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30
31 #ifndef QSSG_RENDERABLE_IMAGE_H
32 #define QSSG_RENDERABLE_IMAGE_H
33
34 //
35 // W A R N I N G
36 // -------------
37 //
38 // This file is not part of the Qt API. It exists purely as an
39 // implementation detail. This header file may change from version to
40 // version without notice, or even be removed.
41 //
42 // We mean it.
43 //
44
45 #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h>
46 #include <QtQuick3DRuntimeRender/private/qssgrenderimage_p.h>
47
48 QT_BEGIN_NAMESPACE
49
50 enum class QSSGImageMapTypes
51 {
52 Unknown = 0,
53 Diffuse = 1,
54 Opacity = 2,
55 Specular = 3,
56 Emissive = 4,
57 Bump = 5,
58 SpecularAmountMap = 6,
59 Normal = 7,
60 Displacement = 8,
61 Translucency = 9,
62 LightmapIndirect = 10,
63 LightmapRadiosity = 11,
64 LightmapShadow = 12,
65 Roughness = 13,
66 BaseColor = 14,
67 Metalness = 15,
68 Occlusion = 16
69 };
70
qHash(QSSGImageMapTypes t,uint)71 inline uint qHash(QSSGImageMapTypes t, uint) { return qHash(static_cast<uint>(t)); }
72 /**
73 * Some precomputed information on a given image. When generating a renderable, the shader
74 * generator goes through all the possible images on a material and for each valid image
75 * computes this renderable image and attaches it to the renderable.
76 */
77 struct QSSGRenderableImage
78 {
79 QSSGImageMapTypes m_mapType;
80 QSSGRenderImage &m_image;
81 QSSGRenderableImage *m_nextImage;
QSSGRenderableImageQSSGRenderableImage82 QSSGRenderableImage(QSSGImageMapTypes inMapType, QSSGRenderImage &inImage)
83 : m_mapType(inMapType), m_image(inImage), m_nextImage(nullptr)
84 {
85 }
86 };
87 QT_END_NAMESPACE
88 #endif
89