/dports/graphics/opencv/opencv-4.5.3/modules/core/include/opencv2/core/ |
H A D | quaternion.hpp | 210 class Quat class
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H A D | quaternion.inl.hpp | 40 Quat<T>::Quat() : w(0), x(0), y(0), z(0) {} in Quat() function in cv::Quat 43 Quat<T>::Quat(const Vec<T, 4> &coeff):w(coeff[0]), x(coeff[1]), y(coeff[2]), z(coeff[3]){} in Quat() function in cv::Quat 46 Quat<T>::Quat(const T qw, const T qx, const T qy, const T qz):w(qw), x(qx), y(qy), z(qz){} in Quat() function in cv::Quat
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/dports/games/irrlamb/irrlamb-1.0.1/src/ |
H A D | physics.cpp | 234 irr::core::quaternion Quat(Quaternion.x, Quaternion.y, Quaternion.z, Quaternion.w); in QuaternionToEuler() local
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/dports/devel/godot2/godot-2.1.6-stable/core/math/ |
H A D | quat.cpp | 248 Quat::Quat(const Vector3 &axis, const real_t &angle) { in Quat() function in Quat
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/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/ |
H A D | quat.cpp | 248 Quat::Quat(const Vector3 &axis, const real_t &angle) { in Quat() function in Quat
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/dports/science/jmol/jmol-14.32.7/src/javajs/util/ |
H A D | Quat.java | 42 public class Quat { class 49 public Quat() { in Quat() method in Quat
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/dports/devel/godot/godot-3.2.3-stable/core/math/ |
H A D | basis.h | 247 operator Quat() const { return get_quat(); } in Quat() function
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/dports/devel/godot-tools/godot-3.2.3-stable/core/math/ |
H A D | basis.h | 247 operator Quat() const { return get_quat(); } in Quat() function
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/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/sse/ |
H A D | vectormath_aos.h | 378 class Quat; variable 1328 VECTORMATH_FORCE_INLINE Quat(){}; in Quat() function
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/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/sse/ |
H A D | vectormath_aos.h | 378 class Quat; variable 1328 VECTORMATH_FORCE_INLINE Quat(){}; in Quat() function
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/vectormath/sse/ |
H A D | vectormath_aos.h | 381 class Quat; variable 1334 VECTORMATH_FORCE_INLINE Quat( ) { }; in Quat() function
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/dports/games/irrlamb/irrlamb-1.0.1/src/OPCODE/Ice/ |
H A D | IceMatrix3x3.h | 16 class Quat; variable
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/dports/cad/solvespace/solvespace-2.3/src/ |
H A D | generate.cpp | 411 } Quat[] = { in ForceReferences() local
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/utils/converter/opcode/Ice/ |
H A D | IceMatrix3x3.h | 16 class Quat; variable
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/dports/games/alienarena/alienarena-7.66/source/unix/odesrc/OPCODE/Ice/ |
H A D | IceMatrix3x3.h | 16 class Quat; variable
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/dports/games/alienarena-data/alienarena-7.66/source/unix/odesrc/OPCODE/Ice/ |
H A D | IceMatrix3x3.h | 16 class Quat; variable
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/dports/devel/ode/ode-0.13/OPCODE/Ice/ |
H A D | IceMatrix3x3.h | 16 class Quat; variable
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/mono/glue/GodotSharp/GodotSharp/Core/ |
H A D | Basis.cs | 625 public Quat Quat() in Quat() method
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/dports/devel/godot/godot-3.2.3-stable/modules/mono/glue/GodotSharp/GodotSharp/Core/ |
H A D | Basis.cs | 625 public Quat Quat() in Quat() method
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/dports/cad/repsnapper/repsnapper-2.5a4/libraries/amf/amftools-code/include/ |
H A D | Vec3D.h | 104 CQuat(const CQuat& Quat) {*this = Quat;} //copy constructor in CQuat()
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/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/math/ |
H A D | Mat3.h | 23 template<typename T> class Quat; variable
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H A D | Mat.h | 186 template<typename T> class Quat; variable
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/dports/graphics/ospray-studio/ospray_studio-0.9.1/external/imGuIZMO.quat/ |
H A D | vgMath.h | 232 Quat(T w, T x, T y, T z) : x(x), y(y), z(z), w(w) {} in Quat() function 233 explicit Quat(T s, const VEC3_T& v) : x(v.x), y(v.y), z(v.z), w(s) {} in Quat() function
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/dports/science/opensim-core/opensim-core-4.1/OpenSim/Utilities/simmToOpenSim/ |
H A D | basic.h | 192 typedef double Quat[4]; typedef
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | MatrixDecomposition.cpp | 45 typedef struct {double x, y, z, w;} Quat; // Quaternion typedef
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