Home
last modified time | relevance | path

Searched defs:PMF_TIME_LAND (Results 1 – 25 of 43) sorted by relevance

12

/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/
H A DPhysics_Player.cpp64 const int PMF_TIME_LAND = 32; // movementTime is time before rejump variable
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/
H A DPhysics_Player.cpp64 const int PMF_TIME_LAND = 32; // movementTime is time before rejump variable
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dbg_public.h111 #define PMF_TIME_LAND 32 // pm_time is time before rejump macro
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_public.h111 #define PMF_TIME_LAND (1<<5)//32 // pm_time is time before rejump macro
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dbg_public.h147 #define PMF_TIME_LAND 32 // pm_time is time before rejump macro
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dbg_public.h147 #define PMF_TIME_LAND 32 // pm_time is time before rejump macro
/dports/games/evq3/evq3/code/game/
H A Dbg_public.h147 #define PMF_TIME_LAND 32 // pm_time is time before rejump macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dbg_public.h147 #define PMF_TIME_LAND 32 // pm_time is time before rejump macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/game/
H A Dbg_public.h147 #define PMF_TIME_LAND 32 // pm_time is time before rejump macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/game/
H A Dbg_public.h147 #define PMF_TIME_LAND 32 // pm_time is time before rejump macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dq_shared.h453 #define PMF_TIME_LAND 16 // pm_time is time before rejump macro
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dq_shared.h339 #define PMF_TIME_LAND 16 // pm_time is time before rejump macro
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dq_shared.h547 #define PMF_TIME_LAND 16 // pm_time is time before rejump macro
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dq_shared.h547 #define PMF_TIME_LAND 16 // pm_time is time before rejump macro
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dq_shared.h477 #define PMF_TIME_LAND 16 // pm_time is time before rejump macro
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dq_shared.h481 #define PMF_TIME_LAND 16 // pm_time is time before rejump macro
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dq_shared.h481 #define PMF_TIME_LAND 16 // pm_time is time before rejump macro
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dq_shared.h477 #define PMF_TIME_LAND 16 // pm_time is time before rejump macro
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dq_shared.h481 #define PMF_TIME_LAND 16 // pm_time is time before rejump macro
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dq_shared.h462 #define PMF_TIME_LAND 16 // pm_time is time before rejump macro
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dq_shared.h458 #define PMF_TIME_LAND 16 // pm_time is time before rejump macro
/dports/games/quake2-psychomod/psychomod/src/
H A Dq_shared.h459 #define PMF_TIME_LAND 16 // pm_time is time before rejump macro
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dq_shared.h458 #define PMF_TIME_LAND 16 // pm_time is time before rejump macro
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dq_shared.h458 #define PMF_TIME_LAND 16 // pm_time is time before rejump macro
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dq_shared.h477 #define PMF_TIME_LAND 16 // pm_time is time before rejump macro

12