/dports/emulators/nestopia/nestopia-1.51.1/source/core/ |
H A D | NstVideoFilterHq3x.inl | 41 #define PIXEL00_4 dst[0][0] = Interpolate4<R,G,B>( b.c[4], b.c[3], b.c[1] ); macro
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/dports/games/libretro-nestopia/nestopia-2b0315c/source/core/ |
H A D | NstVideoFilterHq3x.inl | 41 #define PIXEL00_4 dst[0][0] = Interpolate4<R,G,B>( b.c[4], b.c[3], b.c[1] ); macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/scalers/ |
H A D | hq3xs.h | 23 #define PIXEL00_4 Interp4( pOut, c[5], c[4], c[2] ); macro
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H A D | hq2xs_16.cpp | 436 #define PIXEL00_4 *(dp) = Interp04(w5, w4, w2); macro
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/scalers/ |
H A D | hq3xs.h | 23 #define PIXEL00_4 Interp4( pOut, c[5], c[4], c[2] ); macro
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H A D | hq2xs_16.cpp | 436 #define PIXEL00_4 *(dp) = Interp04(w5, w4, w2); macro
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/dports/emulators/dgen-sdl/dgen-sdl-1.33/hqx/src/ |
H A D | hq3x_24.c | 29 #define PIXEL00_4 Interp4_24(dp, w[5], w[4], w[2]); macro
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H A D | hq3x_16.c | 29 #define PIXEL00_4 *dp = Interp4_16(w[5], w[4], w[2]); macro
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H A D | hq3x_32.c | 29 #define PIXEL00_4 *dp = Interp4_32(w[5], w[4], w[2]); macro
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/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/src/gui/ |
H A D | render_templates_hq3x.h | 32 #define PIXEL00_4 line0[0] = interp_w3(C4,C3,C1,2U,7U,7U); macro
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/dports/emulators/dosbox/dosbox-0.74-3/src/gui/ |
H A D | render_templates_hq3x.h | 32 #define PIXEL00_4 line0[0] = interp_w3(C4,C3,C1,2U,7U,7U); macro
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/imagewin/ |
H A D | scale_hq3x.h | 42 #define PIXEL00_4 Interp4<PTYPES>(to, c[5], c[4], c[2], manip); macro
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/dports/games/openxcom/OpenXcom-1.0/src/Engine/Scalers/ |
H A D | hq3x.cpp | 30 #define PIXEL00_4 *dp = Interp4(w[5], w[4], w[2]); macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/third_party/hqx/ |
H A D | hq3x.c | 29 #define PIXEL00_4 *dp = Interp4(w[5], w[4], w[2]); macro
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/dports/games/brumbrumrally/brumbrumrally-0.7/src/hqx/ |
H A D | hq3x.cpp | 31 #define PIXEL00_4 *dp = Interp4(w[5], w[4], w[2]); macro
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/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Utilities/HQX/ |
H A D | hq3x.cpp | 30 #define PIXEL00_4 *dp = Interp4(w[5], w[4], w[2]); macro
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/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/scaler/ |
H A D | hq3x.cpp | 49 #define PIXEL00_4 *(q) = interpolate16_2_7_7<ColorMask >(w5, w4, w2); macro
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/dports/emulators/mednafen/mednafen/src/drivers/ |
H A D | hq3x.cpp | 61 #define PIXEL00_4 Interp4(pOut, w[5], w[4], w[2]); macro
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/dports/games/libretro-bluemsx/blueMSX-libretro-faf470e/Src/VideoRender/ |
H A D | hq3x.c | 181 #define PIXEL00_4 Interp4(pOut, c[5], c[4], c[2]); macro
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/libsrc/hq2x/ |
H A D | hq2x3x.cpp | 2923 #define PIXEL00_4 Interp4(pOut, c[5], c[4], c[2]); macro
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/filters/hq/c/ |
H A D | hq_base.h | 70 #define PIXEL00_4 Interp4( pOut, c[5], c[4], c[2] ); macro
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/dports/games/scummvm/scummvm-2.5.1/graphics/scaler/ |
H A D | hq.cpp | 2104 #define PIXEL00_4 *(q) = interpolate_2_7_7(w5, w4, w2); macro
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/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/ |
H A D | video_scale_hqNx.c | 2923 #define PIXEL00_4 interp4((Uint32 *)dst, c[5], c[4], c[2]); macro
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/dports/games/libretro-snes9x/snes9x-73aa348/win32/ |
H A D | render.cpp | 1980 #define PIXEL00_4 *(dp) = Interp04(w5, w4, w2); macro
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | render.cpp | 2082 #define PIXEL00_4 *(dp) = Interp04(w5, w4, w2); macro
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