1 /*
2 	This file is part of Warzone 2100.
3 	Copyright (C) 1999-2004  Eidos Interactive
4 	Copyright (C) 2005-2020  Warzone 2100 Project
5 
6 	Warzone 2100 is free software; you can redistribute it and/or modify
7 	it under the terms of the GNU General Public License as published by
8 	the Free Software Foundation; either version 2 of the License, or
9 	(at your option) any later version.
10 
11 	Warzone 2100 is distributed in the hope that it will be useful,
12 	but WITHOUT ANY WARRANTY; without even the implied warranty of
13 	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 	GNU General Public License for more details.
15 
16 	You should have received a copy of the GNU General Public License
17 	along with Warzone 2100; if not, write to the Free Software
18 	Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
19 */
20 #ifndef _imd_
21 #define _imd_
22 
23 #include "lib/framework/wzstring.h"
24 #include <functional>
25 
26 struct iIMDShape;
27 
28 #define PIE_NAME				"PIE"  // Pumpkin image export data file
29 #define PIE_VER				2
30 #define PIE_FLOAT_VER		3
31 
32 //*************************************************************************
33 
34 // PIE model flags
35 // premultiplied implies additive
36 #define iV_IMD_NO_ADDITIVE     0x00000001
37 #define iV_IMD_ADDITIVE        0x00000002
38 #define iV_IMD_PREMULTIPLIED   0x00000004
39 // pitch to camera implies roll to camera
40 #define iV_IMD_ROLL_TO_CAMERA  0x00000010
41 #define iV_IMD_PITCH_TO_CAMERA 0x00000020
42 #define iV_IMD_NOSTRETCH       0x00001000
43 #define iV_IMD_TCMASK          0x00010000
44 
45 // polygon flags	b0..b7: col, b24..b31: anim index
46 
47 #define iV_IMD_TEX 0x00000200		// this is both a polygon and pie flag
48 #define iV_IMD_TEXANIM 0x00004000 // iV_IMD_TEX must be set also
49 
50 //*************************************************************************
51 
52 void modelShutdown();
53 
54 // Enumerate over loaded models
55 void enumerateLoadedModels(const std::function<void (const std::string& modelName, iIMDShape& model)>& func);
56 
57 /// Get filename of model pointer. This is really slow, so do not abuse for logging
58 /// purposes, for example.
59 const std::string &modelName(iIMDShape *model);
60 
61 iIMDShape *modelGet(const WzString &filename);
62 
63 #endif
64