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Searched defs:RB_CHECKOVERFLOW (Results 1 – 13 of 13) sorted by relevance

/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_local.h1334 #define RB_CHECKOVERFLOW(v,i) if (tess.numVertexes + (v) >= SHADER_MAX_VERTEXES || tess.numIndexes … macro
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_local.h1334 #define RB_CHECKOVERFLOW(v,i) if (tess.numVertexes + (v) >= SHADER_MAX_VERTEXES || tess.numIndexes … macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_local.h1313 #define RB_CHECKOVERFLOW(v,i) if (tess.numVertexes + (v) >= SHADER_MAX_VERTEXES || tess.numIndexes … macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_local.h1335 #define RB_CHECKOVERFLOW(v,i) if (tess.numVertexes + (v) >= SHADER_MAX_VERTEXES || tess.numIndexes … macro
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A Dtr_local.h1467 #define RB_CHECKOVERFLOW(v,i) if (tess.numVertexes + (v) >= SHADER_MAX_VERTEXES || tess.numIndexes … macro
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_local.h1455 #define RB_CHECKOVERFLOW(v,i) if (tess.numVertexes + (v) >= SHADER_MAX_VERTEXES || tess.numIndexes … macro
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_local.h1501 #define RB_CHECKOVERFLOW( v,i ) if ( tess.numVertexes + ( v ) >= SHADER_MAX_VERTEXES || tess.numInd… macro
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_local.h1529 #define RB_CHECKOVERFLOW( v,i ) if ( tess.numVertexes + ( v ) >= SHADER_MAX_VERTEXES || tess.numInd… macro
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_local.h1481 #define RB_CHECKOVERFLOW(v,i) if (tess.numVertexes + (v) >= SHADER_MAX_VERTEXES || tess.numIndexes … macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_local.h1470 #define RB_CHECKOVERFLOW(v,i) if (tess.numVertexes + (v) >= SHADER_MAX_VERTEXES || tess.numIndexes … macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_local.h1470 #define RB_CHECKOVERFLOW(v,i) if (tess.numVertexes + (v) >= SHADER_MAX_VERTEXES || tess.numIndexes … macro
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_local.h2293 #define RB_CHECKOVERFLOW( v,i ) if ( tess.numVertexes + ( v ) >= SHADER_MAX_VERTEXES || tess.numInd… macro
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_local.h2323 #define RB_CHECKOVERFLOW( v,i ) if ( tess.numVertexes + ( v ) >= SHADER_MAX_VERTEXES || tess.numInd… macro