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Searched defs:PF_PROJECTED (Results 1 – 4 of 4) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/render/
H A D3d.h21 #define PF_PROJECTED 1 //has been projected, so sx,sy valid macro
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/render/
H A D3d.h21 #define PF_PROJECTED 1 //has been projected, so sx,sy valid macro
/dports/games/d2x/d2x-0.2.5/include/
H A D3d.h154 #define PF_PROJECTED 1 //has been projected, so sx,sy valid macro
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/Libraries/3D/Source/
H A D3d.h333 #define PF_PROJECTED 8 // has this point been projected? macro