/dports/devel/sdl20/SDL2-2.0.18/build-scripts/ |
H A D | winrtbuild.ps1 | 52 if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 in Get-MSBuild-Env-Launcher() variable 55 if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 in Get-MSBuild-Env-Launcher() variable 58 if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 in Get-MSBuild-Env-Launcher() variable 61 if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 in Get-MSBuild-Env-Launcher() variable 64 if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 in Get-MSBuild-Env-Launcher() variable 82 …if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 project fil… in Get-SDL-WinRT-Variant-Name() variable 89 if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 project files in Get-SDL-WinRT-Variant-Name() variable 96 …if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 project fil… in Get-SDL-WinRT-Variant-Name() variable 103 if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 project files in Get-SDL-WinRT-Variant-Name() variable 110 if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 project files in Get-SDL-WinRT-Variant-Name() variable
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/build-scripts/ |
H A D | winrtbuild.ps1 | 52 if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 in Get-MSBuild-Env-Launcher() variable 55 if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 in Get-MSBuild-Env-Launcher() variable 58 if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 in Get-MSBuild-Env-Launcher() variable 61 if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 in Get-MSBuild-Env-Launcher() variable 64 if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 in Get-MSBuild-Env-Launcher() variable 82 …if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 project fil… in Get-SDL-WinRT-Variant-Name() variable 89 if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 project files in Get-SDL-WinRT-Variant-Name() variable 96 …if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 project fil… in Get-SDL-WinRT-Variant-Name() variable 103 if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 project files in Get-SDL-WinRT-Variant-Name() variable 110 if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 project files in Get-SDL-WinRT-Variant-Name() variable
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/build-scripts/ |
H A D | winrtbuild.ps1 | 52 if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 in Get-MSBuild-Env-Launcher() variable 55 if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 in Get-MSBuild-Env-Launcher() variable 58 if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 in Get-MSBuild-Env-Launcher() variable 61 if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 in Get-MSBuild-Env-Launcher() variable 64 if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 in Get-MSBuild-Env-Launcher() variable 82 …if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 project fil… in Get-SDL-WinRT-Variant-Name() variable 89 if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 project files in Get-SDL-WinRT-Variant-Name() variable 96 …if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 project fil… in Get-SDL-WinRT-Variant-Name() variable 103 if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 project files in Get-SDL-WinRT-Variant-Name() variable 110 if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 project files in Get-SDL-WinRT-Variant-Name() variable
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/build-scripts/ |
H A D | winrtbuild.ps1 | 52 if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 in Get-MSBuild-Env-Launcher() variable 55 if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 in Get-MSBuild-Env-Launcher() variable 58 if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 in Get-MSBuild-Env-Launcher() variable 61 if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 in Get-MSBuild-Env-Launcher() variable 64 if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 in Get-MSBuild-Env-Launcher() variable 82 …if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 project fil… in Get-SDL-WinRT-Variant-Name() variable 89 if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 project files in Get-SDL-WinRT-Variant-Name() variable 96 …if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 project fil… in Get-SDL-WinRT-Variant-Name() variable 103 if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 project files in Get-SDL-WinRT-Variant-Name() variable 110 if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 project files in Get-SDL-WinRT-Variant-Name() variable
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/dports/x11/controllermap/SDL2-2.0.18/build-scripts/ |
H A D | winrtbuild.ps1 | 52 if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 in Get-MSBuild-Env-Launcher() variable 55 if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 in Get-MSBuild-Env-Launcher() variable 58 if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 in Get-MSBuild-Env-Launcher() variable 61 if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 in Get-MSBuild-Env-Launcher() variable 64 if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 in Get-MSBuild-Env-Launcher() variable 82 …if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 project fil… in Get-SDL-WinRT-Variant-Name() variable 89 if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 project files in Get-SDL-WinRT-Variant-Name() variable 96 …if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 project fil… in Get-SDL-WinRT-Variant-Name() variable 103 if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 project files in Get-SDL-WinRT-Variant-Name() variable 110 if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 project files in Get-SDL-WinRT-Variant-Name() variable
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/dports/games/megaglest/megaglest-source-3.13.0/mk/windoze/ |
H A D | build-mg32bit-2015.bat | 122 rem set PlatformToolset=v110_xp variable 123 rem set PlatformToolset=V110 variable
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H A D | build-mg-2015.bat | 128 rem set PlatformToolset=v110_xp variable 129 rem set PlatformToolset=V110 variable
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H A D | build-mg-2012.bat | 140 rem set PlatformToolset=v110_xp variable 141 rem set PlatformToolset=V110 variable
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/dports/polish/kadu/kadu-4.3/varia/win32/ |
H A D | build.bat | 41 set PlatformToolset=v110_xp variable
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/dports/biology/ncbi-cxx-toolkit/ncbi_cxx--25_2_0/src/build-system/project_tree_builder/ |
H A D | msvc_tools_implement.hpp | 118 SUPPORT_CONFIGURATION_OPTION(PlatformToolset) in SUPPORT_CONFIGURATION_OPTION() argument
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/dports/biology/ncbi-blast+/ncbi-blast-2.12.0+-src/c++/src/build-system/project_tree_builder/ |
H A D | msvc_tools_implement.hpp | 118 SUPPORT_CONFIGURATION_OPTION(PlatformToolset) in SUPPORT_CONFIGURATION_OPTION() argument
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