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Searched defs:RF_FULLBRIGHT (Results 1 – 25 of 33) sorted by relevance

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/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dcsprogs.h73 #define RF_FULLBRIGHT 256 macro
/dports/games/darkplaces/darkplaces/
H A Dcsprogs.h73 #define RF_FULLBRIGHT 256 macro
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h385 RF_FULLBRIGHT = 0x0010, // Sprite is drawn at full brightness enumerator
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dq_shared.h558 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dq_shared.h461 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dq_shared.h650 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dq_shared.h650 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_defs.h730 RF_FULLBRIGHT = 0x0100, // Sprite is drawn at full brightness enumerator
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dq_shared.h594 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dq_shared.h616 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dq_shared.h616 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dq_shared.h594 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dq_shared.h616 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dq_shared.h579 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dq_shared.h575 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
/dports/games/quake2-psychomod/psychomod/src/
H A Dq_shared.h577 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dq_shared.h575 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dq_shared.h575 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dq_shared.h594 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dq_shared.h575 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dq_shared.h594 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dq_shared.h579 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dq_shared.h575 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dq_shared.h594 #define RF_FULLBRIGHT 8 // allways draw full intensity macro
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dq_shared.h597 #define RF_FULLBRIGHT 8 // allways draw full intensity macro

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