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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/render/
H A Dprojectedtexturedata.h30 struct ProjectedTextureData struct
32 DGLuint texture = 0;
33 de::Vector2f topLeft;
34 de::Vector2f bottomRight;
35 de::Vector4f color;