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Searched defs:PeriodicNoiseImpl (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/
H A Doslnoise.h2518 struct PeriodicNoiseImpl { struct
2519 OSL_FORCEINLINE OSL_HOSTDEVICE PeriodicNoiseImpl () { } in PeriodicNoiseImpl() function
2521 OSL_FORCEINLINE OSL_HOSTDEVICE void operator() (float &result, float x, float px) const { in operator()
2527 …INLINE OSL_HOSTDEVICE void operator() (float &result, float x, float y, float px, float py) const { in operator()
2533 …L_FORCEINLINE OSL_HOSTDEVICE void operator() (float &result, const Vec3 &p, const Vec3 &pp) const { in operator()
2545 OSL_FORCEINLINE OSL_HOSTDEVICE void operator() (Vec3 &result, float x, float px) const { in operator()
2551 …EINLINE OSL_HOSTDEVICE void operator() (Vec3 &result, float x, float y, float px, float py) const { in operator()
2557 …SL_FORCEINLINE OSL_HOSTDEVICE void operator() (Vec3 &result, const Vec3 &p, const Vec3 &pp) const { in operator()
2571 …LINE OSL_HOSTDEVICE void operator() (Dual2<float> &result, const Dual2<float> &x, float px) const { in operator()
2603 …NLINE OSL_HOSTDEVICE void operator() (Dual2<Vec3> &result, const Dual2<float> &x, float px) const { in operator()
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/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/
H A Doslnoise.h2518 struct PeriodicNoiseImpl { struct
2519 OSL_FORCEINLINE OSL_HOSTDEVICE PeriodicNoiseImpl () { } in PeriodicNoiseImpl() argument
2521 OSL_FORCEINLINE OSL_HOSTDEVICE void operator() (float &result, float x, float px) const { in operator()
2527 …INLINE OSL_HOSTDEVICE void operator() (float &result, float x, float y, float px, float py) const { in operator()
2533 …L_FORCEINLINE OSL_HOSTDEVICE void operator() (float &result, const Vec3 &p, const Vec3 &pp) const { in operator()
2545 OSL_FORCEINLINE OSL_HOSTDEVICE void operator() (Vec3 &result, float x, float px) const { in operator()
2551 …EINLINE OSL_HOSTDEVICE void operator() (Vec3 &result, float x, float y, float px, float py) const { in operator()
2557 …SL_FORCEINLINE OSL_HOSTDEVICE void operator() (Vec3 &result, const Vec3 &p, const Vec3 &pp) const { in operator()
2571 …LINE OSL_HOSTDEVICE void operator() (Dual2<float> &result, const Dual2<float> &x, float px) const { in operator()
2603 …NLINE OSL_HOSTDEVICE void operator() (Dual2<Vec3> &result, const Dual2<float> &x, float px) const { in operator()
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