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Searched defs:PIXEL01_10 (Results 1 – 25 of 37) sorted by relevance

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/dports/emulators/nestopia/nestopia-1.51.1/source/core/
H A DNstVideoFilterHq2x.inl50 #define PIXEL01_10 dst[0][1] = Interpolate1<R,G,B>( b.c[4], b.c[2] ); macro
H A DNstVideoFilterHq4x.inl46 #define PIXEL01_10 dst[0][1] = Interpolate1<R,G,B>( b.c[4], b.c[0] ); macro
/dports/games/libretro-nestopia/nestopia-2b0315c/source/core/
H A DNstVideoFilterHq2x.inl50 #define PIXEL01_10 dst[0][1] = Interpolate1<R,G,B>( b.c[4], b.c[2] ); macro
H A DNstVideoFilterHq4x.inl46 #define PIXEL01_10 dst[0][1] = Interpolate1<R,G,B>( b.c[4], b.c[0] ); macro
/dports/emulators/dgen-sdl/dgen-sdl-1.33/hqx/src/
H A Dhq2x_32.c38 #define PIXEL01_10 *(dp+1) = Interp1_32(w[5], w[3]); macro
H A Dhq2x_16.c38 #define PIXEL01_10 *(dp+1) = Interp1_16(w[5], w[3]); macro
H A Dhq2x_24.c38 #define PIXEL01_10 Interp1_24((dp+1), w[5], w[3]); macro
H A Dhq4x_16.c34 #define PIXEL01_10 *(dp+1) = Interp1_16(w[5], w[1]); macro
H A Dhq4x_24.c34 #define PIXEL01_10 Interp1_24((dp+1), w[5], w[1]); macro
H A Dhq4x_32.c34 #define PIXEL01_10 *(dp+1) = Interp1_32(w[5], w[1]); macro
/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/src/gui/
H A Drender_templates_hq2x.h42 #define PIXEL01_10 line0[1] = interp_w2(C4,C2,3U,1U); macro
/dports/emulators/dosbox/dosbox-0.74-3/src/gui/
H A Drender_templates_hq2x.h42 #define PIXEL01_10 line0[1] = interp_w2(C4,C2,3U,1U); macro
/dports/games/openxcom/OpenXcom-1.0/src/Engine/Scalers/
H A Dhq2x.cpp38 #define PIXEL01_10 *(dp+1) = Interp1(w[5], w[3]); macro
H A Dhq4x.cpp34 #define PIXEL01_10 *(dp+1) = Interp1(w[5], w[1]); macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/third_party/hqx/
H A Dhq2x.c38 #define PIXEL01_10 *(dp+1) = Interp1(w[5], w[3]); macro
H A Dhq4x.c34 #define PIXEL01_10 *(dp+1) = Interp1(w[5], w[1]); macro
/dports/games/brumbrumrally/brumbrumrally-0.7/src/hqx/
H A Dhq2x.cpp40 #define PIXEL01_10 *(dp+1) = Interp1(w[5], w[3]); macro
H A Dhq4x.cpp36 #define PIXEL01_10 *(dp+1) = Interp1(w[5], w[1]); macro
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Utilities/HQX/
H A Dhq2x.cpp39 #define PIXEL01_10 *(dp+1) = Interp1(w[5], w[3]); macro
H A Dhq4x.cpp35 #define PIXEL01_10 *(dp+1) = Interp1(w[5], w[1]); macro
/dports/games/exult/exult-snapshot-v1.7.0.20211128/imagewin/
H A Dscale_hq2x.h51 #define PIXEL01_10 Interp1<PTYPES>(to+1, c[5], c[3], manip); macro
/dports/games/uqm/uqm-0.8.0/src/libs/graphics/sdl/
H A Dhq2x.c51 #define PIXEL01_10 dst_p[1] = Scale_Blend_31(pix[5], pix[3]); macro
/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/scaler/
H A Dhq2x.cpp58 #define PIXEL01_10 *(q+1) = interpolate16_3_1<ColorMask >(w5, w3); macro
/dports/emulators/mednafen/mednafen/src/drivers/
H A Dhq2x.cpp79 #define PIXEL01_10 Interp1(pOut+4, w[5], w[3]); macro
/dports/games/libretro-bluemsx/blueMSX-libretro-faf470e/Src/VideoRender/
H A Dhq2x.c256 #define PIXEL01_10 Interp1(pOut+4, c[5], c[3]); macro

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