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Searched defs:PlatformToolset (Results 1 – 11 of 11) sorted by relevance

/dports/devel/sdl20/SDL2-2.0.18/build-scripts/
H A Dwinrtbuild.ps152 if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 in Get-MSBuild-Env-Launcher() variable
55 if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 in Get-MSBuild-Env-Launcher() variable
58 if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 in Get-MSBuild-Env-Launcher() variable
61 if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 in Get-MSBuild-Env-Launcher() variable
64 if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 in Get-MSBuild-Env-Launcher() variable
82 …if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 project fil… in Get-SDL-WinRT-Variant-Name() variable
89 if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 project files in Get-SDL-WinRT-Variant-Name() variable
96 …if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 project fil… in Get-SDL-WinRT-Variant-Name() variable
103 if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 project files in Get-SDL-WinRT-Variant-Name() variable
110 if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 project files in Get-SDL-WinRT-Variant-Name() variable
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/build-scripts/
H A Dwinrtbuild.ps152 if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 in Get-MSBuild-Env-Launcher() variable
55 if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 in Get-MSBuild-Env-Launcher() variable
58 if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 in Get-MSBuild-Env-Launcher() variable
61 if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 in Get-MSBuild-Env-Launcher() variable
64 if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 in Get-MSBuild-Env-Launcher() variable
82 …if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 project fil… in Get-SDL-WinRT-Variant-Name() variable
89 if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 project files in Get-SDL-WinRT-Variant-Name() variable
96 …if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 project fil… in Get-SDL-WinRT-Variant-Name() variable
103 if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 project files in Get-SDL-WinRT-Variant-Name() variable
110 if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 project files in Get-SDL-WinRT-Variant-Name() variable
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/build-scripts/
H A Dwinrtbuild.ps152 if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 in Get-MSBuild-Env-Launcher() variable
55 if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 in Get-MSBuild-Env-Launcher() variable
58 if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 in Get-MSBuild-Env-Launcher() variable
61 if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 in Get-MSBuild-Env-Launcher() variable
64 if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 in Get-MSBuild-Env-Launcher() variable
82 …if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 project fil… in Get-SDL-WinRT-Variant-Name() variable
89 if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 project files in Get-SDL-WinRT-Variant-Name() variable
96 …if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 project fil… in Get-SDL-WinRT-Variant-Name() variable
103 if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 project files in Get-SDL-WinRT-Variant-Name() variable
110 if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 project files in Get-SDL-WinRT-Variant-Name() variable
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/build-scripts/
H A Dwinrtbuild.ps152 if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 in Get-MSBuild-Env-Launcher() variable
55 if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 in Get-MSBuild-Env-Launcher() variable
58 if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 in Get-MSBuild-Env-Launcher() variable
61 if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 in Get-MSBuild-Env-Launcher() variable
64 if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 in Get-MSBuild-Env-Launcher() variable
82 …if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 project fil… in Get-SDL-WinRT-Variant-Name() variable
89 if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 project files in Get-SDL-WinRT-Variant-Name() variable
96 …if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 project fil… in Get-SDL-WinRT-Variant-Name() variable
103 if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 project files in Get-SDL-WinRT-Variant-Name() variable
110 if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 project files in Get-SDL-WinRT-Variant-Name() variable
/dports/x11/controllermap/SDL2-2.0.18/build-scripts/
H A Dwinrtbuild.ps152 if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 in Get-MSBuild-Env-Launcher() variable
55 if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 in Get-MSBuild-Env-Launcher() variable
58 if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 in Get-MSBuild-Env-Launcher() variable
61 if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 in Get-MSBuild-Env-Launcher() variable
64 if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 in Get-MSBuild-Env-Launcher() variable
82 …if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 project fil… in Get-SDL-WinRT-Variant-Name() variable
89 if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 project files in Get-SDL-WinRT-Variant-Name() variable
96 …if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 project fil… in Get-SDL-WinRT-Variant-Name() variable
103 if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 project files in Get-SDL-WinRT-Variant-Name() variable
110 if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 project files in Get-SDL-WinRT-Variant-Name() variable
/dports/games/megaglest/megaglest-source-3.13.0/mk/windoze/
H A Dbuild-mg32bit-2015.bat122 rem set PlatformToolset=v110_xp variable
123 rem set PlatformToolset=V110 variable
H A Dbuild-mg-2015.bat128 rem set PlatformToolset=v110_xp variable
129 rem set PlatformToolset=V110 variable
H A Dbuild-mg-2012.bat140 rem set PlatformToolset=v110_xp variable
141 rem set PlatformToolset=V110 variable
/dports/polish/kadu/kadu-4.3/varia/win32/
H A Dbuild.bat41 set PlatformToolset=v110_xp variable
/dports/biology/ncbi-cxx-toolkit/ncbi_cxx--25_2_0/src/build-system/project_tree_builder/
H A Dmsvc_tools_implement.hpp118 SUPPORT_CONFIGURATION_OPTION(PlatformToolset) in SUPPORT_CONFIGURATION_OPTION() argument
/dports/biology/ncbi-blast+/ncbi-blast-2.12.0+-src/c++/src/build-system/project_tree_builder/
H A Dmsvc_tools_implement.hpp118 SUPPORT_CONFIGURATION_OPTION(PlatformToolset) in SUPPORT_CONFIGURATION_OPTION() argument