/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_types.h | 52 #define RDF_NOWORLDMODEL 0x0001 // used for player configuration screen macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_types.h | 52 #define RDF_NOWORLDMODEL 0x0001 // used for player configuration screen macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_types.h | 47 #define RDF_NOWORLDMODEL 1 // used for player configuration screen macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_types.h | 55 #define RDF_NOWORLDMODEL 0x0001 // used for player configuration screen macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_types.h | 52 #define RDF_NOWORLDMODEL 0x0001 // used for player configuration screen macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_types.h | 52 #define RDF_NOWORLDMODEL 0x0001 // used for player configuration screen macro
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/dports/games/openjk/OpenJK-07675e2/code/rd-common/ |
H A D | tr_types.h | 80 #define RDF_NOWORLDMODEL 1 // used for player configuration screen macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_types.h | 67 #define RDF_NOWORLDMODEL 0x0001 // used for player configuration screen macro
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/dports/games/ufoai/ufoai-2.5-source/src/client/ |
H A D | cl_renderer.h | 34 #define RDF_NOWORLDMODEL 1 macro
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_types.h | 52 #define RDF_NOWORLDMODEL 0x0001 // used for player configuration screen macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_types.h | 67 #define RDF_NOWORLDMODEL 0x0001 // used for player configuration screen macro
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-common/ |
H A D | tr_types.h | 79 #define RDF_NOWORLDMODEL 1 // used for player configuration screen macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | q_shared.h | 571 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | q_shared.h | 475 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | q_shared.h | 671 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | q_shared.h | 671 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | q_shared.h | 614 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | q_shared.h | 646 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | q_shared.h | 646 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | q_shared.h | 614 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | q_shared.h | 646 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | q_shared.h | 599 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | q_shared.h | 595 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | q_shared.h | 597 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | q_shared.h | 595 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
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