/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_light.cpp | 419 int R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ) in R_LightForPoint() function
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_light.c | 379 int R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ) in R_LightForPoint() function
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_light.c | 379 int R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ) in R_LightForPoint() function
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_light.c | 421 int R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ) { in R_LightForPoint() function
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_light.c | 421 int R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ) { in R_LightForPoint() function
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_light.c | 380 int R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ) in R_LightForPoint() function
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_light.c | 379 int R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ) in R_LightForPoint() function
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_light.c | 390 int R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ) in R_LightForPoint() function
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_light.c | 390 int R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ) in R_LightForPoint() function
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_light.cpp | 504 int R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ) in R_LightForPoint() function
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_light.c | 481 int R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ) { in R_LightForPoint() function
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_light.c | 481 int R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ) { in R_LightForPoint() function
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_light.c | 412 int R_LightForPoint(vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir) in R_LightForPoint() function
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_public.h | 578 …int (*R_LightForPoint) ( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t l… member
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