xref: /original-bsd/games/larn/header.h (revision ae309585)
1 /*	header.h		Larn is copyrighted 1986 by Noah Morgan. */
2 
3 #define MAXLEVEL 11
4 	/*	max # levels in the dungeon			*/
5 #define MAXVLEVEL 3
6 	/*	max # of levels in the temple of the luran	*/
7 #define MAXX 67
8 #define MAXY 17
9 
10 #define SCORESIZE 10
11 	/*	this is the number of people on a scoreboard max */
12 #define MAXPLEVEL 100
13 	/*	maximum player level allowed		*/
14 #define MAXMONST 56
15 	/*	maximum # monsters in the dungeon	*/
16 #define SPNUM 38
17 	/*	maximum number of spells in existance	*/
18 #define MAXSCROLL 28
19 	/*	maximum number of scrolls that are possible	*/
20 #define MAXPOTION 35
21 	/*	maximum number of potions that are possible	*/
22 #define TIMELIMIT 30000
23 	/*	the maximum number of moves before the game is called */
24 #define TAXRATE 1/20
25 	/*	the tax rate for the LRS */
26 #define MAXOBJ 93
27 	/* the maximum number of objects   n < MAXOBJ */
28 
29 /*	this is the structure definition of the monster data	*/
30 struct monst
31 	{
32 	char	*name;
33 	char	level;
34 	short	armorclass;
35 	char	damage;
36 	char	attack;
37 	char	defense;
38 	char	genocided;
39 	char 	intelligence; /* monsters intelligence -- used to choose movement */
40 	short	gold;
41 	short	hitpoints;
42 	unsigned long experience;
43 	};
44 
45 /*	this is the structure definition for the items in the dnd store */
46 struct _itm
47 	{
48 	short	price;
49 	char	**mem;
50 	char	obj;
51 	char	arg;
52 	char	qty;
53 	};
54 
55 /*	this is the structure that holds the entire dungeon specifications	*/
56 struct cel
57 	{
58 	short	hitp;	/*	monster's hit points	*/
59 	char	mitem;	/*	the monster ID			*/
60 	char	item;	/*	the object's ID			*/
61 	short	iarg;	/*	the object's argument	*/
62 	char	know;	/*	have we been here before*/
63 	};
64 
65 /* this is the structure for maintaining & moving the spheres of annihilation */
66 struct sphere
67 	{
68 	struct sphere *p;	/* pointer to next structure */
69 	char x,y,lev;		/* location of the sphere */
70 	char dir;			/* direction sphere is going in */
71 	char lifetime;		/* duration of the sphere */
72 	};
73 
74 /*	defines for the character attribute array	c[]	*/
75 #define STRENGTH 0		/* characters physical strength not due to objects */
76 #define INTELLIGENCE 1
77 #define WISDOM 2
78 #define CONSTITUTION 3
79 #define DEXTERITY 4
80 #define CHARISMA 5
81 #define HPMAX 6
82 #define HP 7
83 #define GOLD 8
84 #define EXPERIENCE 9
85 #define LEVEL 10
86 #define REGEN 11
87 #define WCLASS 12
88 #define AC 13
89 #define BANKACCOUNT 14
90 #define SPELLMAX 15
91 #define SPELLS 16
92 #define ENERGY 17
93 #define ECOUNTER 18
94 #define MOREDEFENSES 19
95 #define WEAR 20
96 #define PROTECTIONTIME 21
97 #define WIELD 22
98 #define AMULET 23
99 #define REGENCOUNTER 24
100 #define MOREDAM 25
101 #define DEXCOUNT 26
102 #define STRCOUNT 27
103 #define BLINDCOUNT 28
104 #define CAVELEVEL 29
105 #define CONFUSE 30
106 #define ALTPRO 31
107 #define HERO 32
108 #define CHARMCOUNT 33
109 #define INVISIBILITY 34
110 #define CANCELLATION 35
111 #define HASTESELF 36
112 #define EYEOFLARN 37
113 #define AGGRAVATE 38
114 #define GLOBE 39
115 #define TELEFLAG 40
116 #define SLAYING 41
117 #define NEGATESPIRIT 42
118 #define SCAREMONST 43
119 #define AWARENESS 44
120 #define HOLDMONST 45
121 #define TIMESTOP 46
122 #define HASTEMONST 47
123 #define CUBEofUNDEAD 48
124 #define GIANTSTR 49
125 #define FIRERESISTANCE 50
126 #define BESSMANN 51
127 #define NOTHEFT 52
128 #define HARDGAME 53
129 #define CPUTIME 54
130 #define BYTESIN 55
131 #define BYTESOUT 56
132 #define MOVESMADE 57
133 #define MONSTKILLED 58
134 #define SPELLSCAST 59
135 #define LANCEDEATH 60
136 #define SPIRITPRO 61
137 #define UNDEADPRO 62
138 #define SHIELD 63
139 #define STEALTH 64
140 #define ITCHING 65
141 #define LAUGHING 66
142 #define DRAINSTRENGTH 67
143 #define CLUMSINESS 68
144 #define INFEEBLEMENT 69
145 #define HALFDAM 70
146 #define SEEINVISIBLE 71
147 #define FILLROOM 72
148 #define RANDOMWALK 73
149 #define SPHCAST 74	/* nz if an active sphere of annihilation */
150 #define WTW 75		/* walk through walls */
151 #define STREXTRA 76	/* character strength due to objects or enchantments */
152 #define TMP 77	/* misc scratch space */
153 #define LIFEPROT 78 /* life protection counter */
154 
155 /*	defines for the objects in the game		*/
156 
157 #define OALTAR 1
158 #define OTHRONE 2
159 #define OORB 3
160 #define OPIT 4
161 #define OSTAIRSUP 5
162 #define OELEVATORUP 6
163 #define OFOUNTAIN 7
164 #define OSTATUE 8
165 #define OTELEPORTER 9
166 #define OSCHOOL 10
167 #define OMIRROR 11
168 #define ODNDSTORE 12
169 #define OSTAIRSDOWN 13
170 #define OELEVATORDOWN 14
171 #define OBANK2 15
172 #define OBANK 16
173 #define ODEADFOUNTAIN 17
174 #define OMAXGOLD 70
175 #define OGOLDPILE 18
176 #define OOPENDOOR 19
177 #define OCLOSEDDOOR 20
178 #define OWALL 21
179 #define OTRAPARROW 66
180 #define OTRAPARROWIV 67
181 
182 #define OLARNEYE 22
183 
184 #define OPLATE 23
185 #define OCHAIN 24
186 #define OLEATHER 25
187 #define ORING 60
188 #define OSTUDLEATHER 61
189 #define OSPLINT 62
190 #define OPLATEARMOR 63
191 #define OSSPLATE 64
192 #define OSHIELD 68
193 #define OELVENCHAIN 92
194 
195 #define OSWORDofSLASHING 26
196 #define OHAMMER 27
197 #define OSWORD 28
198 #define O2SWORD 29
199 #define OSPEAR 30
200 #define ODAGGER 31
201 #define OBATTLEAXE 57
202 #define OLONGSWORD 58
203 #define OFLAIL 59
204 #define OLANCE 65
205 #define OVORPAL 90
206 #define OSLAYER 91
207 
208 #define ORINGOFEXTRA 32
209 #define OREGENRING 33
210 #define OPROTRING 34
211 #define OENERGYRING 35
212 #define ODEXRING 36
213 #define OSTRRING 37
214 #define OCLEVERRING 38
215 #define ODAMRING 39
216 
217 #define OBELT 40
218 
219 #define OSCROLL 41
220 #define OPOTION 42
221 #define OBOOK 43
222 #define OCHEST 44
223 #define OAMULET 45
224 
225 #define OORBOFDRAGON 46
226 #define OSPIRITSCARAB 47
227 #define OCUBEofUNDEAD 48
228 #define ONOTHEFT 49
229 
230 #define ODIAMOND 50
231 #define ORUBY 51
232 #define OEMERALD 52
233 #define OSAPPHIRE 53
234 
235 #define OENTRANCE 54
236 #define OVOLDOWN 55
237 #define OVOLUP 56
238 #define OHOME 69
239 
240 #define OKGOLD 71
241 #define ODGOLD 72
242 #define OIVDARTRAP 73
243 #define ODARTRAP 74
244 #define OTRAPDOOR 75
245 #define OIVTRAPDOOR 76
246 #define OTRADEPOST 77
247 #define OIVTELETRAP 78
248 #define ODEADTHRONE 79
249 #define OANNIHILATION 80		/* sphere of annihilation */
250 #define OTHRONE2 81
251 #define OLRS 82				/* Larn Revenue Service */
252 #define OCOOKIE 83
253 #define OURN 84
254 #define OBRASSLAMP 85
255 #define OHANDofFEAR 86		/* hand of fear */
256 #define OSPHTAILSMAN 87		/* tailsman of the sphere */
257 #define OWWAND 88			/* wand of wonder */
258 #define OPSTAFF 89			/* staff of power */
259 /* used up to 92 */
260 
261 /*	defines for the monsters as objects		*/
262 
263 #define BAT 1
264 #define GNOME 2
265 #define HOBGOBLIN 3
266 #define JACKAL 4
267 #define KOBOLD 5
268 #define ORC 6
269 #define SNAKE 7
270 #define CENTIPEDE 8
271 #define JACULI 9
272 #define TROGLODYTE 10
273 #define ANT 11
274 #define EYE 12
275 #define LEPRECHAUN 13
276 #define NYMPH 14
277 #define QUASIT 15
278 #define RUSTMONSTER 16
279 #define ZOMBIE 17
280 #define ASSASSINBUG 18
281 #define BUGBEAR 19
282 #define HELLHOUND 20
283 #define ICELIZARD 21
284 #define CENTAUR 22
285 #define TROLL 23
286 #define YETI 24
287 #define WHITEDRAGON 25
288 #define ELF 26
289 #define CUBE 27
290 #define METAMORPH 28
291 #define VORTEX 29
292 #define ZILLER 30
293 #define VIOLETFUNGI 31
294 #define WRAITH 32
295 #define FORVALAKA 33
296 #define LAMANOBE 34
297 #define OSEQUIP 35
298 #define ROTHE 36
299 #define XORN 37
300 #define VAMPIRE 38
301 #define INVISIBLESTALKER 39
302 #define POLTERGEIST 40
303 #define DISENCHANTRESS 41
304 #define SHAMBLINGMOUND 42
305 #define YELLOWMOLD 43
306 #define UMBERHULK 44
307 #define GNOMEKING 45
308 #define MIMIC 46
309 #define WATERLORD 47
310 #define BRONZEDRAGON 48
311 #define GREENDRAGON 49
312 #define PURPLEWORM 50
313 #define XVART 51
314 #define SPIRITNAGA 52
315 #define SILVERDRAGON 53
316 #define PLATINUMDRAGON 54
317 #define GREENURCHIN 55
318 #define REDDRAGON 56
319 #define DEMONLORD 57
320 #define DEMONPRINCE 64
321 
322 #define NULL 0
323 #define BUFBIG	4096			/* size of the output buffer */
324 #define MAXIBUF	4096			/* size of the input buffer */
325 #define LOGNAMESIZE 40			/* max size of the players name */
326 #define PSNAMESIZE 40			/* max size of the process name */
327 
328 #ifndef NODEFS
329 extern char VERSION,SUBVERSION;
330 extern char aborted[],alpha[],beenhere[],boldon,cheat,ckpfile[],ckpflag;
331 extern char *class[],course[],diagfile[],fortfile[],helpfile[];
332 extern char *inbuffer,is_alpha[],is_digit[];
333 extern char item[MAXX][MAXY],iven[],know[MAXX][MAXY],larnlevels[],lastmonst[];
334 extern char level,*levelname[],logfile[],loginname[],logname[],*lpbuf,*lpend;
335 extern char *lpnt,moved[MAXX][MAXY],mitem[MAXX][MAXY],monstlevel[];
336 extern char monstnamelist[],nch[],ndgg[],nlpts[],nomove,nosignal,nowelcome;
337 extern char nplt[],nsw[],*objectname[];
338 extern char objnamelist[],optsfile[],*potionname[],playerids[],potprob[];
339 extern char predostuff,psname[],restorflag,savefilename[],scorefile[],scprob[];
340 extern char screen[MAXX][MAXY],*scrollname[],sex,*spelcode[],*speldescript[];
341 extern char spelknow[],*spelname[],*spelmes[],spelweird[MAXMONST+8][SPNUM];
342 extern char splev[],stealth[MAXX][MAXY],to_lower[],to_upper[],wizard;
343 extern short diroffx[],diroffy[],hitflag,hit2flag,hit3flag,hitp[MAXX][MAXY];
344 extern short iarg[MAXX][MAXY],ivenarg[],lasthx,lasthy,lastnum,lastpx,lastpy;
345 extern short nobeep,oldx,oldy,playerx,playery;
346 extern int dayplay,enable_scroll,srcount,yrepcount,userid,wisid,lfd,fd;
347 extern long initialtime,outstanding_taxes,skill[],gtime,c[],cbak[];
348 extern unsigned long randx;
349 extern struct cel *cell;
350 extern struct monst monster[];
351 extern struct sphere *spheres;
352 extern struct _itm itm[];
353 
354 char *fortune(),*getenv(),*getlogin(),*lgetw(),*lgetl(),*ctime();
355 char *tmcapcnv(),*tgetstr(),*tgoto();
356 long paytaxes(),lgetc(),lrint(),time();
357 unsigned long readnum();
358 void *malloc();
359 
360 	/* macro to create scroll #'s with probability of occurrence */
361 #define newscroll() (scprob[rund(81)])
362 	/* macro to return a potion # created with probability of occurrence */
363 #define newpotion() (potprob[rund(41)])
364 	/* macro to return the + points on created leather armor */
365 #define newleather() (nlpts[rund(c[HARDGAME]?13:15)])
366 	/* macro to return the + points on chain armor */
367 #define newchain() (nch[rund(10)])
368 	/* macro to return + points on plate armor */
369 #define newplate() (nplt[rund(c[HARDGAME]?4:12)])
370 	/* macro to return + points on new daggers */
371 #define newdagger() (ndgg[rund(13)])
372 	/* macro to return + points on new swords */
373 #define newsword() (nsw[rund(c[HARDGAME]?6:13)])
374 	/* macro to destroy object at present location */
375 #define forget() (item[playerx][playery]=know[playerx][playery]=0)
376 	/* macro to wipe out a monster at a location */
377 #define disappear(x,y) (mitem[x][y]=know[x][y]=0)
378 
379 #ifdef VT100
380 	/* macro to turn on bold display for the terminal */
381 #define setbold() (lprcat(boldon?"\33[1m":"\33[7m"))
382 	/* macro to turn off bold display for the terminal */
383 #define resetbold() (lprcat("\33[m"))
384 	/* macro to setup the scrolling region for the terminal */
385 #define setscroll() (lprcat("\33[20;24r"))
386 	/* macro to clear the scrolling region for the terminal */
387 #define resetscroll() (lprcat("\33[;24r"))
388 	/* macro to clear the screen and home the cursor */
389 #define clear() (lprcat("\33[2J\33[f"), cbak[SPELLS]= -50)
390 #define cltoeoln() lprcat("\33[K")
391 #else VT100
392 	/* defines below are for use in the termcap mode only */
393 #define ST_START 1
394 #define ST_END   2
395 #define BOLD     3
396 #define END_BOLD 4
397 #define CLEAR    5
398 #define CL_LINE  6
399 #define CL_DOWN 14
400 #define CURSOR  15
401 	/* macro to turn on bold display for the terminal */
402 #define setbold() (*lpnt++ = ST_START)
403 	/* macro to turn off bold display for the terminal */
404 #define resetbold() (*lpnt++ = ST_END)
405 	/* macro to setup the scrolling region for the terminal */
406 #define setscroll() enable_scroll=1
407 	/* macro to clear the scrolling region for the terminal */
408 #define resetscroll() enable_scroll=0
409 	/* macro to clear the screen and home the cursor */
410 #define clear() (*lpnt++ =CLEAR, cbak[SPELLS]= -50)
411 	/* macro to clear to end of line */
412 #define cltoeoln() (*lpnt++ = CL_LINE)
413 #endif VT100
414 
415 	/* macro to output one byte to the output buffer */
416 #define lprc(ch) ((lpnt>=lpend)?(*lpnt++ =(ch), lflush()):(*lpnt++ =(ch)))
417 
418 	/* macro to seed the random number generator */
419 #define srand(x) (randx=x)
420 #ifdef MACRORND
421 	/* macros to generate random numbers   1<=rnd(N)<=N   0<=rund(N)<=N-1 */
422 #define rnd(x)  ((((randx=randx*1103515245+12345)>>7)%(x))+1)
423 #define rund(x) ((((randx=randx*1103515245+12345)>>7)%(x))  )
424 #endif MACRORND
425 	/* macros for miscellaneous data conversion */
426 #define min(x,y) (((x)>(y))?(y):(x))
427 #define max(x,y) (((x)>(y))?(x):(y))
428 #define isalpha(x) (is_alpha[x])
429 #define isdigit(x) (is_digit[x])
430 #define tolower(x) (to_lower[x])
431 #define toupper(x) (to_upper[x])
432 #define lcc(x) (to_lower[x])
433 #define ucc(x) (to_upper[x])
434 #endif NODEFS
435 
436