1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2 /* def.objclass.h - version 1.0.3 */ 3 4 /* definition of a class of objects */ 5 6 struct objclass { 7 char *oc_name; /* actual name */ 8 char *oc_descr; /* description when name unknown */ 9 char *oc_uname; /* called by user */ 10 Bitfield(oc_name_known,1); 11 Bitfield(oc_merge,1); /* merge otherwise equal objects */ 12 char oc_olet; 13 schar oc_prob; /* probability for mkobj() */ 14 schar oc_delay; /* delay when using such an object */ 15 uchar oc_weight; 16 schar oc_oc1, oc_oc2; 17 int oc_oi; 18 #define nutrition oc_oi /* for foods */ 19 #define a_ac oc_oc1 /* for armors - only used in ARM_BONUS */ 20 #define ARM_BONUS(obj) ((10 - objects[obj->otyp].a_ac) + obj->spe) 21 #define a_can oc_oc2 /* for armors */ 22 #define bits oc_oc1 /* for wands and rings */ 23 /* wands */ 24 #define NODIR 1 25 #define IMMEDIATE 2 26 #define RAY 4 27 /* rings */ 28 #define SPEC 1 /* +n is meaningful */ 29 #define wldam oc_oc1 /* for weapons and PICK_AXE */ 30 #define wsdam oc_oc2 /* for weapons and PICK_AXE */ 31 #define g_val oc_oi /* for gems: value on exit */ 32 }; 33 34 extern struct objclass objects[]; 35 36 /* definitions of all object-symbols */ 37 38 #define ILLOBJ_SYM '\\' 39 #define AMULET_SYM '"' 40 #define FOOD_SYM '%' 41 #define WEAPON_SYM ')' 42 #define TOOL_SYM '(' 43 #define BALL_SYM '0' 44 #define CHAIN_SYM '_' 45 #define ROCK_SYM '`' 46 #define ARMOR_SYM '[' 47 #define POTION_SYM '!' 48 #define SCROLL_SYM '?' 49 #define WAND_SYM '/' 50 #define RING_SYM '=' 51 #define GEM_SYM '*' 52 /* Other places with explicit knowledge of object symbols: 53 * ....shk.c: char shtypes[] = "=/)%?!["; 54 * mklev.c: "=/)%?![<>" 55 * hack.mkobj.c: char mkobjstr[] = "))[[!!!!????%%%%/=**"; 56 * hack.apply.c: otmp = getobj("0#%", "put in"); 57 * hack.eat.c: otmp = getobj("%", "eat"); 58 * hack.invent.c: if(index("!%?[)=*(0/\"", sym)){ 59 * hack.invent.c: || index("%?!*",otmp->olet))){ 60 */ 61