/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | camera.h | 55 int NumViews; member
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/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.cpp | 227 UINT NumViews, // IN in SetShaderResources() 605 UINT NumViews, // IN in VsSetShaderResources() 742 UINT NumViews, // IN in GsSetShaderResources() 1055 UINT NumViews, // IN in PsSetShaderResources()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.cpp | 227 UINT NumViews, // IN in SetShaderResources() 605 UINT NumViews, // IN in VsSetShaderResources() 742 UINT NumViews, // IN in GsSetShaderResources() 1055 UINT NumViews, // IN in PsSetShaderResources()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.cpp | 227 UINT NumViews, // IN in SetShaderResources() 605 UINT NumViews, // IN in VsSetShaderResources() 742 UINT NumViews, // IN in GsSetShaderResources() 1055 UINT NumViews, // IN in PsSetShaderResources()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.cpp | 227 UINT NumViews, // IN in SetShaderResources() 605 UINT NumViews, // IN in VsSetShaderResources() 742 UINT NumViews, // IN in GsSetShaderResources() 1055 UINT NumViews, // IN in PsSetShaderResources()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.cpp | 227 UINT NumViews, // IN in SetShaderResources() 605 UINT NumViews, // IN in VsSetShaderResources() 742 UINT NumViews, // IN in GsSetShaderResources() 1055 UINT NumViews, // IN in PsSetShaderResources()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.cpp | 227 UINT NumViews, // IN in SetShaderResources() 605 UINT NumViews, // IN in VsSetShaderResources() 742 UINT NumViews, // IN in GsSetShaderResources() 1055 UINT NumViews, // IN in PsSetShaderResources()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.cpp | 227 UINT NumViews, // IN in SetShaderResources() 605 UINT NumViews, // IN in VsSetShaderResources() 742 UINT NumViews, // IN in GsSetShaderResources() 1055 UINT NumViews, // IN in PsSetShaderResources()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.cpp | 227 UINT NumViews, // IN in SetShaderResources() 605 UINT NumViews, // IN in VsSetShaderResources() 742 UINT NumViews, // IN in GsSetShaderResources() 1055 UINT NumViews, // IN in PsSetShaderResources()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/frontends/d3d10umd/ |
H A D | Shader.cpp | 227 UINT NumViews, // IN in SetShaderResources() 605 UINT NumViews, // IN in VsSetShaderResources() 742 UINT NumViews, // IN in GsSetShaderResources() 1055 UINT NumViews, // IN in PsSetShaderResources()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.cpp | 227 UINT NumViews, // IN in SetShaderResources() 605 UINT NumViews, // IN in VsSetShaderResources() 742 UINT NumViews, // IN in GsSetShaderResources() 1055 UINT NumViews, // IN in PsSetShaderResources()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/ |
H A D | d3d11_2.h | 1571 #define ID3D11DeviceContext2_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1622 #define ID3D11DeviceContext2_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1640 #define ID3D11DeviceContext2_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1724 #define ID3D11DeviceContext2_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1736 #define ID3D11DeviceContext2_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1748 #define ID3D11DeviceContext2_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1766 #define ID3D11DeviceContext2_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1799 #define ID3D11DeviceContext2_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1808 #define ID3D11DeviceContext2_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1838 #define ID3D11DeviceContext2_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument [all …]
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H A D | d3d10_1.h | 1317 #define ID3D10Device1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1362 #define ID3D10Device1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1371 #define ID3D10Device1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1377 #define ID3D10Device1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) \ argument 1425 #define ID3D10Device1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1458 #define ID3D10Device1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1467 #define ID3D10Device1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1473 #define ID3D10Device1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) \ argument
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H A D | d3d11_3.h | 3380 #define ID3D11DeviceContext3_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3431 #define ID3D11DeviceContext3_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3449 #define ID3D11DeviceContext3_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3533 #define ID3D11DeviceContext3_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3545 #define ID3D11DeviceContext3_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3557 #define ID3D11DeviceContext3_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3575 #define ID3D11DeviceContext3_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3608 #define ID3D11DeviceContext3_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3617 #define ID3D11DeviceContext3_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3647 #define ID3D11DeviceContext3_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument [all …]
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H A D | d3d11_1.h | 2077 #define ID3D11DeviceContext1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2128 #define ID3D11DeviceContext1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2146 #define ID3D11DeviceContext1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2230 #define ID3D11DeviceContext1_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2242 #define ID3D11DeviceContext1_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2254 #define ID3D11DeviceContext1_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2272 #define ID3D11DeviceContext1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2305 #define ID3D11DeviceContext1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2314 #define ID3D11DeviceContext1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2344 #define ID3D11DeviceContext1_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d11_2.h | 1587 #define ID3D11DeviceContext2_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1638 #define ID3D11DeviceContext2_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1656 #define ID3D11DeviceContext2_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1740 #define ID3D11DeviceContext2_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1752 #define ID3D11DeviceContext2_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1764 #define ID3D11DeviceContext2_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1782 #define ID3D11DeviceContext2_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1815 #define ID3D11DeviceContext2_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1824 #define ID3D11DeviceContext2_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1854 #define ID3D11DeviceContext2_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument [all …]
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H A D | d3d11_3.h | 3509 #define ID3D11DeviceContext3_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3560 #define ID3D11DeviceContext3_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3578 #define ID3D11DeviceContext3_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3662 #define ID3D11DeviceContext3_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3674 #define ID3D11DeviceContext3_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3686 #define ID3D11DeviceContext3_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3704 #define ID3D11DeviceContext3_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3737 #define ID3D11DeviceContext3_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3746 #define ID3D11DeviceContext3_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3776 #define ID3D11DeviceContext3_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument [all …]
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H A D | d3d11_1.h | 2140 #define ID3D11DeviceContext1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2191 #define ID3D11DeviceContext1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2209 #define ID3D11DeviceContext1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2293 #define ID3D11DeviceContext1_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2305 #define ID3D11DeviceContext1_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2317 #define ID3D11DeviceContext1_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2335 #define ID3D11DeviceContext1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2368 #define ID3D11DeviceContext1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2377 #define ID3D11DeviceContext1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2407 #define ID3D11DeviceContext1_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d11_2.h | 1587 #define ID3D11DeviceContext2_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1638 #define ID3D11DeviceContext2_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1656 #define ID3D11DeviceContext2_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1740 #define ID3D11DeviceContext2_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1752 #define ID3D11DeviceContext2_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1764 #define ID3D11DeviceContext2_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1782 #define ID3D11DeviceContext2_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1815 #define ID3D11DeviceContext2_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1824 #define ID3D11DeviceContext2_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1854 #define ID3D11DeviceContext2_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument [all …]
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H A D | d3d11_3.h | 3509 #define ID3D11DeviceContext3_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3560 #define ID3D11DeviceContext3_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3578 #define ID3D11DeviceContext3_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3662 #define ID3D11DeviceContext3_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3674 #define ID3D11DeviceContext3_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3686 #define ID3D11DeviceContext3_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3704 #define ID3D11DeviceContext3_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3737 #define ID3D11DeviceContext3_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3746 #define ID3D11DeviceContext3_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 3776 #define ID3D11DeviceContext3_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument [all …]
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H A D | d3d11_1.h | 2140 #define ID3D11DeviceContext1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2191 #define ID3D11DeviceContext1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2209 #define ID3D11DeviceContext1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2293 #define ID3D11DeviceContext1_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2305 #define ID3D11DeviceContext1_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2317 #define ID3D11DeviceContext1_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2335 #define ID3D11DeviceContext1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2368 #define ID3D11DeviceContext1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2377 #define ID3D11DeviceContext1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 2407 #define ID3D11DeviceContext1_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument [all …]
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/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/obs-qsv11/libmfx/include/msdk/include/ |
H A D | mfxmvc.h | 63 mfxU16 NumViews; member
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/dports/multimedia/onevpl/oneVPL-2022.0.6/api/vpl/ |
H A D | mfxmvc.h | 56 …mfxU16 NumViews; /*!< Number of views required for decoding the target output views that correspon… member
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/dports/multimedia/intel-media-sdk/MediaSDK-intel-mediasdk-22.1.0/api/include/ |
H A D | mfxmvc.h | 63 mfxU16 NumViews; member
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/dports/devel/apitrace/apitrace-9.0/retrace/ |
H A D | d3d10state_images.cpp | 558 UINT NumViews, in dumpStageTextures()
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