/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/scalar/ |
H A D | quat_aos.h | 32 inline Quat::Quat(const Quat &quat) in Quat() function 40 inline Quat::Quat(float _x, float _y, float _z, float _w) in Quat() function 48 inline Quat::Quat(const Vector3 &xyz, float _w) in Quat() function 54 inline Quat::Quat(const Vector4 &vec) in Quat() function 62 inline Quat::Quat(float scalar) in Quat() function
|
H A D | vectormath_aos.h | 37 class Quat; variable 876 inline Quat(){}; in Quat() function
|
/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/scalar/ |
H A D | quat_aos.h | 32 inline Quat::Quat(const Quat &quat) in Quat() function 40 inline Quat::Quat(float _x, float _y, float _z, float _w) in Quat() function 48 inline Quat::Quat(const Vector3 &xyz, float _w) in Quat() function 54 inline Quat::Quat(const Vector4 &vec) in Quat() function 62 inline Quat::Quat(float scalar) in Quat() function
|
H A D | vectormath_aos.h | 37 class Quat; variable 876 inline Quat(){}; in Quat() function
|
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/vectormath/scalar/ |
H A D | quat_aos.h | 31 inline Quat::Quat( const Quat & quat ) in Quat() function 39 inline Quat::Quat( float _x, float _y, float _z, float _w ) in Quat() function 47 inline Quat::Quat( const Vector3 & xyz, float _w ) in Quat() function 53 inline Quat::Quat( const Vector4 & vec ) in Quat() function 61 inline Quat::Quat( float scalar ) in Quat() function
|
H A D | vectormath_aos.h | 37 class Quat; variable 876 inline Quat( ) { }; in Quat() function
|
/dports/graphics/freeimage/FreeImage/Source/OpenEXR/Imath/ |
H A D | ImathQuat.h | 231 Quat<T>::Quat (): r (1), v (0, 0, 0) in Quat() function 240 Quat<T>::Quat (const Quat<S> &q): r (q.r), v (q.v) in Quat() function 248 Quat<T>::Quat (T s, T i, T j, T k): r (s), v (i, j, k) in Quat() function 256 Quat<T>::Quat (T s, Vec3<T> d): r (s), v (d) in Quat() function
|
H A D | ImathForward.h | 57 template <class T> class Quat; variable
|
/dports/graphics/povray37/povray-3.7.0.10/libraries/ilmbase/Imath/ |
H A D | ImathQuat.h | 231 Quat<T>::Quat (): r (1), v (0, 0, 0) in Quat() function 240 Quat<T>::Quat (const Quat<S> &q): r (q.r), v (q.v) in Quat() function 248 Quat<T>::Quat (T s, T i, T j, T k): r (s), v (i, j, k) in Quat() function 256 Quat<T>::Quat (T s, Vec3<T> d): r (s), v (d) in Quat() function
|
H A D | ImathForward.h | 57 template <class T> class Quat; variable
|
/dports/graphics/opencv/opencv-4.5.3/3rdparty/openexr/Imath/ |
H A D | ImathQuat.h | 232 Quat<T>::Quat (): r (1), v (0, 0, 0) in Quat() function 241 Quat<T>::Quat (const Quat<S> &q): r (q.r), v (q.v) in Quat() function 249 Quat<T>::Quat (T s, T i, T j, T k): r (s), v (i, j, k) in Quat() function 257 Quat<T>::Quat (T s, Vec3<T> d): r (s), v (d) in Quat() function
|
H A D | ImathForward.h | 57 template <class T> class Quat; variable
|
/dports/graphics/wdune/wdune-1.926/src/ |
H A D | QuatTypes.h | 18 typedef Quaternion Quat; typedef
|
/dports/games/blackshadeselite/blackshadeselite/Source/ |
H A D | Quaternions.cpp | 148 quaternion Quat; in To_Quat() local 184 void Quat_2_Matrix(quaternion Quat, Matrix_t m) in Quat_2_Matrix() 214 quaternion Quat; in To_Quat() local 222 angle_axis Quat_2_AA(quaternion Quat) in Quat_2_AA() 239 quaternion Quat; in To_Quat() local 266 quaternion QNormalize(quaternion Quat) in QNormalize() 277 XYZ Quat2Vector(quaternion Quat) in Quat2Vector()
|
/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/neon/ |
H A D | vectormath_aos.h | 39 class Quat; variable 885 inline Quat(){}; in Quat() function
|
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletMultiThreaded/vectormath/scalar/cpp/ |
H A D | vectormath_aos.h | 50 class Quat; variable 823 inline Quat( ) { }; in Quat() function
|
/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/neon/ |
H A D | vectormath_aos.h | 39 class Quat; variable 885 inline Quat(){}; in Quat() function
|
/dports/graphics/librsvg2-rust/librsvg-2.52.8/vendor/nalgebra/src/third_party/glam/common/ |
H A D | glam_isometry.rs | 27 impl From<Isometry3<f32>> for (Vec3, Quat) { implementation 28 fn from(iso: Isometry3<f32>) -> (Vec3, Quat) { in from() argument 39 impl From<Isometry2<f32>> for (Vec3, Quat) { implementation 40 fn from(iso: Isometry2<f32>) -> (Vec3, Quat) { in from() argument
|
/dports/databases/grass7/grass-7.8.6/raster3d/r3.showdspf/ |
H A D | BallAux.h | 9 } Quat; typedef
|
/dports/math/Imath/Imath-3.1.4/src/Imath/ |
H A D | ImathForward.h | 57 template <class T> class IMATH_EXPORT_TEMPLATE_TYPE Quat; variable
|
/dports/graphics/blender/blender-2.91.0/source/blender/io/collada/ |
H A D | BlenderTypes.h | 24 typedef float(Quat)[4]; typedef
|
/dports/devel/vcglib/vcglib-2020.09/wrap/openfbx/src/ |
H A D | ofbx.h | 44 struct Quat struct 46 double x, y, z, w;
|
/dports/graphics/gimp-app/gimp-2.10.30/plug-ins/map-object/ |
H A D | arcball.h | 7 } Quat; typedef
|
/dports/games/0ad/0ad-0.0.23b-alpha/source/collada/ |
H A D | Decompose.h | 21 typedef struct {float x, y, z, w;} Quat; /* Quaternion */ typedef
|
/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/pb_s_am/pb_shared/src/ |
H A D | util.h | 361 typedef Quaternion Quat; typedef 472 typedef Quaternion Quat; typedef
|