/dports/devel/godot-tools/godot-3.2.3-stable/modules/mono/glue/GodotSharp/GodotSharp/Core/ |
H A D | Quat.cs | 32 public real_t x; 38 public real_t y; 44 public real_t z; 50 public real_t w; 100 public real_t Length 166 public Quat Inverse() in Inverse() 361 public Quat(real_t x, real_t y, real_t z, real_t w) in Quat() argument 373 public Quat(Quat q) in Quat() argument 382 public Quat(Basis basis) in Quat() method 394 public Quat(Vector3 eulerYXZ) in Quat() method [all …]
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/dports/devel/godot/godot-3.2.3-stable/modules/mono/glue/GodotSharp/GodotSharp/Core/ |
H A D | Quat.cs | 32 public real_t x; 38 public real_t y; 44 public real_t z; 50 public real_t w; 100 public real_t Length 166 public Quat Inverse() in Inverse() 361 public Quat(real_t x, real_t y, real_t z, real_t w) in Quat() argument 373 public Quat(Quat q) in Quat() argument 382 public Quat(Basis basis) in Quat() method 394 public Quat(Vector3 eulerYXZ) in Quat() argument [all …]
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/dports/devel/swig/swig-4.0.2/Examples/test-suite/ |
H A D | class_scope_weird.i | 26 class Quat; variable 34 Quat::Quat(void){} in Quat() function 35 Quat::Quat(float in_w, float x, float y, float z){} in Quat() function 36 Quat::Quat(const tacka3& axis, float angle){} in Quat() function 37 Quat::Quat(const matrix4& m){} in Quat() function 44 Quat(void){} in Quat() function 45 Quat(float in_w, float x, float y, float z){} in Quat() function 46 Quat(const tacka3& axis, float angle){} in Quat() function 47 Quat(const matrix4& m){} in Quat() function
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/dports/lang/gcc12-devel/gcc-12-20211205/gcc/testsuite/gdc.test/runnable/ |
H A D | test19822.d | 2 struct Quat struct 12 static Quat identity() argument
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/dports/games/stuntrally/stuntrally-2.6.1/source/vdrift/ |
H A D | BuoyMath.h | 96 struct Quat struct 98 Quat() : x(0.f),y(0.f),z(0.f),w(0.f) {} in Quat() function 99 Quat(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {} in Quat() function 120 Quat Conjugate() const in Conjugate() argument 134 // Quat multiplication argument
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/dports/devel/godot-tools/godot-3.2.3-stable/core/math/ |
H A D | quat.h | 115 inline Quat(real_t p_x, real_t p_y, real_t p_z, real_t p_w) : in Quat() function 121 Quat(const Vector3 &axis, const real_t &angle) { set_axis_angle(axis, angle); } in Quat() function 123 Quat(const Vector3 &euler) { set_euler(euler); } in Quat() function 124 Quat(const Quat &q) : in Quat() function 139 Quat(const Vector3 &v0, const Vector3 &v1) // shortest arc in Quat() function 161 inline Quat() : in Quat() function
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/dports/devel/godot/godot-3.2.3-stable/core/math/ |
H A D | quat.h | 115 inline Quat(real_t p_x, real_t p_y, real_t p_z, real_t p_w) : in Quat() function 121 Quat(const Vector3 &axis, const real_t &angle) { set_axis_angle(axis, angle); } in Quat() function 123 Quat(const Vector3 &euler) { set_euler(euler); } in Quat() function 124 Quat(const Quat &q) : in Quat() function 139 Quat(const Vector3 &v0, const Vector3 &v1) // shortest arc in Quat() function 161 inline Quat() : in Quat() function
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/VolumeTex/include/ |
H A D | Julia.h | 25 struct Quat { struct 29 inline void qadd(Quat &a, const Quat &b) in qadd() argument
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/VolumeTex/include/ |
H A D | Julia.h | 25 struct Quat { struct 29 inline void qadd(Quat &a, const Quat &b) in qadd() argument
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/ |
H A D | Quat.h | 34 Quat() : in Quat() function 38 Quat(const T i_r, const Vec<T,3>& i_v) : in Quat() function 46 Quat(const Vec<T,3>& axis, const T angle) { in Quat() function 54 Quat(const Vec<T,3>& from, const Vec<T,3>& to) { in Quat() function 69 Quat(const Quat<U>& other) : in Quat() function
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/dports/graphics/libgfx/libgfx-1.1.0/include/gfx/ |
H A D | quat.h | 27 Quat() { v=0.0; s=1.0; } in Quat() function 28 Quat(double x, double y, double z, double w) { v[0]=x;v[1]=y;v[2]=z; s=w; } in Quat() function 29 Quat(const Vec3& a, double b) { v=a; s=b; } in Quat() function 30 Quat(const Quat& q) { *this=q; } in Quat() function
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/dports/graphics/librsvg2-rust/librsvg-2.52.8/vendor/nalgebra/src/third_party/glam/common/ |
H A D | glam_quaternion.rs | 11 impl From<Quaternion<f32>> for Quat { implementation 13 fn from(e: Quaternion<f32>) -> Quat { in from() 18 impl From<UnitQuaternion<f32>> for Quat { implementation 20 fn from(e: UnitQuaternion<f32>) -> Quat { in from()
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H A D | glam_rotation.rs | 18 impl From<Rotation3<f32>> for Quat { implementation 20 fn from(e: Rotation3<f32>) -> Quat { in from()
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/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/math/ |
H A D | Quat.h | 23 template<typename T> class Quat; variable 91 Quat() {} in Quat() function 94 Quat(const Quat &q) in Quat() function 116 Quat(T x, T y, T z, T w) in Quat() function 126 Quat(T *a) in Quat() function 137 Quat(const Vec3<T> &axis, T angle) in Quat() function 152 Quat(math::Axis axis, T angle) in Quat() function 165 Quat(const Mat3<T1> &rot) { in Quat() function
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/dports/devel/godot2/godot-2.1.6-stable/core/math/ |
H A D | quat.h | 101 inline Quat(real_t p_x, real_t p_y, real_t p_z, real_t p_w) { in Quat() function 109 Quat(const Vector3 &v0, const Vector3 &v1) // shortest arc in Quat() function 131 inline Quat() { in Quat() function
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/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/ |
H A D | quat.h | 101 inline Quat(real_t p_x, real_t p_y, real_t p_z, real_t p_w) { in Quat() function 109 Quat(const Vector3 &v0, const Vector3 &v1) // shortest arc in Quat() function 131 inline Quat() { in Quat() function
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/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/neon/ |
H A D | quat_aos.h | 32 inline Quat::Quat(const Quat &quat) in Quat() function 37 inline Quat::Quat(float _x, float _y, float _z, float _w) in Quat() function 45 inline Quat::Quat(float32x4_t fXYZW) in Quat() function 50 inline Quat::Quat(const Vector3 &xyz, float _w) in Quat() function 56 inline Quat::Quat(const Vector4 &vec) in Quat() function 64 inline Quat::Quat(float scalar) in Quat() function
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/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/neon/ |
H A D | quat_aos.h | 32 inline Quat::Quat(const Quat &quat) in Quat() function 37 inline Quat::Quat(float _x, float _y, float _z, float _w) in Quat() function 45 inline Quat::Quat(float32x4_t fXYZW) in Quat() function 50 inline Quat::Quat(const Vector3 &xyz, float _w) in Quat() function 56 inline Quat::Quat(const Vector4 &vec) in Quat() function 64 inline Quat::Quat(float scalar) in Quat() function
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/dports/science/opensph/sph-7de6c044339f649e3d19e61f735a6a24572b792a/core/math/ |
H A D | Quat.h | 26 Quat(const Vector& axis, const Float angle) { in Quat() function 42 explicit Quat(const AffineMatrix& m) { in Quat() function
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/dports/math/Imath/Imath-3.1.4/src/Imath/ |
H A D | ImathQuat.h | 272 IMATH_HOSTDEVICE constexpr inline Quat<T>::Quat() IMATH_NOEXCEPT : r (1), v (0, 0, 0) in Quat() function 279 IMATH_HOSTDEVICE IMATH_CONSTEXPR14 inline Quat<T>::Quat (const Quat<S>& q) IMATH_NOEXCEPT : r (q.r)… in Quat() function 285 IMATH_HOSTDEVICE constexpr inline Quat<T>::Quat (T s, T i, T j, T k) IMATH_NOEXCEPT : r (s), v (i, … in Quat() function 291 IMATH_HOSTDEVICE constexpr inline Quat<T>::Quat (T s, Vec3<T> d) IMATH_NOEXCEPT : r (s), v (d) in Quat() function 297 IMATH_HOSTDEVICE constexpr inline Quat<T>::Quat (const Quat<T>& q) IMATH_NOEXCEPT : r (q.r), v (q.v) in Quat() function
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/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/sse/ |
H A D | quat_aos.h | 50 VECTORMATH_FORCE_INLINE Quat::Quat(const floatInVec &_x, const floatInVec &_y, const floatInVec &_z… in Quat() function 57 VECTORMATH_FORCE_INLINE Quat::Quat(const Vector3 &xyz, float _w) in Quat() function 63 VECTORMATH_FORCE_INLINE Quat::Quat(const Quat &quat) in Quat() function 68 VECTORMATH_FORCE_INLINE Quat::Quat(float _x, float _y, float _z, float _w) in Quat() function 73 VECTORMATH_FORCE_INLINE Quat::Quat(const Vector3 &xyz, const floatInVec &_w) in Quat() function 79 VECTORMATH_FORCE_INLINE Quat::Quat(const Vector4 &vec) in Quat() function 84 VECTORMATH_FORCE_INLINE Quat::Quat(float scalar) in Quat() function 89 VECTORMATH_FORCE_INLINE Quat::Quat(const floatInVec &scalar) in Quat() function 94 VECTORMATH_FORCE_INLINE Quat::Quat(__m128 vf4) in Quat() function
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/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/sse/ |
H A D | quat_aos.h | 50 VECTORMATH_FORCE_INLINE Quat::Quat(const floatInVec &_x, const floatInVec &_y, const floatInVec &_z… in Quat() function 57 VECTORMATH_FORCE_INLINE Quat::Quat(const Vector3 &xyz, float _w) in Quat() function 63 VECTORMATH_FORCE_INLINE Quat::Quat(const Quat &quat) in Quat() function 68 VECTORMATH_FORCE_INLINE Quat::Quat(float _x, float _y, float _z, float _w) in Quat() function 73 VECTORMATH_FORCE_INLINE Quat::Quat(const Vector3 &xyz, const floatInVec &_w) in Quat() function 79 VECTORMATH_FORCE_INLINE Quat::Quat(const Vector4 &vec) in Quat() function 84 VECTORMATH_FORCE_INLINE Quat::Quat(float scalar) in Quat() function 89 VECTORMATH_FORCE_INLINE Quat::Quat(const floatInVec &scalar) in Quat() function 94 VECTORMATH_FORCE_INLINE Quat::Quat(__m128 vf4) in Quat() function
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/vectormath/sse/ |
H A D | quat_aos.h | 50 VECTORMATH_FORCE_INLINE Quat::Quat( const floatInVec &_x, const floatInVec &_y, const floatInVec &_… in Quat() function 57 VECTORMATH_FORCE_INLINE Quat::Quat( const Vector3 &xyz, float _w ) in Quat() function 65 VECTORMATH_FORCE_INLINE Quat::Quat(const Quat& quat) in Quat() function 70 VECTORMATH_FORCE_INLINE Quat::Quat( float _x, float _y, float _z, float _w ) in Quat() function 79 VECTORMATH_FORCE_INLINE Quat::Quat( const Vector3 &xyz, const floatInVec &_w ) in Quat() function 85 VECTORMATH_FORCE_INLINE Quat::Quat( const Vector4 &vec ) in Quat() function 90 VECTORMATH_FORCE_INLINE Quat::Quat( float scalar ) in Quat() function 95 VECTORMATH_FORCE_INLINE Quat::Quat( const floatInVec &scalar ) in Quat() function 100 VECTORMATH_FORCE_INLINE Quat::Quat( __m128 vf4 ) in Quat() function
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/dports/math/Imath/Imath-3.1.4/docs/classes/ |
H A D | Quat.rst | 1 Quat chapter
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletMultiThreaded/vectormath/scalar/cpp/ |
H A D | quat_aos.h | 43 inline Quat::Quat( const Quat & quat ) in Quat() function 51 inline Quat::Quat( float _x, float _y, float _z, float _w ) in Quat() function 59 inline Quat::Quat( const Vector3 & xyz, float _w ) in Quat() function 65 inline Quat::Quat( const Vector4 & vec ) in Quat() function 73 inline Quat::Quat( float scalar ) in Quat() function
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