1 /*
2 * Copyright 2006 Serge van den Boom <svdb@stack.nl>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 */
18
19 #ifndef UQM_SUPERMELEE_NETPLAY_NETSTATE_H_
20 #define UQM_SUPERMELEE_NETPLAY_NETSTATE_H_
21
22 #include "port.h"
23
24 #if defined(__cplusplus)
25 extern "C" {
26 #endif
27
28 typedef struct NetConnectionStateData NetConnectionStateData;
29
30 // State of a NetConnection.
31 typedef enum {
32 NetState_unconnected, /* No connection initiated */
33 NetState_connecting, /* Connection being setup */
34 NetState_init, /* Initialising the connection */
35 NetState_inSetup, /* In the network game setup */
36 NetState_preBattle, /* Pre-battle initialisations */
37 NetState_interBattle, /* Negotiations between battles. */
38 NetState_selectShip, /* Selecting a ship in battle */
39 NetState_inBattle, /* Battle has started */
40 NetState_endingBattle, /* Both sides are prepared to end */
41 NetState_endingBattle2, /* Waiting for the final synchronisation */
42 } NetState;
43
44 #if defined(__cplusplus)
45 }
46 #endif
47
48 #include "types.h"
49
50 #if defined(__cplusplus)
51 extern "C" {
52 #endif
53
54 typedef struct {
55 const char *name;
56 } NetStateData;
57 extern NetStateData netStateData[];
58
59 typedef void (*NetConnectionStateData_ReleaseFunction)(
60 NetConnectionStateData *stateData);
61
62 #define NETCONNECTION_STATE_DATA_COMMON \
63 NetConnectionStateData_ReleaseFunction releaseFunction;
64
65 struct
66 NetConnectionStateData {
67 NETCONNECTION_STATE_DATA_COMMON
68 };
69
70 void NetConnectionStateData_release(NetConnectionStateData *stateData);
71
72 static inline bool
NetState_battleActive(NetState state)73 NetState_battleActive(NetState state) {
74 return state == NetState_inBattle || state == NetState_endingBattle ||
75 state == NetState_endingBattle2;
76 }
77
78
79 #if defined(__cplusplus)
80 }
81 #endif
82
83 #endif /* UQM_SUPERMELEE_NETPLAY_NETSTATE_H_ */
84