1 /*
2 ** gi.h
3 **
4 **---------------------------------------------------------------------------
5 ** Copyright 1998-2006 Randy Heit
6 ** All rights reserved.
7 **
8 ** Redistribution and use in source and binary forms, with or without
9 ** modification, are permitted provided that the following conditions
10 ** are met:
11 **
12 ** 1. Redistributions of source code must retain the above copyright
13 ** notice, this list of conditions and the following disclaimer.
14 ** 2. Redistributions in binary form must reproduce the above copyright
15 ** notice, this list of conditions and the following disclaimer in the
16 ** documentation and/or other materials provided with the distribution.
17 ** 3. The name of the author may not be used to endorse or promote products
18 ** derived from this software without specific prior written permission.
19 **
20 ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
21 ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
22 ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
23 ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
24 ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
25 ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
29 ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30 **---------------------------------------------------------------------------
31 **
32 */
33
34 #ifndef __GI_H__
35 #define __GI_H__
36
37 #include "basictypes.h"
38 #include "zstring.h"
39
40 // Flags are not user configurable and only depend on the standard IWADs
41 #define GI_MAPxx 0x00000001
42 #define GI_SHAREWARE 0x00000002
43 #define GI_MENUHACK_EXTENDED 0x00000004 // (Heretic)
44 #define GI_TEASER2 0x00000008 // Alternate version of the Strife Teaser
45 #define GI_COMPATSHORTTEX 0x00000010 // always force COMPAT_SHORTTEX for IWAD maps.
46 #define GI_COMPATSTAIRS 0x00000020 // same for stairbuilding
47 #define GI_COMPATPOLY1 0x00000040 // Hexen's MAP36 needs old polyobject drawing
48 #define GI_COMPATPOLY2 0x00000080 // so does HEXDD's MAP47
49 #define GI_NOTEXTCOLOR 0x00000100 // Chex Quest 3 would have everything green
50
51 #include "gametype.h"
52
53 extern const char *GameNames[17];
54
55 struct staticgameborder_t
56 {
57 BYTE offset;
58 BYTE size;
59 char tl[8];
60 char t[8];
61 char tr[8];
62 char l[8];
63 char r[8];
64 char bl[8];
65 char b[8];
66 char br[8];
67 };
68
69 struct gameborder_t
70 {
71 BYTE offset;
72 BYTE size;
73 FString tl;
74 FString t;
75 FString tr;
76 FString l;
77 FString r;
78 FString bl;
79 FString b;
80 FString br;
81
82 gameborder_t &operator=(staticgameborder_t &other)
83 {
84 offset = other.offset;
85 size = other.size;
86 tl = other.tl;
87 t = other.t;
88 tr = other.tr;
89 l = other.l;
90 r = other.r;
91 bl = other.bl;
92 b = other.b;
93 br = other.br;
94 return *this;
95 }
96 };
97
98 struct FGIFont
99 {
100 FName fontname;
101 FName color;
102 };
103
104 struct gameinfo_t
105 {
106 int flags;
107 EGameType gametype;
108 FString ConfigName;
109
110 FString TitlePage;
111 bool drawreadthis;
112 bool noloopfinalemusic;
113 bool intermissioncounter;
114 bool nightmarefast;
115 bool swapmenu;
116 bool dontcrunchcorpses;
117 TArray<FName> creditPages;
118 TArray<FName> finalePages;
119 TArray<FName> infoPages;
120 TArray<FName> DefaultWeaponSlots[10];
121 TArray<FName> PlayerClasses;
122
123 FString titleMusic;
124 int titleOrder;
125 float titleTime;
126 float advisoryTime;
127 float pageTime;
128 FString chatSound;
129 FString finaleMusic;
130 int finaleOrder;
131 FString FinaleFlat;
132 FString BorderFlat;
133 FString SkyFlatName;
134 FString ArmorIcon1;
135 FString ArmorIcon2;
136 FString PauseSign;
137 FString Endoom;
138 fixed_t Armor2Percent;
139 FString quitSound;
140 gameborder_t Border;
141 int telefogheight;
142 int defKickback;
143 FString translator;
144 DWORD defaultbloodcolor;
145 DWORD defaultbloodparticlecolor;
146 FString backpacktype;
147 FString statusbar;
148 FString intermissionMusic;
149 int intermissionOrder;
150 FString CursorPic;
151 DWORD dimcolor;
152 float dimamount;
153 int definventorymaxamount;
154 int defaultrespawntime;
155 int defaultdropstyle;
156 DWORD pickupcolor;
157 TArray<FString> quitmessages;
158 FName mTitleColor;
159 FName mFontColor;
160 FName mFontColorValue;
161 FName mFontColorMore;
162 FName mFontColorHeader;
163 FName mFontColorHighlight;
164 FName mFontColorSelection;
165 FString mBackButton;
166 fixed_t gibfactor;
167 int TextScreenX;
168 int TextScreenY;
169 FName DefaultEndSequence;
170 FString mMapArrow, mCheatMapArrow;
171 FString mEasyKey, mCheatKey;
172 FGIFont mStatscreenMapNameFont;
173 FGIFont mStatscreenFinishedFont;
174 FGIFont mStatscreenEnteringFont;
175 bool norandomplayerclass;
176
177 const char *GetFinalePage(unsigned int num) const;
178 };
179
180
181 extern gameinfo_t gameinfo;
182
GameTypeName()183 inline const char *GameTypeName()
184 {
185 return GameNames[gameinfo.gametype];
186 }
187
CheckGame(const char * string,bool chexisdoom)188 inline bool CheckGame(const char *string, bool chexisdoom)
189 {
190 int test = gameinfo.gametype;
191 if (test == GAME_Chex && chexisdoom) test = GAME_Doom;
192 return !stricmp(string, GameNames[test]);
193 }
194
195 #endif //__GI_H__
196