_MAJOR 0
31 #define NETPLAY_MIN_UQM_VERSION_MINOR 6
32 #define NETPLAY_MIN_UQM_VERSION_PATCH 9
33 
34 #undef NETPLAY_DEBUG
35 		/* Extra debugging for netplay */
36 #undef NETPLAY_DEBUG_FILE
37 		/* Dump extra debugging information to file.
38 		 * Implies NETPLAY_DEBUG.*/
39 #define NETPLAY_STATISTICS
40 		/* Keep some statistics */
41 #define NETPLAY_CHECKSUM
42 		/* Send/process checksums to verify that both sides of a network
43 		  * connection are still in sync.
44 		  * If not enabled, incoming checksum packets will be ignored.
45 		  * TODO: make compilation of crc.c and checksum.c conditional. */
46 #define NETPLAY_CHECKSUM_INTERVAL 1
47 		/* If NETPLAY_CHECKSUM is defined, this define determines
48 		 * every how many frames a checksum packet is sent. */
49 
50 #define NETPLAY_READBUFSIZE  2048
51 #define NETPLAY_CONNECTTIMEOUT  2000
52 		/* Time to wait for a connect() to succeed. In ms. */
53 //#define NETPLAY_LISTENTIMEOUT   30000
54 //		/* Time to wait for a listen() to succeed. In ms. */
55 #define NETPLAY_RETRYDELAY   2000
56 		/* Time to wait after all addresses of a host have been tried
57 		 * before starting retrying them all. In ms. */
58 #define NETPLAY_LISTEN_BACKLOG 2
59 		/* Second argument to listen(). */
60 
61 
62 #ifdef _MSC_VER
63 #	if _MSC_VER < 1300
64 		/* NETPLAY_DEBUG_FILE requires the __VA_ARGS__ macro, which is
65 		 * not available on MSVC 6.0. */
66 #		undef NETPLAY_DEBUG_FILE
67 #	endif
68 #endif
69 
70 #ifdef NETPLAY_DEBUG_FILE
71 #	define NETPLAY_DEBUG
72 #	define DUMP_CRC_OPS
73 #endif
74 
75 
76 #endif  /* UQM_SUPERMELEE_NETPLAY_NETPLAY_H_ */
77 
78