/dports/emulators/nestopia/nestopia-1.51.1/source/core/ |
H A D | NstVideoFilterHq3x.inl | 65 #define PIXEL20_1D dst[2][0] = Interpolate1<R,G,B>( b.c[4], b.c[7] ); macro
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/dports/games/libretro-nestopia/nestopia-2b0315c/source/core/ |
H A D | NstVideoFilterHq3x.inl | 65 #define PIXEL20_1D dst[2][0] = Interpolate1<R,G,B>( b.c[4], b.c[7] ); macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/scalers/ |
H A D | hq3xs.h | 53 #define PIXEL20_1D Interp1( pOut+dstPitch+dstPitch, c[5], c[8] ); macro
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H A D | hq2xs_16.cpp | 466 #define PIXEL20_1D *(dp + dst1line + dst1line) = Interp01(w5, w8); macro
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/scalers/ |
H A D | hq3xs.h | 53 #define PIXEL20_1D Interp1( pOut+dstPitch+dstPitch, c[5], c[8] ); macro
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H A D | hq2xs_16.cpp | 466 #define PIXEL20_1D *(dp + dst1line + dst1line) = Interp01(w5, w8); macro
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/dports/emulators/dgen-sdl/dgen-sdl-1.33/hqx/src/ |
H A D | hq3x_24.c | 59 #define PIXEL20_1D Interp1_24((dp+dpL+dpL), w[5], w[8]); macro
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H A D | hq3x_16.c | 59 #define PIXEL20_1D *(dp+dpL+dpL) = Interp1_16(w[5], w[8]); macro
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H A D | hq3x_32.c | 59 #define PIXEL20_1D *(dp+dpL+dpL) = Interp1_32(w[5], w[8]); macro
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/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/src/gui/ |
H A D | render_templates_hq3x.h | 62 #define PIXEL20_1D line2[0] = interp_w2(C4,C7,3U,1U); macro
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/dports/emulators/dosbox/dosbox-0.74-3/src/gui/ |
H A D | render_templates_hq3x.h | 62 #define PIXEL20_1D line2[0] = interp_w2(C4,C7,3U,1U); macro
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/imagewin/ |
H A D | scale_hq3x.h | 72 #define PIXEL20_1D Interp1<PTYPES>(to+2*dline_pixels, c[5], c[8], manip); macro
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/dports/games/openxcom/OpenXcom-1.0/src/Engine/Scalers/ |
H A D | hq3x.cpp | 60 #define PIXEL20_1D *(dp+dpL+dpL) = Interp1(w[5], w[8]); macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/third_party/hqx/ |
H A D | hq3x.c | 59 #define PIXEL20_1D *(dp+dpL+dpL) = Interp1(w[5], w[8]); macro
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/dports/games/brumbrumrally/brumbrumrally-0.7/src/hqx/ |
H A D | hq3x.cpp | 61 #define PIXEL20_1D *(dp+dpL+dpL) = Interp1(w[5], w[8]); macro
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/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Utilities/HQX/ |
H A D | hq3x.cpp | 60 #define PIXEL20_1D *(dp+dpL+dpL) = Interp1(w[5], w[8]); macro
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/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/scaler/ |
H A D | hq3x.cpp | 79 #define PIXEL20_1D *(q+nextlineDst2) = interpolate16_3_1<ColorMask >(w5, w8); macro
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/dports/emulators/mednafen/mednafen/src/drivers/ |
H A D | hq3x.cpp | 91 #define PIXEL20_1D Interp1(pOut+BpL+BpL, w[5], w[8]); macro
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/dports/games/libretro-bluemsx/blueMSX-libretro-faf470e/Src/VideoRender/ |
H A D | hq3x.c | 211 #define PIXEL20_1D Interp1(pOut+BpL+BpL, c[5], c[8]); macro
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/libsrc/hq2x/ |
H A D | hq2x3x.cpp | 2953 #define PIXEL20_1D Interp1(pOut+BpL+BpL, c[5], c[8]); macro
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/filters/hq/c/ |
H A D | hq_base.h | 100 #define PIXEL20_1D Interp1( pOut+dstPitch+dstPitch, c[5], c[8] ); macro
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/dports/games/scummvm/scummvm-2.5.1/graphics/scaler/ |
H A D | hq.cpp | 2134 #define PIXEL20_1D *(q+nextlineDst2) = interpolate_3_1(w5, w8); macro
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/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/ |
H A D | video_scale_hqNx.c | 2953 #define PIXEL20_1D interp1((Uint32 *)(dst + 2 * dst_pitch), c[5], c[8]); macro
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/dports/games/libretro-snes9x/snes9x-73aa348/win32/ |
H A D | render.cpp | 2010 #define PIXEL20_1D *(dp + dst1line + dst1line) = Interp01(w5, w8); macro
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | render.cpp | 2112 #define PIXEL20_1D *(dp + dst1line + dst1line) = Interp01(w5, w8); macro
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