/dports/devel/bullet/bullet3-3.21/src/Bullet3Collision/BroadPhaseCollision/ |
H A D | b3DynamicBvh.cpp | 745 struct NilPolicy : b3DynamicBvh::ICollide struct 747 NilPolicy() : m_pcount(0), m_depth(-B3_INFINITY), m_checksort(true) {} in NilPolicy() argument 748 void Process(const b3DbvtNode*, const b3DbvtNode*) { ++m_pcount; } in Process() 749 void Process(const b3DbvtNode*) { ++m_pcount; } in Process() 750 void Process(const b3DbvtNode*, b3Scalar depth) in Process() 761 int m_pcount; 762 b3Scalar m_depth; 763 bool m_checksort;
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/BroadphaseCollision/ |
H A D | btDbvt.cpp | 750 struct NilPolicy : btDbvt::ICollide struct 752 NilPolicy() : m_pcount(0), m_depth(-SIMD_INFINITY), m_checksort(true) {} in NilPolicy() function 753 void Process(const btDbvtNode*, const btDbvtNode*) { ++m_pcount; } in Process() 754 void Process(const btDbvtNode*) { ++m_pcount; } in Process() 755 void Process(const btDbvtNode*, btScalar depth) in Process() 766 int m_pcount; 767 btScalar m_depth; 768 bool m_checksort;
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/BroadphaseCollision/ |
H A D | btDbvt.cpp | 750 struct NilPolicy : btDbvt::ICollide struct 752 NilPolicy() : m_pcount(0), m_depth(-SIMD_INFINITY), m_checksort(true) {} in NilPolicy() argument 753 void Process(const btDbvtNode*, const btDbvtNode*) { ++m_pcount; } in Process() 754 void Process(const btDbvtNode*) { ++m_pcount; } in Process() 755 void Process(const btDbvtNode*, btScalar depth) in Process() 766 int m_pcount; 767 btScalar m_depth; 768 bool m_checksort;
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/BroadphaseCollision/ |
H A D | btDbvt.cpp | 693 struct NilPolicy : btDbvt::ICollide struct 695 NilPolicy() : m_pcount(0),m_depth(-SIMD_INFINITY),m_checksort(true) {} in NilPolicy() function 696 void Process(const btDbvtNode*,const btDbvtNode*) { ++m_pcount; } in Process() 697 void Process(const btDbvtNode*) { ++m_pcount; } in Process() 698 void Process(const btDbvtNode*,btScalar depth) in Process() 704 int m_pcount; 705 btScalar m_depth; 706 bool m_checksort;
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/BroadphaseCollision/ |
H A D | btDbvt.cpp | 693 struct NilPolicy : btDbvt::ICollide struct 695 NilPolicy() : m_pcount(0),m_depth(-SIMD_INFINITY),m_checksort(true) {} in NilPolicy() argument 696 void Process(const btDbvtNode*,const btDbvtNode*) { ++m_pcount; } in Process() 697 void Process(const btDbvtNode*) { ++m_pcount; } in Process() 698 void Process(const btDbvtNode*,btScalar depth) in Process() 704 int m_pcount; 705 btScalar m_depth; 706 bool m_checksort;
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/BroadphaseCollision/ |
H A D | btDbvt.cpp | 750 struct NilPolicy : btDbvt::ICollide struct 752 NilPolicy() : m_pcount(0), m_depth(-SIMD_INFINITY), m_checksort(true) {} in NilPolicy() argument 753 void Process(const btDbvtNode*, const btDbvtNode*) { ++m_pcount; } in Process() 754 void Process(const btDbvtNode*) { ++m_pcount; } in Process() 755 void Process(const btDbvtNode*, btScalar depth) in Process() 766 int m_pcount; 767 btScalar m_depth; 768 bool m_checksort;
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/ |
H A D | b3DynamicBvh.cpp | 745 struct NilPolicy : b3DynamicBvh::ICollide struct 747 NilPolicy() : m_pcount(0), m_depth(-B3_INFINITY), m_checksort(true) {} in NilPolicy() function 748 void Process(const b3DbvtNode*, const b3DbvtNode*) { ++m_pcount; } in Process() 749 void Process(const b3DbvtNode*) { ++m_pcount; } in Process() 750 void Process(const b3DbvtNode*, b3Scalar depth) in Process() 761 int m_pcount; 762 b3Scalar m_depth; 763 bool m_checksort;
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/BroadphaseCollision/ |
H A D | btDbvt.cpp | 695 struct NilPolicy : btDbvt::ICollide struct 697 NilPolicy() : m_pcount(0),m_depth(-SIMD_INFINITY),m_checksort(true) {} in NilPolicy() function 698 void Process(const btDbvtNode*,const btDbvtNode*) { ++m_pcount; } in Process() 699 void Process(const btDbvtNode*) { ++m_pcount; } in Process() 700 void Process(const btDbvtNode*,btScalar depth) in Process() 706 int m_pcount; 707 btScalar m_depth; 708 bool m_checksort;
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/BroadphaseCollision/ |
H A D | btDbvt.cpp | 750 struct NilPolicy : btDbvt::ICollide struct 752 NilPolicy() : m_pcount(0), m_depth(-SIMD_INFINITY), m_checksort(true) {} in NilPolicy() argument 753 void Process(const btDbvtNode*, const btDbvtNode*) { ++m_pcount; } in Process() 754 void Process(const btDbvtNode*) { ++m_pcount; } in Process() 755 void Process(const btDbvtNode*, btScalar depth) in Process() 766 int m_pcount; 767 btScalar m_depth; 768 bool m_checksort;
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Collision/BroadPhaseCollision/ |
H A D | b3DynamicBvh.cpp | 745 struct NilPolicy : b3DynamicBvh::ICollide struct 747 NilPolicy() : m_pcount(0), m_depth(-B3_INFINITY), m_checksort(true) {} in NilPolicy() function 748 void Process(const b3DbvtNode*, const b3DbvtNode*) { ++m_pcount; } in Process() 749 void Process(const b3DbvtNode*) { ++m_pcount; } in Process() 750 void Process(const b3DbvtNode*, b3Scalar depth) in Process() 761 int m_pcount; 762 b3Scalar m_depth; 763 bool m_checksort;
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/BroadphaseCollision/ |
H A D | btDbvt.cpp | 695 struct NilPolicy : btDbvt::ICollide struct 697 NilPolicy() : m_pcount(0),m_depth(-SIMD_INFINITY),m_checksort(true) {} in NilPolicy() argument 698 void Process(const btDbvtNode*,const btDbvtNode*) { ++m_pcount; } in Process() 699 void Process(const btDbvtNode*) { ++m_pcount; } in Process() 700 void Process(const btDbvtNode*,btScalar depth) in Process() 706 int m_pcount; 707 btScalar m_depth; 708 bool m_checksort;
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/BroadphaseCollision/ |
H A D | btDbvt.cpp | 693 struct NilPolicy : btDbvt::ICollide struct 695 NilPolicy() : m_pcount(0),m_depth(-SIMD_INFINITY),m_checksort(true) {} in NilPolicy() function 696 void Process(const btDbvtNode*,const btDbvtNode*) { ++m_pcount; } in Process() 697 void Process(const btDbvtNode*) { ++m_pcount; } in Process() 698 void Process(const btDbvtNode*,btScalar depth) in Process() 704 int m_pcount; 705 btScalar m_depth; 706 bool m_checksort;
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/ |
H A D | b3DynamicBvh.cpp | 745 struct NilPolicy : b3DynamicBvh::ICollide struct 747 NilPolicy() : m_pcount(0), m_depth(-B3_INFINITY), m_checksort(true) {} in NilPolicy() function 748 void Process(const b3DbvtNode*, const b3DbvtNode*) { ++m_pcount; } in Process() 749 void Process(const b3DbvtNode*) { ++m_pcount; } in Process() 750 void Process(const b3DbvtNode*, b3Scalar depth) in Process() 761 int m_pcount; 762 b3Scalar m_depth; 763 bool m_checksort;
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/BroadphaseCollision/ |
H A D | btDbvt.cpp | 750 struct NilPolicy : btDbvt::ICollide struct 752 NilPolicy() : m_pcount(0), m_depth(-SIMD_INFINITY), m_checksort(true) {} in NilPolicy() argument 753 void Process(const btDbvtNode*, const btDbvtNode*) { ++m_pcount; } in Process() 754 void Process(const btDbvtNode*) { ++m_pcount; } in Process() 755 void Process(const btDbvtNode*, btScalar depth) in Process() 766 int m_pcount; 767 btScalar m_depth; 768 bool m_checksort;
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/BroadphaseCollision/ |
H A D | btDbvt.cpp | 749 struct NilPolicy : btDbvt::ICollide struct 751 NilPolicy() : m_pcount(0), m_depth(-SIMD_INFINITY), m_checksort(true) {} in NilPolicy() argument 752 void Process(const btDbvtNode*, const btDbvtNode*) { ++m_pcount; } in Process() 753 void Process(const btDbvtNode*) { ++m_pcount; } in Process() 754 void Process(const btDbvtNode*, btScalar depth) in Process() 765 int m_pcount; 766 btScalar m_depth; 767 bool m_checksort;
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