/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | csprogs.h | 73 #define RF_FULLBRIGHT 256 macro
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/dports/games/darkplaces/darkplaces/ |
H A D | csprogs.h | 73 #define RF_FULLBRIGHT 256 macro
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | actor.h | 385 RF_FULLBRIGHT = 0x0010, // Sprite is drawn at full brightness enumerator
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | q_shared.h | 558 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | q_shared.h | 461 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | q_shared.h | 650 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | q_shared.h | 650 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_defs.h | 730 RF_FULLBRIGHT = 0x0100, // Sprite is drawn at full brightness enumerator
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | q_shared.h | 594 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | q_shared.h | 616 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | q_shared.h | 616 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | q_shared.h | 594 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | q_shared.h | 616 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | q_shared.h | 579 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | q_shared.h | 575 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | q_shared.h | 577 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | q_shared.h | 575 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | q_shared.h | 575 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | q_shared.h | 594 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | q_shared.h | 575 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | q_shared.h | 594 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | q_shared.h | 579 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | q_shared.h | 575 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | q_shared.h | 594 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | q_shared.h | 597 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
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