/dports/emulators/qemu60/qemu-6.0.0/roms/edk2/OvmfPkg/Include/IndustryStandard/ |
H A D | Virtio10Net.h | 22 UINT16 NumBuffers; member
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/dports/emulators/qemu42/qemu-4.2.1/roms/edk2/OvmfPkg/Include/IndustryStandard/ |
H A D | Virtio10Net.h | 22 UINT16 NumBuffers; member
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/dports/emulators/qemu/qemu-6.2.0/roms/edk2/OvmfPkg/Include/IndustryStandard/ |
H A D | Virtio10Net.h | 22 UINT16 NumBuffers; member
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/dports/emulators/qemu5/qemu-5.2.0/roms/edk2/OvmfPkg/Include/IndustryStandard/ |
H A D | Virtio10Net.h | 22 UINT16 NumBuffers; member
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/dports/sysutils/uefi-edk2-qemu/edk2-edk2-stable201911/OvmfPkg/Include/IndustryStandard/ |
H A D | Virtio10Net.h | 22 UINT16 NumBuffers; member
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/dports/sysutils/uefi-edk2-bhyve/edk2-edk2-stable202102/OvmfPkg/Include/IndustryStandard/ |
H A D | Virtio10Net.h | 22 UINT16 NumBuffers; member
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/dports/emulators/qemu-utils/qemu-4.2.1/roms/edk2/OvmfPkg/Include/IndustryStandard/ |
H A D | Virtio10Net.h | 22 UINT16 NumBuffers; member
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/dports/emulators/qemu-guest-agent/qemu-5.0.1/roms/edk2/OvmfPkg/Include/IndustryStandard/ |
H A D | Virtio10Net.h | 22 UINT16 NumBuffers; member
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/dports/sysutils/edk2/edk2-edk2-stable202102/OvmfPkg/Include/IndustryStandard/ |
H A D | Virtio10Net.h | 22 UINT16 NumBuffers; member
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/ |
H A D | d3d11_2.h | 1568 #define ID3D11DeviceContext2_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1595 #define ID3D11DeviceContext2_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1613 #define ID3D11DeviceContext2_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1658 #define ID3D11DeviceContext2_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ argument 1733 #define ID3D11DeviceContext2_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1745 #define ID3D11DeviceContext2_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1760 #define ID3D11DeviceContext2_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1763 #define ID3D11DeviceContext2_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1778 #define ID3D11DeviceContext2_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1790 #define ID3D11DeviceContext2_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument [all …]
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H A D | d3d11_3.h | 3377 #define ID3D11DeviceContext3_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 3404 #define ID3D11DeviceContext3_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 3422 #define ID3D11DeviceContext3_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 3467 #define ID3D11DeviceContext3_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ argument 3542 #define ID3D11DeviceContext3_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 3554 #define ID3D11DeviceContext3_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 3569 #define ID3D11DeviceContext3_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 3572 #define ID3D11DeviceContext3_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 3635 #define ID3D11DeviceContext3_SOGetTargets(This,NumBuffers,ppSOTargets) \ argument 5415 #define ID3D11DeviceContext4_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ argument [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d11_2.h | 1584 #define ID3D11DeviceContext2_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1611 #define ID3D11DeviceContext2_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1629 #define ID3D11DeviceContext2_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1674 #define ID3D11DeviceContext2_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ argument 1749 #define ID3D11DeviceContext2_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1761 #define ID3D11DeviceContext2_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1776 #define ID3D11DeviceContext2_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1779 #define ID3D11DeviceContext2_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1794 #define ID3D11DeviceContext2_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1806 #define ID3D11DeviceContext2_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument [all …]
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H A D | d3d11_3.h | 3506 #define ID3D11DeviceContext3_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 3533 #define ID3D11DeviceContext3_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 3551 #define ID3D11DeviceContext3_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 3596 #define ID3D11DeviceContext3_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ argument 3671 #define ID3D11DeviceContext3_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 3683 #define ID3D11DeviceContext3_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 3698 #define ID3D11DeviceContext3_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 3701 #define ID3D11DeviceContext3_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 3764 #define ID3D11DeviceContext3_SOGetTargets(This,NumBuffers,ppSOTargets) \ argument 5571 #define ID3D11DeviceContext4_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ argument [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d11_2.h | 1584 #define ID3D11DeviceContext2_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1611 #define ID3D11DeviceContext2_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1629 #define ID3D11DeviceContext2_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1674 #define ID3D11DeviceContext2_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ argument 1749 #define ID3D11DeviceContext2_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1761 #define ID3D11DeviceContext2_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1776 #define ID3D11DeviceContext2_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1779 #define ID3D11DeviceContext2_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1794 #define ID3D11DeviceContext2_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 1806 #define ID3D11DeviceContext2_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument [all …]
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H A D | d3d11_3.h | 3506 #define ID3D11DeviceContext3_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 3533 #define ID3D11DeviceContext3_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 3551 #define ID3D11DeviceContext3_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 3596 #define ID3D11DeviceContext3_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ argument 3671 #define ID3D11DeviceContext3_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 3683 #define ID3D11DeviceContext3_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 3698 #define ID3D11DeviceContext3_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 3701 #define ID3D11DeviceContext3_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ argument 3764 #define ID3D11DeviceContext3_SOGetTargets(This,NumBuffers,ppSOTargets) \ argument 5571 #define ID3D11DeviceContext4_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ argument [all …]
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/dports/lang/mono/mono-5.10.1.57/external/api-doc-tools/external/Lucene.Net.Light/src/core/Store/ |
H A D | RAMFile.cs | 115 public /*internal*/ int NumBuffers() in NumBuffers() method in Lucene.Net.Store.RAMFile
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/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.cpp | 162 UINT NumBuffers, // IN in SetConstantBuffers() 630 UINT NumBuffers, // IN in VsSetConstantBuffers() 766 UINT NumBuffers, // IN in GsSetConstantBuffers() 1079 UINT NumBuffers, // IN in PsSetConstantBuffers()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.cpp | 162 UINT NumBuffers, // IN in SetConstantBuffers() 630 UINT NumBuffers, // IN in VsSetConstantBuffers() 766 UINT NumBuffers, // IN in GsSetConstantBuffers() 1079 UINT NumBuffers, // IN in PsSetConstantBuffers()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.cpp | 162 UINT NumBuffers, // IN in SetConstantBuffers() 630 UINT NumBuffers, // IN in VsSetConstantBuffers() 766 UINT NumBuffers, // IN in GsSetConstantBuffers() 1079 UINT NumBuffers, // IN in PsSetConstantBuffers()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.cpp | 162 UINT NumBuffers, // IN in SetConstantBuffers() 630 UINT NumBuffers, // IN in VsSetConstantBuffers() 766 UINT NumBuffers, // IN in GsSetConstantBuffers() 1079 UINT NumBuffers, // IN in PsSetConstantBuffers()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.cpp | 162 UINT NumBuffers, // IN in SetConstantBuffers() 630 UINT NumBuffers, // IN in VsSetConstantBuffers() 766 UINT NumBuffers, // IN in GsSetConstantBuffers() 1079 UINT NumBuffers, // IN in PsSetConstantBuffers()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.cpp | 162 UINT NumBuffers, // IN in SetConstantBuffers() 630 UINT NumBuffers, // IN in VsSetConstantBuffers() 766 UINT NumBuffers, // IN in GsSetConstantBuffers() 1079 UINT NumBuffers, // IN in PsSetConstantBuffers()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.cpp | 162 UINT NumBuffers, // IN in SetConstantBuffers() 630 UINT NumBuffers, // IN in VsSetConstantBuffers() 766 UINT NumBuffers, // IN in GsSetConstantBuffers() 1079 UINT NumBuffers, // IN in PsSetConstantBuffers()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.cpp | 162 UINT NumBuffers, // IN in SetConstantBuffers() 630 UINT NumBuffers, // IN in VsSetConstantBuffers() 766 UINT NumBuffers, // IN in GsSetConstantBuffers() 1079 UINT NumBuffers, // IN in PsSetConstantBuffers()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/frontends/d3d10umd/ |
H A D | Shader.cpp | 162 UINT NumBuffers, // IN in SetConstantBuffers() 630 UINT NumBuffers, // IN in VsSetConstantBuffers() 766 UINT NumBuffers, // IN in GsSetConstantBuffers() 1079 UINT NumBuffers, // IN in PsSetConstantBuffers()
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