/dports/games/jfsw/jfsw-c434002/src/ |
H A D | skull.c | 50 ANIMATOR DoSkullMove,NullAnimator,DoActorDebris; variable 516 ANIMATOR DoBettyMove,NullAnimator,DoActorDebris; variable
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H A D | goro.c | 117 ANIMATOR DoGoroMove,NullGoro,DoActorDebris,NullAnimator,InitEnemyFireball; variable
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H A D | eel.c | 118 ANIMATOR DoEelMove,NullAnimator,DoStayOnFloor, DoActorDebris, NullEel; variable
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H A D | coolg.c | 123 ANIMATOR DoCoolgMove,NullAnimator,DoStayOnFloor, DoActorDebris, NullCoolg, DoCoolgBirth; variable
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H A D | jweapon.c | 46 ANIMATOR NullAnimator,DoSuicide; variable
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H A D | panel.c | 92 ANIMATOR NullAnimator; variable 102 NullAnimator(short SpriteNum) in NullAnimator() function
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H A D | game.h | 2099 ANIMATOR NullAnimator; variable
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H A D | weapon.c | 90 ANIMATOR NullAnimator; variable
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | skull.cpp | 50 ANIMATOR DoSkullMove,NullAnimator,DoActorDebris; variable 516 ANIMATOR DoBettyMove,NullAnimator,DoActorDebris; variable
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H A D | goro.cpp | 119 ANIMATOR DoGoroMove,NullGoro,DoActorDebris,NullAnimator,InitEnemyFireball; variable
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H A D | eel.cpp | 120 ANIMATOR DoEelMove,NullAnimator,DoStayOnFloor, DoActorDebris, NullEel; variable
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H A D | coolg.cpp | 125 ANIMATOR DoCoolgMove,NullAnimator,DoStayOnFloor, DoActorDebris, NullCoolg, DoCoolgBirth; variable
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H A D | jweapon.cpp | 47 ANIMATOR NullAnimator,DoSuicide; variable
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H A D | panel.cpp | 93 ANIMATOR NullAnimator; variable 101 NullAnimator(short UNUSED(SpriteNum)) in NullAnimator() function
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H A D | game.h | 2091 ANIMATOR NullAnimator; variable
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H A D | weapon.cpp | 93 ANIMATOR NullAnimator; variable
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