1 /*
2  * OpenTyrian: A modern cross-platform port of Tyrian
3  * Copyright (C) 2007-2009  The OpenTyrian Development Team
4  *
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18  */
19 #ifndef NETWORK_H
20 #define NETWORK_H
21 
22 #include "opentyr.h"
23 
24 #include "SDL.h"
25 #ifdef WITH_NETWORK
26 #	include "SDL_net.h"
27 #endif
28 
29 
30 #define PACKET_ACKNOWLEDGE   0x00    //
31 #define PACKET_KEEP_ALIVE    0x01    //
32 
33 #define PACKET_CONNECT       0x10    // version, delay, episodes, player_number, name
34 #define PACKET_DETAILS       0x11    // episode, difficulty
35 
36 #define PACKET_QUIT          0x20    //
37 #define PACKET_WAITING       0x21    //
38 #define PACKET_BUSY          0x22    //
39 
40 #define PACKET_GAME_QUIT     0x30    //
41 #define PACKET_GAME_PAUSE    0x31    //
42 #define PACKET_GAME_MENU     0x32    //
43 
44 #define PACKET_STATE_RESEND  0x40    // state_id
45 #define PACKET_STATE         0x41    // <state>  (not acknowledged)
46 #define PACKET_STATE_XOR     0x42    // <xor state>  (not acknowledged)
47 
48 extern bool isNetworkGame;
49 extern int network_delay;
50 
51 extern char *network_opponent_host;
52 extern Uint16 network_player_port, network_opponent_port;
53 extern char *network_player_name, *network_opponent_name;
54 
55 #ifdef WITH_NETWORK
56 extern UDPpacket *packet_out_temp;
57 extern UDPpacket *packet_in[], *packet_out[],
58                  *packet_state_in[], *packet_state_out[];
59 #endif
60 
61 extern uint thisPlayerNum;
62 extern JE_boolean haltGame;
63 extern JE_boolean moveOk;
64 extern JE_boolean pauseRequest, skipLevelRequest, helpRequest, nortShipRequest;
65 extern JE_boolean yourInGameMenuRequest, inGameMenuRequest;
66 
67 #ifdef WITH_NETWORK
68 void network_prepare( Uint16 type );
69 bool network_send( int len );
70 
71 int network_check( void );
72 bool network_update( void );
73 
74 bool network_is_sync( void );
75 
76 void network_state_prepare( void );
77 int network_state_send( void );
78 bool network_state_update( void );
79 bool network_state_is_reset( void );
80 void network_state_reset( void );
81 
82 int network_connect( void );
83 void network_tyrian_halt( unsigned int err, bool attempt_sync );
84 
85 int network_init( void );
86 
87 void JE_clearSpecialRequests( void );
88 
89 #define NETWORK_KEEP_ALIVE() \
90 		if (isNetworkGame) \
91 			network_check();
92 
93 #else
94 
95 #define NETWORK_KEEP_ALIVE()
96 
97 #endif
98 
99 
100 #endif /* NETWORK_H */
101 
102