1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                Ken Stevens, Steve McClure, Markus Armbruster
5  *
6  *  Empire is free software: you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation, either version 3 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  *
19  *  ---
20  *
21  *  See files README, COPYING and CREDITS in the root of the source
22  *  tree for related information and legal notices.  It is expected
23  *  that future projects/authors will amend these files as needed.
24  *
25  *  ---
26  *
27  *  player.h: Definitions for player information (threads)
28  *
29  *  Known contributors to this file:
30  *     Dave Pare, 1994
31  *     Doug Hay, 1998
32  *     Markus Armbruster, 2005-2014
33  */
34 
35 #ifndef PLAYER_H
36 #define PLAYER_H
37 
38 #include <time.h>
39 #include "empthread.h"
40 #include "misc.h"
41 #include "queue.h"
42 #include "types.h"
43 
44 	/* player command capabilities */
45 #define NONVIS	bit(0)	/* can execute common commands (visitors can't) */
46 #define SANCT	bit(1)	/* can execute commands available in sanctuary */
47 #define NORM	bit(2)	/* can execute active player commands */
48 #define GOD	bit(3)	/* can execute deity commands */
49 #define TESTING	bit(4)	/* can execute commands meant for test suite */
50 #define EXEC	bit(5)	/* can execute the execute command */
51 #define CAP	bit(6)	/* has capital */
52 #define MONEY	bit(7)	/* isn't broke */
53 
54 enum player_sleep {
55     PLAYER_SLEEP_NEVER, PLAYER_SLEEP_ON_INPUT, PLAYER_SLEEP_FREELY
56 };
57 
58 struct player {
59     struct emp_qelem queue;
60     empth_t *proc;
61     char hostaddr[46];
62     char client[128];		/* may be empty */
63     char userid[32];		/* may be empty */
64     int authenticated;
65     natid cnum;
66     int state;
67     int flags;
68     struct cmndstr *command;	/* currently executing command */
69     struct iop *iop;
70     char combuf[1024];		/* command input buffer, UTF-8 */
71     char argbuf[1024];		/* argument buffer, ASCII */
72     char *argp[128];		/* arguments, ASCII, valid if command */
73     char *condarg;		/* conditional, ASCII, valid if command */
74     char *comtail[128];		/* start of args in combuf[] */
75     time_t lasttime;		/* when nat_timeused was last updated */
76     int btused;
77     int god;
78     int owner;
79     int nstat;			/* command capabilities */
80     int simulation;		/* e.g. budget command */
81     double dolcost;
82     time_t curup;		/* when last input was received */
83     enum player_sleep may_sleep; /* when may thread sleep? */
84     int aborted;		/* command aborted? */
85     int got_ctld;		/* EOF cookie received? */
86     int recvfail;		/* #recvclient() failures */
87     int curid;			/* for pr, cur. line's ID, -1 none */
88     char *map;			/* pointer to in-mem map */
89     char *bmap;			/* pointer to in-mem bmap */
90 };
91 
92 #define PS_INIT		0
93 #define PS_PLAYING	1
94 #define PS_SHUTDOWN	2
95 
96 /* player flags */
97 enum {
98     PF_UTF8 = bit(0),		/* client wants UTF-8 */
99     PF_DOWN = bit(1),		/* told player game is down */
100     PF_HOURS = bit(2)		/* told player hours restriction is on */
101 };
102 
103 #endif
104