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Searched defs:PIXEL20_1D (Results 1 – 25 of 25) sorted by relevance

/dports/emulators/nestopia/nestopia-1.51.1/source/core/
H A DNstVideoFilterHq3x.inl65 #define PIXEL20_1D dst[2][0] = Interpolate1<R,G,B>( b.c[4], b.c[7] ); macro
/dports/games/libretro-nestopia/nestopia-2b0315c/source/core/
H A DNstVideoFilterHq3x.inl65 #define PIXEL20_1D dst[2][0] = Interpolate1<R,G,B>( b.c[4], b.c[7] ); macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/scalers/
H A Dhq3xs.h53 #define PIXEL20_1D Interp1( pOut+dstPitch+dstPitch, c[5], c[8] ); macro
H A Dhq2xs_16.cpp466 #define PIXEL20_1D *(dp + dst1line + dst1line) = Interp01(w5, w8); macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/scalers/
H A Dhq3xs.h53 #define PIXEL20_1D Interp1( pOut+dstPitch+dstPitch, c[5], c[8] ); macro
H A Dhq2xs_16.cpp466 #define PIXEL20_1D *(dp + dst1line + dst1line) = Interp01(w5, w8); macro
/dports/emulators/dgen-sdl/dgen-sdl-1.33/hqx/src/
H A Dhq3x_24.c59 #define PIXEL20_1D Interp1_24((dp+dpL+dpL), w[5], w[8]); macro
H A Dhq3x_16.c59 #define PIXEL20_1D *(dp+dpL+dpL) = Interp1_16(w[5], w[8]); macro
H A Dhq3x_32.c59 #define PIXEL20_1D *(dp+dpL+dpL) = Interp1_32(w[5], w[8]); macro
/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/src/gui/
H A Drender_templates_hq3x.h62 #define PIXEL20_1D line2[0] = interp_w2(C4,C7,3U,1U); macro
/dports/emulators/dosbox/dosbox-0.74-3/src/gui/
H A Drender_templates_hq3x.h62 #define PIXEL20_1D line2[0] = interp_w2(C4,C7,3U,1U); macro
/dports/games/exult/exult-snapshot-v1.7.0.20211128/imagewin/
H A Dscale_hq3x.h72 #define PIXEL20_1D Interp1<PTYPES>(to+2*dline_pixels, c[5], c[8], manip); macro
/dports/games/openxcom/OpenXcom-1.0/src/Engine/Scalers/
H A Dhq3x.cpp60 #define PIXEL20_1D *(dp+dpL+dpL) = Interp1(w[5], w[8]); macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/third_party/hqx/
H A Dhq3x.c59 #define PIXEL20_1D *(dp+dpL+dpL) = Interp1(w[5], w[8]); macro
/dports/games/brumbrumrally/brumbrumrally-0.7/src/hqx/
H A Dhq3x.cpp61 #define PIXEL20_1D *(dp+dpL+dpL) = Interp1(w[5], w[8]); macro
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Utilities/HQX/
H A Dhq3x.cpp60 #define PIXEL20_1D *(dp+dpL+dpL) = Interp1(w[5], w[8]); macro
/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/scaler/
H A Dhq3x.cpp79 #define PIXEL20_1D *(q+nextlineDst2) = interpolate16_3_1<ColorMask >(w5, w8); macro
/dports/emulators/mednafen/mednafen/src/drivers/
H A Dhq3x.cpp91 #define PIXEL20_1D Interp1(pOut+BpL+BpL, w[5], w[8]); macro
/dports/games/libretro-bluemsx/blueMSX-libretro-faf470e/Src/VideoRender/
H A Dhq3x.c211 #define PIXEL20_1D Interp1(pOut+BpL+BpL, c[5], c[8]); macro
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/libsrc/hq2x/
H A Dhq2x3x.cpp2953 #define PIXEL20_1D Interp1(pOut+BpL+BpL, c[5], c[8]); macro
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/filters/hq/c/
H A Dhq_base.h100 #define PIXEL20_1D Interp1( pOut+dstPitch+dstPitch, c[5], c[8] ); macro
/dports/games/scummvm/scummvm-2.5.1/graphics/scaler/
H A Dhq.cpp2134 #define PIXEL20_1D *(q+nextlineDst2) = interpolate_3_1(w5, w8); macro
/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/
H A Dvideo_scale_hqNx.c2953 #define PIXEL20_1D interp1((Uint32 *)(dst + 2 * dst_pitch), c[5], c[8]); macro
/dports/games/libretro-snes9x/snes9x-73aa348/win32/
H A Drender.cpp2010 #define PIXEL20_1D *(dp + dst1line + dst1line) = Interp01(w5, w8); macro
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/
H A Drender.cpp2112 #define PIXEL20_1D *(dp + dst1line + dst1line) = Interp01(w5, w8); macro