1 /* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
2 
3 #ifndef LUA_RULESPARAMS_H
4 #define LUA_RULESPARAMS_H
5 
6 #include <string>
7 #include <vector>
8 #include <map>
9 #include "System/creg/creg_cond.h"
10 
11 namespace LuaRulesParams
12 {
13 	enum {
14 		RULESPARAMLOS_PRIVATE = 1,  //! only readable by the ally (default)
15 		RULESPARAMLOS_ALLIED  = 2,  //! readable for ally + ingame allied
16 		RULESPARAMLOS_INLOS   = 4,  //! readable if the unit is in LOS
17 		RULESPARAMLOS_INRADAR = 8,  //! readable if the unit is in AirLOS
18 		RULESPARAMLOS_PUBLIC  = 16, //! readable for all
19 
20 		//! note: that the following constants include all states beneath it (e.g. PRIVATE_MASK includes PUBLIC,ALLIED,INLOS,...)
21 		RULESPARAMLOS_PRIVATE_MASK = 31,
22 		RULESPARAMLOS_ALLIED_MASK  = 30,
23 		RULESPARAMLOS_INLOS_MASK   = 28,
24 		RULESPARAMLOS_INRADAR_MASK = 24,
25 		RULESPARAMLOS_PUBLIC_MASK  = 16
26 	};
27 
28 	struct Param {
29 		CR_DECLARE_STRUCT(Param)
30 
ParamParam31 		Param() : los(RULESPARAMLOS_PRIVATE),valueInt(0.0f) {};
32 
33 		int   los;
34 		float valueInt;
35 		std::string valueString;
36 	};
37 
38 	typedef std::vector<Param>         Params;
39 	typedef std::map<std::string, int> HashMap;
40 }
41 
42 #endif // LUA_RULESPARAMS_H
43