Home
last modified time | relevance | path

Searched defs:RDF_NOWORLDMODEL (Results 1 – 25 of 41) sorted by relevance

12

/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_types.h52 #define RDF_NOWORLDMODEL 0x0001 // used for player configuration screen macro
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_types.h52 #define RDF_NOWORLDMODEL 0x0001 // used for player configuration screen macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_types.h47 #define RDF_NOWORLDMODEL 1 // used for player configuration screen macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_types.h55 #define RDF_NOWORLDMODEL 0x0001 // used for player configuration screen macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_types.h52 #define RDF_NOWORLDMODEL 0x0001 // used for player configuration screen macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_types.h52 #define RDF_NOWORLDMODEL 0x0001 // used for player configuration screen macro
/dports/games/openjk/OpenJK-07675e2/code/rd-common/
H A Dtr_types.h80 #define RDF_NOWORLDMODEL 1 // used for player configuration screen macro
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_types.h67 #define RDF_NOWORLDMODEL 0x0001 // used for player configuration screen macro
/dports/games/ufoai/ufoai-2.5-source/src/client/
H A Dcl_renderer.h34 #define RDF_NOWORLDMODEL 1 macro
/dports/games/evq3/evq3/code/renderer/
H A Dtr_types.h52 #define RDF_NOWORLDMODEL 0x0001 // used for player configuration screen macro
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_types.h67 #define RDF_NOWORLDMODEL 0x0001 // used for player configuration screen macro
/dports/games/openjk/OpenJK-07675e2/codemp/rd-common/
H A Dtr_types.h79 #define RDF_NOWORLDMODEL 1 // used for player configuration screen macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dq_shared.h571 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dq_shared.h475 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dq_shared.h671 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dq_shared.h671 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dq_shared.h614 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dq_shared.h646 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dq_shared.h646 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dq_shared.h614 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dq_shared.h646 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dq_shared.h599 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dq_shared.h595 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
/dports/games/quake2-psychomod/psychomod/src/
H A Dq_shared.h597 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dq_shared.h595 #define RDF_NOWORLDMODEL 2 // used for player configuration screen macro

12